Search found 22 matches

by duckduckMOO
Mon Jul 14, 2014 6:08 pm
Forum: Ideas
Topic: Difficulty Balancing
Replies: 16
Views: 6517

Re: Difficulty Balancing

I think I'm going to start responding to all "X system that the game is built around needs to be altered because I don't like it" is "Cool! Please code a version so I can give feedback.", at this rate. Discussion really isn't the problem, at the level of issues we're talking abo...
by duckduckMOO
Mon Jul 14, 2014 5:34 pm
Forum: Ideas
Topic: Preventing over the top skill point juggling
Replies: 123
Views: 48013

Re: Preventing over the top skill point juggling

I'm glad to see this brought up and discussed. I stopped playing because of juggling (ruins my desired approach of trying to play optimally) and I'll be really happy to come back if this limitless boredom to power converter is limited. Respeccing doesn't have to be scrapped entirely to fix it, if it...
by duckduckMOO
Thu May 01, 2014 8:37 pm
Forum: Ideas
Topic: In combat Talent juggling on nightmare and up
Replies: 15
Views: 5113

Re: In combat Talent juggling on nightmare and up

Bump. No one likes unrestricted juggling and balance around that possibility. Haven't played much since this thread was posted a month ago because it ruins the mode for me. Honestly even if juggling were unrestricted all it would do for me is allow certain niche builds that only come together at hi...
by duckduckMOO
Thu May 01, 2014 6:31 pm
Forum: Ideas
Topic: In combat Talent juggling on nightmare and up
Replies: 15
Views: 5113

Re: In combat Talent juggling on nightmare and up

Bump. No one likes unrestricted juggling and balance around that possibility. Haven't played much since this thread was posted a month ago because it ruins the mode for me.
by duckduckMOO
Tue Mar 25, 2014 1:16 pm
Forum: Ideas
Topic: In combat Talent juggling on nightmare and up
Replies: 15
Views: 5113

Re: In combat Talent juggling on nightmare and up

imo there shouldn't be reassigning skill points at all, once you learned them you are set also, it's a bit of offtopic, but imo (i played a few roguelikes, won dcss, adom and incursion several times, didn't win tome except arena though, mostly because i constantly get bored with my characters) a ro...
by duckduckMOO
Sun Mar 23, 2014 8:54 pm
Forum: Ideas
Topic: patrols of magicians hunting down wilders/anti-magic users
Replies: 42
Views: 14882

Re: patrols of magicians hunting down wilders/anti-magic use

The moon is approximately 384,400 km from the earth.

Am I doing this right?













The pope is a catholic?
by duckduckMOO
Sun Mar 23, 2014 8:44 pm
Forum: Ideas
Topic: In combat Talent juggling on nightmare and up
Replies: 15
Views: 5113

Re: In combat Talent juggling on nightmare and up

Bump. Seriously this is a straightforward improvement the only objections to fixing juggling were were that that change would affect a lot of people who it currently doesn't affect. This already affects everyone playing nightmare and up.
by duckduckMOO
Sat Mar 22, 2014 3:43 pm
Forum: Ideas
Topic: Streamlining zones you're overleved for
Replies: 3
Views: 3817

Streamlining zones you're overleved for

in zones that are so easy "the zone is so easy for you that you stroll to the last area with ease" artifact generation should be simulated for the whole zone and all of the artifacts (Maybe also xp and randarts) should go to the boss so that there's no incentive to clear the trash from the...
by duckduckMOO
Fri Mar 21, 2014 6:05 pm
Forum: General Discussion
Topic: Berserker Speedrun recording :P 44 minute Master kill
Replies: 10
Views: 3758

Re: Berserker Speedrun recording :P 44 minute Master kill

This is great. Makes me want a speedrun mode.
by duckduckMOO
Fri Mar 21, 2014 4:05 pm
Forum: Ideas
Topic: Filling in upper-tier artifact holes
Replies: 10
Views: 2891

Re: Filling in upper-tier artifact holes

The guy in the other thread said he needed the spellhunt remnants for the final boss fight on insane to dispel elandar's huge global speed buff (huge on insane) or other sustains.
by duckduckMOO
Fri Mar 21, 2014 3:42 pm
Forum: Dumb Questions
Topic: Can antimagic resolve stack up multiple elements.
Replies: 1
Views: 1051

Can antimagic resolve stack up multiple elements.

I only see one buff so I'm guessing no but I'd hate to be wrong about this.
by duckduckMOO
Fri Mar 21, 2014 3:23 pm
Forum: Ideas
Topic: A place to see class and race talents from main menu
Replies: 13
Views: 2187

A place to see class and race talents from main menu

Would be more convenient than having to start a character or go on the wiki.
by duckduckMOO
Fri Mar 21, 2014 3:21 pm
Forum: Ideas
Topic: Screen colour for stun
Replies: 4
Views: 1376

Re: Screen colour for stun

Great.! Might it be too subtle? hard to tell from a youtube video.
by duckduckMOO
Fri Mar 21, 2014 3:05 pm
Forum: Ideas
Topic: Make Necro minion summon "world altering"
Replies: 0
Views: 724

Make Necro minion summon "world altering"

It is world altering. You can summon lvl 5 minions, take the points out and keep them.

or make it summon lvl5 ones if you shift click or something. Or not this isn't that important just pointing it out.
by duckduckMOO
Fri Mar 21, 2014 3:03 pm
Forum: Ideas
Topic: Screen colour for stun
Replies: 4
Views: 1376

Screen colour for stun

Confusion has one, freeze has one, I think impending doom has one, blind hella has one. Stun can be as dangerous as any of those but is much easier to miss. There should be some kind of obvious screen decoration so you never spend a turn without realising you're stunned.