Search found 92 matches

by random417
Sat Nov 04, 2017 6:12 pm
Forum: Ideas
Topic: Lets talk... About Necromancers
Replies: 5
Views: 2505

Lets talk... About Necromancers

OK, so I took quite a bit of time off of ToME, at least a year i believe. I love so much of what's happened recently, especially class reworks, the new archer stuff is way more fun to play. I was hopeful and excited to try the necro, hoping that I'd see something better than it was. Necro is one of ...
by random417
Sat Nov 01, 2014 11:46 pm
Forum: Bugs Archive
Topic: ToME fails to launch
Replies: 1
Views: 902

ToME fails to launch

So, I grabbed ashes, which is great, and played that for a few days. Got around to updating my OS, which I've been putting off forever. (Xubuntu 64) After I ran my updates, I click on ToME and nothing happens. Neither 1.2.4 or 1.2.3 launch at all now. They'll pop up in my task manager for about half...
by random417
Sat Jun 21, 2014 1:34 pm
Forum: Bugs Archive
Topic: Animus purge
Replies: 1
Views: 483

Animus purge

If you use animus purge on an invoker, it fails to summon the Bringer of Doom when they die. I took direct control, and used some of their awesome abilities, the made sure he died, but nothing... sad for me
by random417
Fri Jun 20, 2014 3:43 pm
Forum: Ideas
Topic: Wet effect...
Replies: 14
Views: 4194

Re: Wet effect...

Wet is a magical effect, not some mere water drops on you :) The storms caused by hurricane and thunderstorm aren't standard storms either, they are magically created. I like OP's idea, but... How about another suggestion? The daze chance for thunderstorm in Tempest isn't great anyway, maybe we cou...
by random417
Wed Jun 18, 2014 3:23 pm
Forum: Metaclass: Afflicted
Topic: Shadows - What do they inherit?
Replies: 1
Views: 8617

Shadows - What do they inherit?

Ok, I tried digging through the code, but I don't exactly know how to read it. What, if anything do my shadows inherit from me? Also, do they scale at all with mindpower, or are they static?
by random417
Sat Jun 07, 2014 11:30 pm
Forum: Bugs Archive
Topic: [1.2.1] Vault broken
Replies: 2
Views: 875

Re: [1.2.1] Vault broken

That makes sense. I didn't even think to try that. Thanks
by random417
Sat Jun 07, 2014 8:35 pm
Forum: Bugs Archive
Topic: [1.2.1] Vault broken
Replies: 2
Views: 875

[1.2.1] Vault broken

The Skirmisher's vault talent gives the message "You must have an empty space to land in" even if there are empty spaces on the other side of the targeted mob.
by random417
Sat Jun 07, 2014 4:02 pm
Forum: Addons
Topic: Graphical clock for ToME 1.0.1
Replies: 61
Views: 31601

Re: Graphical clock for ToME 1.0.1

Also hoping it'll be revived. I don't have the skill to do that, anyone? I haven't seen the original designer in a while, so I'm hoping we can consider it abandoned. Thoughts anyone?
by random417
Thu Jun 05, 2014 4:51 am
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115774

Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

Marson wrote:Isn't Vile Life the one you get from corrupting the Sandworm Heart? If I have that right, a new character won't start with it.

Right, but it should be in the Talent Point Planner, so I can plan for it. I did find it on another char, so it should be revealed in the point planner, yes?
by random417
Wed Jun 04, 2014 8:36 pm
Forum: Addons
Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
Replies: 518
Views: 2115774

Re: [v1.0.0-1.0.5] ZOmnibus Addon Pack

After some source diving and preliminary testing, it looks like most of my addons should work in v1.2 unmodified. I haven't checked the updated version for 1.2, but the point planner from the 1.1.5 doesn't regester the new trees even after you got them with a previous char... I'm trying out vile li...
by random417
Wed Jun 04, 2014 6:09 pm
Forum: Bugs Archive
Topic: Problem with running ToME on Linux
Replies: 5
Views: 2626

Re: Problem with running ToME on Linux

I have the same problem. My guess is the launcher was imported from the windows launcher, and it doesn't like the linux orginization. DG will get to it eventually, I'm guessing. In the meantime, mine works if I run from t-engine.exe, rather than from the launcher.
by random417
Sat May 31, 2014 1:46 pm
Forum: General Discussion
Topic: Please help: 1.2.0 dev test
Replies: 230
Views: 91209

Re: Please help: 1.2.0 dev test

So, I'm glad to see the launcher in Linux now too, makes patches between releases possible, but it doesn't seem to work for me. In the Lunux 64 version: I get the error message in the launcher saying "Error: Write directory is not set" but I don't see a place to set it. Clicking on play do...
by random417
Fri Dec 13, 2013 1:45 pm
Forum: General Discussion
Topic: Time to update guides and wiki
Replies: 43
Views: 24406

Time to update guides and wiki

So, DarkGod says, and I quote: "I have worked hard and now I shall rest while I watch new players stumble upon the deadly world of Eyal! More tears for the DarkGod!" (from his Steam release blog post on the main site, I'm not sure how to quote it here) Sounds like he's taking a well deserv...
by random417
Wed Dec 11, 2013 3:45 am
Forum: Ideas
Topic: Lichform... get rid of racial tree in favor of new tree...
Replies: 27
Views: 4540

Re: Lichform... get rid of racial tree in favor of new tree.

I don't know if we need to get rid of the old racial tree, although locking it would be an option, but I do think the bonus category should be on the generic side. I never bother with lichform, cuz I can never spare the points for it, but I always seem to have way more generics than I need on a necro.
by random417
Mon Dec 09, 2013 8:41 pm
Forum: General Discussion
Topic: Beta test 1.0.6
Replies: 25
Views: 10992

Animus purge

OK, starting in 1.0.6d, it seems that I can no longer make husks from rares. I'm not sure if this is a bug, or put in place to scale it down. I really liked being able to grab rares, that's kinda what makes the talent work IMHO. Might I suggest allowing rares, but making husks subject to the same LO...