Search found 22 matches
- Mon Jul 14, 2014 6:08 pm
- Forum: Ideas
- Topic: Difficulty Balancing
- Replies: 16
- Views: 6517
Re: Difficulty Balancing
I think I'm going to start responding to all "X system that the game is built around needs to be altered because I don't like it" is "Cool! Please code a version so I can give feedback.", at this rate. Discussion really isn't the problem, at the level of issues we're talking abo...
- Mon Jul 14, 2014 5:34 pm
- Forum: Ideas
- Topic: Preventing over the top skill point juggling
- Replies: 123
- Views: 48013
Re: Preventing over the top skill point juggling
I'm glad to see this brought up and discussed. I stopped playing because of juggling (ruins my desired approach of trying to play optimally) and I'll be really happy to come back if this limitless boredom to power converter is limited. Respeccing doesn't have to be scrapped entirely to fix it, if it...
- Thu May 01, 2014 8:37 pm
- Forum: Ideas
- Topic: In combat Talent juggling on nightmare and up
- Replies: 15
- Views: 5113
Re: In combat Talent juggling on nightmare and up
Bump. No one likes unrestricted juggling and balance around that possibility. Haven't played much since this thread was posted a month ago because it ruins the mode for me. Honestly even if juggling were unrestricted all it would do for me is allow certain niche builds that only come together at hi...
- Thu May 01, 2014 6:31 pm
- Forum: Ideas
- Topic: In combat Talent juggling on nightmare and up
- Replies: 15
- Views: 5113
Re: In combat Talent juggling on nightmare and up
Bump. No one likes unrestricted juggling and balance around that possibility. Haven't played much since this thread was posted a month ago because it ruins the mode for me.
- Tue Mar 25, 2014 1:16 pm
- Forum: Ideas
- Topic: In combat Talent juggling on nightmare and up
- Replies: 15
- Views: 5113
Re: In combat Talent juggling on nightmare and up
imo there shouldn't be reassigning skill points at all, once you learned them you are set also, it's a bit of offtopic, but imo (i played a few roguelikes, won dcss, adom and incursion several times, didn't win tome except arena though, mostly because i constantly get bored with my characters) a ro...
- Sun Mar 23, 2014 8:54 pm
- Forum: Ideas
- Topic: patrols of magicians hunting down wilders/anti-magic users
- Replies: 42
- Views: 14882
Re: patrols of magicians hunting down wilders/anti-magic use
The moon is approximately 384,400 km from the earth.
Am I doing this right?
The pope is a catholic?
Am I doing this right?
The pope is a catholic?
- Sun Mar 23, 2014 8:44 pm
- Forum: Ideas
- Topic: In combat Talent juggling on nightmare and up
- Replies: 15
- Views: 5113
Re: In combat Talent juggling on nightmare and up
Bump. Seriously this is a straightforward improvement the only objections to fixing juggling were were that that change would affect a lot of people who it currently doesn't affect. This already affects everyone playing nightmare and up.
- Sat Mar 22, 2014 3:43 pm
- Forum: Ideas
- Topic: Streamlining zones you're overleved for
- Replies: 3
- Views: 3817
Streamlining zones you're overleved for
in zones that are so easy "the zone is so easy for you that you stroll to the last area with ease" artifact generation should be simulated for the whole zone and all of the artifacts (Maybe also xp and randarts) should go to the boss so that there's no incentive to clear the trash from the...
- Fri Mar 21, 2014 6:05 pm
- Forum: General Discussion
- Topic: Berserker Speedrun recording :P 44 minute Master kill
- Replies: 10
- Views: 3758
Re: Berserker Speedrun recording :P 44 minute Master kill
This is great. Makes me want a speedrun mode.
- Fri Mar 21, 2014 4:05 pm
- Forum: Ideas
- Topic: Filling in upper-tier artifact holes
- Replies: 10
- Views: 2891
Re: Filling in upper-tier artifact holes
The guy in the other thread said he needed the spellhunt remnants for the final boss fight on insane to dispel elandar's huge global speed buff (huge on insane) or other sustains.
- Fri Mar 21, 2014 3:42 pm
- Forum: Dumb Questions
- Topic: Can antimagic resolve stack up multiple elements.
- Replies: 1
- Views: 1051
Can antimagic resolve stack up multiple elements.
I only see one buff so I'm guessing no but I'd hate to be wrong about this.
- Fri Mar 21, 2014 3:23 pm
- Forum: Ideas
- Topic: A place to see class and race talents from main menu
- Replies: 13
- Views: 2187
A place to see class and race talents from main menu
Would be more convenient than having to start a character or go on the wiki.
- Fri Mar 21, 2014 3:21 pm
- Forum: Ideas
- Topic: Screen colour for stun
- Replies: 4
- Views: 1376
Re: Screen colour for stun
Great.! Might it be too subtle? hard to tell from a youtube video.
- Fri Mar 21, 2014 3:05 pm
- Forum: Ideas
- Topic: Make Necro minion summon "world altering"
- Replies: 0
- Views: 724
Make Necro minion summon "world altering"
It is world altering. You can summon lvl 5 minions, take the points out and keep them.
or make it summon lvl5 ones if you shift click or something. Or not this isn't that important just pointing it out.
or make it summon lvl5 ones if you shift click or something. Or not this isn't that important just pointing it out.
- Fri Mar 21, 2014 3:03 pm
- Forum: Ideas
- Topic: Screen colour for stun
- Replies: 4
- Views: 1376
Screen colour for stun
Confusion has one, freeze has one, I think impending doom has one, blind hella has one. Stun can be as dangerous as any of those but is much easier to miss. There should be some kind of obvious screen decoration so you never spend a turn without realising you're stunned.