Search found 34 matches

by gfder
Fri Jun 20, 2014 3:10 am
Forum: Ideas
Topic: Allow learning Cursed Aura from Lumberjacks quest
Replies: 6
Views: 1741

Re: Allow learning Cursed Aura from Lumberjacks quest

Why not just stick it back on the coffins where it used to be? I never liked this because it was random. You might end up with the curse on a character that doesn't want it, and you might not get it on a character you want to have it. From a flavor perspective it makes more sense to have it come fr...
by gfder
Mon Jun 09, 2014 7:34 pm
Forum: Bugs Archive
Topic: [1.2.1] Game crashes after every merchant unique I buy
Replies: 0
Views: 463

[1.2.1] Game crashes after every merchant unique I buy

The game crashes every time after I buy a merchant unique. It seems to crash immediately after it's done saving. Here's the log incase it helps.
by gfder
Sat Jun 07, 2014 4:29 am
Forum: Ideas
Topic: Mindslayer balancing
Replies: 90
Views: 29253

Re: Mindslayer balancing

Because will/cun builds are already viable and it's extremely hard to make str/dex/will/cun builds viable as well without breaking anything. I hope I don't sound like I'm nitpicking, but they're already viable the way the class currently is. Yes, I understand the class currently has op talents, but...
by gfder
Fri Jun 06, 2014 8:07 pm
Forum: Ideas
Topic: Mindslayer balancing
Replies: 90
Views: 29253

Re: Mindslayer balancing

7) Augmented striking: Experience : other players report this tree to be somewhat boring and useless. Knockback is more annoying than useful, overall abilites are underwhelming. Suggestion : tree should be made more synergetic and interesting to become comparable with focus and other offensive opti...
by gfder
Thu Jun 05, 2014 5:26 am
Forum: Ideas
Topic: Mindslayer balancing
Replies: 90
Views: 29253

Re: Mindslayer balancing

I don't know.. 80-128 is pretty typical for an endgame artifact twohander. Legacy of the Naloren, voratun with crystal focus and hammer of the deep of the deep bellow are all similar. My bad, I wrote that poorly and I can see why you misunderstood what I meant. The numbers I gave were directed at t...
by gfder
Wed Jun 04, 2014 5:33 pm
Forum: Ideas
Topic: Reworking Chronomancy ver 2
Replies: 749
Views: 232132

Re: Reworking Chronomancy ver 2

I know I haven't responded here for a bit, been busy coding, but I'm still reading ideas that show up in this thread. HousePet you read my mind with Dimensional Anchor :) 2nd edition D and D player? Temporal Warden trees and generic trees are all mapped out and the first couple are coded. Here's a ...
by gfder
Wed Jun 04, 2014 7:28 am
Forum: General Discussion
Topic: *blink* O-kaaay, that could have been clearer...
Replies: 8
Views: 4482

Re: *blink* O-kaaay, that could have been clearer...

Yeah, I couldn't figure it out either my first time. I only found out because I forgot about the quest and I was just randomly clicking on houses in the far east. I doubt many new players manage to figure it out on their own in a timely manner. This should definitely be changed.
by gfder
Wed Jun 04, 2014 7:13 am
Forum: Ideas
Topic: Mindslayer balancing
Replies: 90
Views: 29253

Re: Mindslayer balancing

I apologize if some of what I'm about to say has been discussed before, I didn't follow any of the threads about the changes made. I just beat the game with a Ghoul Mindslayer dual wielding two handers: http://te4.org/characters/11995/tome/30c8fa8e-9a39-49ca-b08e-7f86fb82f66b. This character played ...
by gfder
Wed Jun 04, 2014 5:55 am
Forum: Ideas
Topic: Arcane Combat convenience tweak
Replies: 1
Views: 879

Re: Arcane Combat convenience tweak

I agree, something really should be done with the procs. Ever try fighting a Radiant/Luminous horror with the flame skill learned? It's a huge pain. There's so many other scenarios where the current method causes problems. The only solution I can think of besides the one you listed would be to make ...
by gfder
Wed Jun 05, 2013 1:06 pm
Forum: General Discussion
Topic: Negative Resist All
Replies: 4
Views: 2018

Re: Negative Resist All

You used Dominant Will on one of those headless horror eyes, and then it died while under your control. This causes the -all resistance penalty the headless horror would normally receive to be transferred to you. Your only option to fix it is to use the debug console. It was pretty easy whenever I h...
by gfder
Sun Jun 02, 2013 11:02 am
Forum: Bugs Archive
Topic: Bug with golems spawning with artifacts equipped
Replies: 1
Views: 839

Bug with golems spawning with artifacts equipped

Upon entering a lvl I've noticed, that occasionally I'll get a lore message about a certain artifact, without me actually obtaining the artifact, stepping on it, or ever seeing it. I had this happen to me again today, so I decided to open the log file to see what happened. This seems to be the relev...
by gfder
Tue Jan 15, 2013 7:28 pm
Forum: Bugs Archive
Topic: teleported Fyrk into impassable wall
Replies: 2
Views: 973

Re: teleported Fyrk into impassable wall

I had this happen to me when I used Teleport in the Charred Scar.

http://forums.te4.org/viewtopic.php?f=42&t=36201
by gfder
Sun Jan 13, 2013 12:19 am
Forum: Bugs Archive
Topic: [1.0] Crystaline half can still kill you.
Replies: 0
Views: 541

[1.0] Crystaline half can still kill you.

Your Crystaline Half can still damage you with the Earthen Missiles fired when you activate the Dwarven Unity skill(the one that swaps you with the Stone Half). This caused my character to get killed at full health when I activated this talent.
by gfder
Sat Jan 12, 2013 10:06 pm
Forum: Addons
Topic: Kestin Highfin's Lost Vault (Updated to version 1.1.3)
Replies: 20
Views: 6135

Re: Kestin Highfin's Lost Vault (Updated to version 1.1.2)

It still doesn't validate for me. Is it just me?

Also, in init.lua, you put the version of the addon instead of the version for the t-engine, it should be 1,0,0. This causes it to show up as auto-incompatible in the addon list, it's a minor thing I know.
by gfder
Wed Jan 09, 2013 3:22 pm
Forum: Addons
Topic: Spellsword (formerly Addon reworking Arcane Blade Class)
Replies: 221
Views: 118240

Re: Spellsword (formerly Addon reworking Arcane Blade Class)

Interesting. Originally when I was designing the class, it was to bring the Arcane Blade up to a level on par with other classes (i.e. Bulwarks, Berserkers, Archmages, etc). Do you have a feel how it compares to those? Honestly, I get bored of those specific classes you listed way to quickly to act...