Search found 12 matches
- Thu Aug 04, 2016 11:35 pm
- Forum: Metaclass: Chronomancers
- Topic: Alternate Paradox Mage Insane difficulty guide
- Replies: 33
- Views: 73696
Re: Alternate Paradox Mage Insane difficulty guide
It keeps happening.
- Wed Aug 03, 2016 10:35 pm
- Forum: Metaclass: Chronomancers
- Topic: Alternate Paradox Mage Insane difficulty guide
- Replies: 33
- Views: 73696
Re: Alternate Paradox Mage Insane difficulty guide
Cease to exist is such a definitive PM skill. I bugged out the boss in Vor pride using it on other mage in conjunction with clones during time stop somehow, ended up with a copy of the boss that was standing near him and after the timeline reverted it still remained there but didn't do anything. But...
- Tue Jul 19, 2016 9:59 pm
- Forum: General Discussion
- Topic: Talent icons
- Replies: 2
- Views: 10416
Re: Talent icons
Oh, that's it, cool.
- Fri Jul 15, 2016 6:10 pm
- Forum: General Discussion
- Topic: Talent icons
- Replies: 2
- Views: 10416
Talent icons
I recently stumbled upon this and just curious, where are talent icons in tome come from? They don't seem to be part of the tileset, so I guess they should be credited to DarkGod or some royalty free clipart? This game is in alpha and there's more icons than these that are exactly the same, save for...
- Fri Dec 28, 2012 3:46 pm
- Forum: General Discussion
- Topic: question about terrain & digging
- Replies: 1
- Views: 1009
Re: question about terrain & digging
Yeah it's annoying when trying to dig out something, I'm pretty sure it was different first half of the year, but this behavior is going on for some time. I think it's mostly for stopping some spells from erasing large chunk of walls in the area, potentially clearing all of mountains, yet to provide...
- Thu Dec 27, 2012 4:33 pm
- Forum: Spoilers
- Topic: Slavers Compound / Ring of Blood choices
- Replies: 11
- Views: 8682
Re: Slavers Compound / Ring of Blood choices
Of course, I didn't actually join the slavers like my quest list says. I just happened to check out the orb before talking to the boss, and was surprised to find it allowed me to help the poor wretch in the ring survive! Naturally I then took further steps to put a wrench in the cogs of this slavin...
- Mon Oct 08, 2012 8:21 am
- Forum: Bugs Archive
- Topic: [b42] Char dump cut off and where's my resist
- Replies: 5
- Views: 1453
Re: [b42] Char dump cut off and where's my resist
Aether breach damage overloaded my disruption shield. I received the damage enough to kill me(there was one hit only in message log and it was the last one, I thought it ended already), but only if it ignores my resistance for some reason. In char dump, both in game and on site, my HP was already in...
- Mon Oct 08, 2012 2:48 am
- Forum: Bugs Archive
- Topic: [b42] Char dump cut off and where's my resist
- Replies: 5
- Views: 1453
Re: [b42] Char dump cut off and where's my resist
Didn't have it yet, just hit 21. Pretty sure no items gave it too, all were +arc damage.
- Sun Oct 07, 2012 7:06 pm
- Forum: Bugs Archive
- Topic: [b42] Wild gift Fungus regen bug???
- Replies: 8
- Views: 1756
Re: [b42] Wild gift Fungus regen bug???
Never actually put more than 1 skill in the 1st skill, but it activates on the turn you use it on, so you are always left with 1 less turn on the effect when it appear. Does it not increase if you put more points in the 1st skill?
- Sun Oct 07, 2012 5:41 pm
- Forum: General Discussion
- Topic: Attack speed math
- Replies: 5
- Views: 3202
Re: Attack speed math
This is quite unrelated but still about a.spd.
How does different a.spd on 2nd weapon affects the character? Does it just use slowest or average a.spd to determine how many "energy" or amount of turns the attack uses, or will the weapons desynch and attack at different time?
How does different a.spd on 2nd weapon affects the character? Does it just use slowest or average a.spd to determine how many "energy" or amount of turns the attack uses, or will the weapons desynch and attack at different time?
- Sun Oct 07, 2012 5:32 pm
- Forum: General Discussion
- Topic: *Please* nerf Explosion traps.
- Replies: 31
- Views: 9419
Re: *Please* nerf Explosion traps.
The problem is only with autoexplore I if it's not fixed yet.
Explosion traps actually give you plenty of time to get away. If you just walk 4-5 turns in front of rare or even some nasty regulars consequences will be the same.
Explosion traps actually give you plenty of time to get away. If you just walk 4-5 turns in front of rare or even some nasty regulars consequences will be the same.
- Sun Oct 07, 2012 5:26 pm
- Forum: Bugs Archive
- Topic: [b42] Char dump cut off and where's my resist
- Replies: 5
- Views: 1453
[b42] Char dump cut off and where's my resist
http://te4.org/characters/15680/tome/2508b9a0-48a2-40a3-9594-cb9bb81ac1e7 Efes the Arcanist casts Manathrust. Efes the Arcanist hits Rantha the Worm for 330 arcane damage. Efes the Arcanist hits Rantha the Worm for 61 fire damage. Talent Manathrust is ready to use. Talent Flame is ready to use. Ques...