Search found 136 matches

by 64legos
Sat Dec 25, 2021 10:56 pm
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 47
Views: 16726

Re: [v.1.3.0+] Nur Kit

Do you still have the error stack trace? Somewhere near the folder where your savefiles live, there should be a folder named "error-reports" with text readouts of all the stack traces you've had; if you could attach it here, it would help with debugging. Found it: Lua Error: /mod/addons/n...
by 64legos
Sat Dec 25, 2021 3:28 am
Forum: Addons
Topic: [v.1.3.0+] Nur Kit
Replies: 47
Views: 16726

Re: [v.1.3.0+] Nur Kit

Got a Lua error that specified this addon when I tried to leave the level-up screen after learning the Secret of Telos prodigy.
by 64legos
Sat Jun 01, 2019 2:19 am
Forum: Ideas
Topic: Let undead start as Wilders
Replies: 0
Views: 1094

Let undead start as Wilders

...but still prevent wild-gifts from being used by undead.

If Krogs can make the dubious decision of becoming an Archmage, then why can't the necromancer make the dubious decision of reanimating an oozemancer?
by 64legos
Mon Apr 08, 2019 3:11 pm
Forum: Bugs Archive
Topic: Vim costed spells also costs 5 times the Equilibirum
Replies: 2
Views: 929

Re: Vim costed spells also costs 5 times the Equilibirum

Vim-based talents increasing equilibrium is intended.
by 64legos
Tue May 29, 2018 1:33 am
Forum: Metaclass: Wilders
Topic: Scourge unlock
Replies: 2
Views: 6170

Re: Scourge unlock

There's a bug with Cults 1.0.0 that prevents Scourge Drake from unlocking. This was fixed in Cults 1.0.1. Did you update your version?
by 64legos
Wed May 23, 2018 4:34 pm
Forum: Ideas
Topic: Adventurers should start with Shoot
Replies: 5
Views: 1455

Re: Adventurers should start with Shoot

St_ranger_er wrote: Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.
Just make the first Bow-Threading talent grant shoot. There's no difference in having 1 or 2 talent levels of shoot.
by 64legos
Tue May 22, 2018 5:11 pm
Forum: General Discussion
Topic: Most annoying enemies
Replies: 12
Views: 4827

Re: Most annoying enemies

Snakes can be annoying if you are a class that uses projectiles (such as archer or corrupter). Their random movement can make it difficult to hit them.
by 64legos
Sat May 19, 2018 5:08 pm
Forum: Spoilers
Topic: Weird effect with artifact, not sure if is intentional....
Replies: 2
Views: 3587

Re: Weird effect with artifact, not sure if is intentional..

Light of Revelation is hilarious.

"That snake you're fighting? Actually, that's a Dreaming Horror."
by 64legos
Tue Feb 20, 2018 3:45 pm
Forum: Dumb Questions
Topic: What are the odds of Meteoric Crash occurring?
Replies: 10
Views: 1710

Re: What are the odds of Meteoric Crash occurring?

Testing in dev-mode reveals that it has a 100% proc chance... when it isn't on cooldown. Assuming one spell per turn, it has around 6.7% proc rate, since it will only take effect once every fifteen turns. It won't trigger if your spell hit kills the target and it WILL trigger on spell based weapon ...
by 64legos
Sat Jan 20, 2018 7:04 pm
Forum: Bugs Archive
Topic: False death messages on alchemist
Replies: 1
Views: 420

Re: False death messages on alchemist

This is because of self-destruct. Using it will kill you, thus causing the game to state that your golem killed you.
by 64legos
Wed Jan 10, 2018 7:27 pm
Forum: Spoilers
Topic: Odyssey of The Summoner: Spoiler and Discussion
Replies: 334
Views: 85673

Re: Odyssey of The Summoner: Spoiler and Discussion

So, this sounds like a crazy question, but can someone confirm for me that the Feral Hydra talents actually do anything? I decided to play a less breath-focused Hydra, got it up to level 10, and I don't think I've observed any Feral Hydra talents dazing, pulling, pushing, strangling, or doing any d...
by 64legos
Tue Oct 24, 2017 2:47 pm
Forum: Dumb Questions
Topic: How does my Golem keep killing me?
Replies: 6
Views: 2084

Re: How does my Golem keep killing me?

Sheila wrote:Doesn't chat return a message that your golem killed you when you die, assume control as the golem, and then die?
I think that only happens when you use Self-Destruct.
by 64legos
Fri Sep 15, 2017 6:54 pm
Forum: Bugs Archive
Topic: Spellblaze shard
Replies: 3
Views: 701

Re: Spellblaze shard

Not a bug.

It's magic :wink:
by 64legos
Sat Aug 26, 2017 6:11 am
Forum: Addons
Topic: "Odyssey of The Summoner" is OUT!! Find it here...
Replies: 1309
Views: 190542

Re: "Odyssey of The Summoner" is OUT!! Find it here...

Gonna have to jump to the "no 0 chance" bandwagon here. Getting killed over a variable that you have absolutely no control or influence over is infuriating, to the point that it feels like Fake Difficulty.
by 64legos
Sun Jul 23, 2017 4:54 pm
Forum: Dumb Questions
Topic: Does Fatigue increase cost of Steamtech talents?
Replies: 1
Views: 838

Re: Does Fatigue increase cost of Steamtech talents?

Fatigue has absolutely no effect on steam.