Search found 136 matches
- Sat Dec 25, 2021 10:56 pm
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 48
- Views: 49185
Re: [v.1.3.0+] Nur Kit
Do you still have the error stack trace? Somewhere near the folder where your savefiles live, there should be a folder named "error-reports" with text readouts of all the stack traces you've had; if you could attach it here, it would help with debugging. Found it: Lua Error: /mod/addons/n...
- Sat Dec 25, 2021 3:28 am
- Forum: Addons
- Topic: [v.1.3.0+] Nur Kit
- Replies: 48
- Views: 49185
Re: [v.1.3.0+] Nur Kit
Got a Lua error that specified this addon when I tried to leave the level-up screen after learning the Secret of Telos prodigy.
- Sat Jun 01, 2019 2:19 am
- Forum: Ideas
- Topic: Let undead start as Wilders
- Replies: 0
- Views: 1743
Let undead start as Wilders
...but still prevent wild-gifts from being used by undead.
If Krogs can make the dubious decision of becoming an Archmage, then why can't the necromancer make the dubious decision of reanimating an oozemancer?
If Krogs can make the dubious decision of becoming an Archmage, then why can't the necromancer make the dubious decision of reanimating an oozemancer?
- Mon Apr 08, 2019 3:11 pm
- Forum: Bugs Archive
- Topic: Vim costed spells also costs 5 times the Equilibirum
- Replies: 2
- Views: 1829
Re: Vim costed spells also costs 5 times the Equilibirum
Vim-based talents increasing equilibrium is intended.
- Tue May 29, 2018 1:33 am
- Forum: Metaclass: Wilders
- Topic: Scourge unlock
- Replies: 2
- Views: 12735
Re: Scourge unlock
There's a bug with Cults 1.0.0 that prevents Scourge Drake from unlocking. This was fixed in Cults 1.0.1. Did you update your version?
- Wed May 23, 2018 4:34 pm
- Forum: Ideas
- Topic: Adventurers should start with Shoot
- Replies: 5
- Views: 3103
Re: Adventurers should start with Shoot
Just make the first Bow-Threading talent grant shoot. There's no difference in having 1 or 2 talent levels of shoot.St_ranger_er wrote: Pls, no. TW would hate this, everytime they swap weapon sets. Moreso autouse option for shoot would not preserve.
- Tue May 22, 2018 5:11 pm
- Forum: General Discussion
- Topic: Most annoying enemies
- Replies: 12
- Views: 9182
Re: Most annoying enemies
Snakes can be annoying if you are a class that uses projectiles (such as archer or corrupter). Their random movement can make it difficult to hit them.
- Sat May 19, 2018 5:08 pm
- Forum: Spoilers
- Topic: Weird effect with artifact, not sure if is intentional....
- Replies: 2
- Views: 5270
Re: Weird effect with artifact, not sure if is intentional..
Light of Revelation is hilarious.
"That snake you're fighting? Actually, that's a Dreaming Horror."
"That snake you're fighting? Actually, that's a Dreaming Horror."
- Tue Feb 20, 2018 3:45 pm
- Forum: Dumb Questions
- Topic: What are the odds of Meteoric Crash occurring?
- Replies: 10
- Views: 4980
Re: What are the odds of Meteoric Crash occurring?
Testing in dev-mode reveals that it has a 100% proc chance... when it isn't on cooldown. Assuming one spell per turn, it has around 6.7% proc rate, since it will only take effect once every fifteen turns. It won't trigger if your spell hit kills the target and it WILL trigger on spell based weapon ...
- Sat Jan 20, 2018 7:04 pm
- Forum: Bugs Archive
- Topic: False death messages on alchemist
- Replies: 1
- Views: 1131
Re: False death messages on alchemist
This is because of self-destruct. Using it will kill you, thus causing the game to state that your golem killed you.
- Wed Jan 10, 2018 7:27 pm
- Forum: Spoilers
- Topic: Odyssey of The Summoner: Spoiler and Discussion
- Replies: 334
- Views: 569329
Re: Odyssey of The Summoner: Spoiler and Discussion
So, this sounds like a crazy question, but can someone confirm for me that the Feral Hydra talents actually do anything? I decided to play a less breath-focused Hydra, got it up to level 10, and I don't think I've observed any Feral Hydra talents dazing, pulling, pushing, strangling, or doing any d...
- Tue Oct 24, 2017 2:47 pm
- Forum: Dumb Questions
- Topic: How does my Golem keep killing me?
- Replies: 6
- Views: 3632
Re: How does my Golem keep killing me?
I think that only happens when you use Self-Destruct.Sheila wrote:Doesn't chat return a message that your golem killed you when you die, assume control as the golem, and then die?
- Fri Sep 15, 2017 6:54 pm
- Forum: Bugs Archive
- Topic: Spellblaze shard
- Replies: 3
- Views: 2361
Re: Spellblaze shard
Not a bug.
It's magic
It's magic

- Sat Aug 26, 2017 6:11 am
- Forum: Addons
- Topic: "Odyssey of The Summoner" is OUT!! Find it here...
- Replies: 1309
- Views: 641393
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Gonna have to jump to the "no 0 chance" bandwagon here. Getting killed over a variable that you have absolutely no control or influence over is infuriating, to the point that it feels like Fake Difficulty.
- Sun Jul 23, 2017 4:54 pm
- Forum: Dumb Questions
- Topic: Does Fatigue increase cost of Steamtech talents?
- Replies: 1
- Views: 1852
Re: Does Fatigue increase cost of Steamtech talents?
Fatigue has absolutely no effect on steam.