
Search found 114 matches
- Mon Dec 15, 2014 9:57 pm
- Forum: General Discussion
- Topic: The Complete Forum Guide List
- Replies: 32
- Views: 44677
Re: The Complete Forum Guide List
Updated, thanks. 

- Wed Nov 26, 2014 9:43 am
- Forum: General Discussion
- Topic: Anything you can do... (or, the undead races)
- Replies: 15
- Views: 8372
Re: Anything you can do... (or, the undead races)
On normal, especially on normal roguelike, both races have their merits. Davion named many decent or even strong combinations.
I do not think a race should be judged by it's ability to compete on madness or insane.
I do not think a race should be judged by it's ability to compete on madness or insane.
- Sat Nov 22, 2014 2:02 pm
- Forum: Ideas
- Topic: How To Make Stats More Interesting
- Replies: 14
- Views: 6378
Re: How To Make Stats More Interesting
You may consider yourself a noob, but I consider you a scholar and a gentleperson. :wink: Signed. On an unrelated note: You're right that physical power is the least interesting power, and consequently Strength is cheapened... That's an interesting point. Hold that thought. That is a bit shortsight...
- Sat Nov 22, 2014 1:55 pm
- Forum: Ideas
- Topic: Racial Stat Mastery
- Replies: 10
- Views: 3622
Re: Racial Stat Mastery
That's a strong point you made there.
(Sorry.)
(Sorry.)
- Sat Nov 22, 2014 1:49 am
- Forum: Ideas
- Topic: Phasing Out Combat Training & Combat Veteran
- Replies: 62
- Views: 31392
Re: Phasing Out Combat Training & Combat Veteran
Red, do not forget that this ranking basically rates just one thing: the ability to handle Insane and Madness difficulty. The S-ranked classes are those deemed capable of completing Madness. However, the game is not balanced for Madness, nor is it meant to be. That being said, the melee classes are ...
- Fri Nov 21, 2014 7:59 pm
- Forum: Ideas
- Topic: Phasing Out Combat Training & Combat Veteran
- Replies: 62
- Views: 31392
Re: Phasing Out Combat Training & Combat Veteran
Only if you know how to also avoid blows AND wearing protective armor should you definitely have a better ability to avoid damage. Oh, I am not disputing that at all. Armor mastery does that, of course, but I see your point. However, why should the Marauder (=Raider, possibly sea-based, used for Vi...
- Fri Nov 21, 2014 1:20 pm
- Forum: Ideas
- Topic: How To Make Stats More Interesting
- Replies: 14
- Views: 6378
Re: How To Make Stats More Interesting
But that is simply not true. At least for me it is not. I tend to decide at each level where I put my points, rather than following some level-up scheme. Even when playing similar builds of the same class, how I spend my attribute poinst on level-up might vary depending on loot, dungeon order and gu...
- Fri Nov 21, 2014 12:34 pm
- Forum: General Discussion
- Topic: Are Passive Skills Boring?
- Replies: 52
- Views: 23569
Re: Are Passive Skills Boring?
I on the other hand would love to split it further; instead of mace/sword/axe skill I want three skills, one for axes, one for maces and one for swords. Are you strong? Well, you still don't know how to swing a sword, learn it! I totally agree with that :D However, I realise that might make finding...
- Fri Nov 21, 2014 11:44 am
- Forum: General Discussion
- Topic: Are Passive Skills Boring?
- Replies: 52
- Views: 23569
Re: Are Passive Skills Boring?
It's a pseudo-option. Anyone who actually invests in Strength is also going to invest in a relevant weapon mastery It's not, and no, not necessarily. It's likely they will at some point, yes. But one thing about skill choices in ToME is that ToME is not build for endgame like, say, WoW or Diablo II...
- Fri Nov 21, 2014 11:36 am
- Forum: General Discussion
- Topic: Are Passive Skills Boring?
- Replies: 52
- Views: 23569
Re: Are Passive Skills Boring?
Talents should mainly be things that are exceptional, i.e. the opposite of generic. "Take X% less damage from everything, all the time" doesn't feel like a talent. Generic. As in generic talents. Which is exactly what they are supposed to be, as opposed to class talents. So the "Take...
- Fri Nov 21, 2014 10:57 am
- Forum: Ideas
- Topic: Phasing Out Combat Training & Combat Veteran
- Replies: 62
- Views: 31392
Re: Phasing Out Combat Training & Combat Veteran
The Longbowmen at Agincourt probably caused the most direct casualties when they joined the melee with their sidearms, flanking the french troops. The french knights were slaughtered mainly because the terrain did not allow them to flank, the archers had had time to dig in and were almost impossible...
- Fri Nov 21, 2014 1:07 am
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 211966
Re: Nullpack 2014-11-16: Blood Mage
I read your Transcendent Fist guide BTW; it was pretty helpful for planning skilling (and also, just that pointer at Flexible Combat. That seems almost ludicrously useful.) I'm glad it the guide's good for something. :) Yeah, Flexible combat is very strong on a brawler. Fun, too. In general, I thin...
- Thu Nov 20, 2014 11:06 am
- Forum: Ideas
- Topic: Phasing Out Combat Training & Combat Veteran
- Replies: 62
- Views: 31392
Re: Phasing Out Combat Training & Combat Veteran
For what it's worth, I agree with HousePet and Jenx.
- Thu Nov 20, 2014 10:57 am
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 211966
Re: Nullpack 2014-11-16: Blood Mage
What are you talking about here? I looked into it and the closest I can see to '~200% global speed' is * train Body Over Mind to 5/5, unlock Combat Techniques and train blinding speed to 5/5 * In battle, fire off Body Over Mind and Blinding Speed. Your speed is now 183% * in 5 turns, speed drops to...
- Wed Nov 19, 2014 10:19 pm
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 211966
Re: Nullpack 2014-11-16: Blood Mage
Bad as in weak? Or bad as in badly designed? Not having any outlet for combo points whatsoever seems less than ideal, and combining Pugilism, GWF, Blinding Strikes AND Arcane Combat might be a bit much in terms of damage output. Edit: The Ember of Gerlyk appears a bit dull in terms of generics, the ...