Search found 9 matches
- Sun Aug 03, 2014 12:22 pm
- Forum: Bugs Archive
- Topic: [1.2.3] FreeBSD 9.3, tome4 fails at startup
- Replies: 1
- Views: 958
[1.2.3] FreeBSD 9.3, tome4 fails at startup
I installed tome with package install, updated yesterday, and when run as a regular user, it hangs after "Running lua loader code...". When run as root, it fails completely and exits earlier, at "Error initializing SDL video: No available video device". Killing the hanging versio...
- Sun Jun 29, 2014 2:15 pm
- Forum: General Discussion
- Topic: Your most hated enemy ?
- Replies: 88
- Views: 39380
Re: Your most hated enemy ?
Some of my memorable fights include Sun Paladin against unique RADIANT horror. My god that was terrible. I had no damage dealing aside from assaults, which I kept trying to get counterstrikes for, and kept failing. My healing was perfect, Providence prevented anything nasty from happening, Barrier w...
- Fri Aug 23, 2013 1:35 pm
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 161034
Re: Midnight (beta)
A new category to replace the one lost for starslinger, some kind of low cooldown increased damage thing to mimic steady shot would be useful. The moon paladin could really do with either more survival power (0 lifemod is kinda harsh) or with more mobility, shielding, misdirection, stealthish stuff ...
- Fri Aug 23, 2013 1:26 pm
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 161034
Re: Midnight (beta)
Perhaps the lunar paladin should get some kind of stamina using talents? Currently, they have two talents that reference stamina at all, and they're both sustains. The lack of the other dual weapon tree is necessary because flurry is so damn powerful, but maybe some form of that, perhaps with an att...
- Tue Aug 20, 2013 6:20 pm
- Forum: Bugs Archive
- Topic: [1.0.4] Alchemist Golem behavioural bug, Molten skin.
- Replies: 0
- Views: 773
[1.0.4] Alchemist Golem behavioural bug, Molten skin.
Alchemist Golem refuses to Molten Skin while I am in range, despite it not hurting me by definition from text about that ability. This is annoying, as with it he has 100% fire resistance, and Gwai's burninator on a burninating alchemist is hilarious. Any suggestions for quick fix to golem behavior a...
- Wed Jul 31, 2013 5:09 pm
- Forum: General Discussion
- Topic: Yes, There Will Be Blood! (or, why the game is hard)
- Replies: 56
- Views: 24062
Re: Yes, There Will Be Blood! (or, why the game is hard)
Adressing the topic of the discussion, I'd like to note that my only winner so far is a Sun Paladin (I don't play online and didn't bother to learn how uploading saves works). Sun Paladins essentially have just enough magic to make things work (healing light, retribution, second life, providence) an...
- Fri Jul 26, 2013 8:22 am
- Forum: Metaclass: Mages
- Topic: Lvl 10 cornac necromancer. Need assistance.
- Replies: 3
- Views: 4107
Re: Lvl 10 cornac necromancer. Need assistance.
Since my ISP doesn't let me play online, he's strictly offline, and unregistered at that. He's a cornac, probably going to try lichdom at some point.
- Thu Jul 25, 2013 3:09 pm
- Forum: Metaclass: Mages
- Topic: Lvl 10 cornac necromancer. Need assistance.
- Replies: 3
- Views: 4107
Lvl 10 cornac necromancer. Need assistance.
My necromancer got stone alchemy at clvl 5 or so, and I spent my cat point on that. If I want to have five runes then I'm limited to two more categories. That should be enough. I'm thinking advanced minions and shades. I just took advanced minions, mostly for the awesome minions later on and bone gi...
- Tue Jul 23, 2013 12:14 pm
- Forum: Metaclass: Celestials
- Topic: Sun Paladins, and how not to die with them.
- Replies: 20
- Views: 39845
Re: Sun Paladins, and how not to die with them.
A hilarious prodigy combo is the unending block *combined* with the absorb any damage. This allows you to, for two turns, reduce incoming damage by your block level. It means not taking irresistible sun, which is a great way to compensate for mobility loss, but still. Most useful if you have a way t...