Search found 77 matches
- Mon Apr 22, 2019 9:30 am
 - Forum: Addons
 - Topic: White Monk - A Warrior Subclass
 - Replies: 142
 - Views: 1032286
 
- Tue Nov 21, 2017 11:52 pm
 - Forum: Ideas
 - Topic: De-Beholdering the Beholder ™ for Inclusion in Vanilla ToME
 - Replies: 81
 - Views: 50133
 
Re: De-Beholdering the Beholder ™ for Inclusion in Vanilla T
are we there yet?
					- Thu May 25, 2017 12:16 am
 - Forum: Bugs Archive
 - Topic: Mindslayer Psi Overflow
 - Replies: 0
 - Views: 1137
 
Mindslayer Psi Overflow
there appears to be no cap on gaining one point of Psi, plus an additional point for every X points of damage up to a maximum of Y per turn. I have talent level 11.6 shields (lvl 74 in ID with perfection amulet) and 121 mindpower which results in X being -1.1 points of damage required to gain energy...
					- Mon May 15, 2017 4:54 pm
 - Forum: Bugs Archive
 - Topic: Through The Crowd & Nature Summons
 - Replies: 2
 - Views: 1796
 
Re: Through The Crowd & Nature Summons
damn was going to make a blighted summoning rimebark build for funsies, thanks for the info
					- Sat May 13, 2017 7:13 pm
 - Forum: Bugs Archive
 - Topic: Through The Crowd & Nature Summons
 - Replies: 2
 - Views: 1796
 
Through The Crowd & Nature Summons
so I just got Through The Crowd on my summoner and all of my summons have a buff that says "you can never damage your friends" but they're still killing me. How do I friend my summons? cant find anywhere to send a request
					- Tue May 09, 2017 8:16 pm
 - Forum: Spoilers
 - Topic: Odyssey of The Summoner: Spoiler and Discussion
 - Replies: 334
 - Views: 604665
 
Re: Odyssey of The Summoner: Spoiler and Discussion
Trinity attack seems to only do the first portion of a drag in, 50 damage a use seems slightly different than the description.
					- Sun May 07, 2017 1:48 pm
 - Forum: Addons
 - Topic: Arcanum Class Pack v2.3
 - Replies: 800
 - Views: 636045
 
Re: Arcanum Class Pack v2.2.3
not sure if this is a bug or intended but inscription mastery seems to make regeneration infusions heal the same total amount over a longer duration, so potentially weaker in some cases
					- Tue Mar 01, 2016 1:47 am
 - Forum: Addons
 - Topic: Infinite 500: Gameplay Beyond Level 50
 - Replies: 258
 - Views: 293220
 
Re: Infinite 500: Gameplay Beyond Level 50
actually just got a yeek wyrmic stuck at 50 as well so its not just embers classes or races, tried disabling ID500 and didn't seem to have any effect either so guess its a problem with the base game currently
					- Mon Feb 29, 2016 10:37 pm
 - Forum: Bugs Archive
 - Topic: [Embers] ID Max Level of 50
 - Replies: 3
 - Views: 1993
 
Re: [Embers] ID Max Level of 50
just got a yeek wyrmic in ID to 50 as well so it would seem all classes/races are probably bugged
					- Mon Feb 29, 2016 12:03 am
 - Forum: Bugs Archive
 - Topic: [Embers] ID Max Level of 50
 - Replies: 3
 - Views: 1993
 
Re: [Embers] ID Max Level of 50
half of my words are literally started in ID, hence the post
					- Fri Feb 26, 2016 7:57 pm
 - Forum: Bugs Archive
 - Topic: [Embers] ID Max Level of 50
 - Replies: 3
 - Views: 1993
 
[Embers] ID Max Level of 50
Orc Psyshot started in the ID, can't level passed 50
					- Fri Feb 26, 2016 7:34 pm
 - Forum: Addons
 - Topic: Infinite 500: Gameplay Beyond Level 50
 - Replies: 258
 - Views: 293220
 
Re: Infinite 500: Gameplay Beyond Level 50
orc psyshot that started in ID can't level passed 50
					- Tue Feb 23, 2016 6:16 pm
 - Forum: Addons
 - Topic: Infinite 500: Gameplay Beyond Level 50
 - Replies: 258
 - Views: 293220
 
Re: Infinite 500: Gameplay Beyond Level 50
around 75% of the shops in the ID don't seem to do anything, but other than that seems to be working pretty well with embers so far.
					- Tue Apr 07, 2015 4:32 am
 - Forum: Addons
 - Topic: Infinite 500: Gameplay Beyond Level 50
 - Replies: 258
 - Views: 293220
 
Re: Infinite 500: Gameplay Beyond Level 50
portals seem to be spawning way too early again, got a fearscape portal on level 1 with a lvl 35 wretch titan lol
					- Wed Apr 01, 2015 2:40 pm
 - Forum: General Discussion
 - Topic: Alchemists will now be able to fully control their Golem's O
 - Replies: 5
 - Views: 3719
 
Re: Alchemists will now be able to fully control their Golem
Awesome, thanks!