Search found 9 matches

by Endymion107
Tue Oct 02, 2012 10:56 pm
Forum: Addons
Topic: Caleb's talent icons! Grab while they're still fresh!
Replies: 15
Views: 8590

Re: Caleb's talent icons! Grab while they're still fresh!

wow... very nice, I envy your artistic skills
I can see myself using a few of these... will credit you if I do of course.

Would love to see more of these as well.
by Endymion107
Mon Oct 01, 2012 6:55 am
Forum: Addons
Topic: Necromancer +Blood
Replies: 14
Views: 4890

Re: Necromancer +Blood

Are you looking at the log to find out where the errors are coming from, or just modifying the files one small bit at a time? When I first started using the log, I easily doubled or tripled my speed. Making a DoT is a bit more involved than many other things. The best way (IMO) is to create a timed...
by Endymion107
Mon Oct 01, 2012 4:15 am
Forum: Addons
Topic: Necromancer +Blood
Replies: 14
Views: 4890

Re: Necromancer +Blood

Ah, so physical is unaffected by armor? does this make, say, bone spear, an effective spell to use against enemys with high elemental resists? I always assumed it did physical to represent that the damage it dealt was pretty much from being stabbed by shards of bone I suppose I will go with bleeding...
by Endymion107
Mon Oct 01, 2012 3:13 am
Forum: Addons
Topic: Necromancer +Blood
Replies: 14
Views: 4890

Re: Necromancer +Blood

I have considered bleed damage as well, however that is a subtype of physical damage, and I assume armor reduces physical damage? and it would be odd if using magic to make your target bleed was less effective if they were wearing armor heh. At one point I did think about making blood magic abilitys...
by Endymion107
Mon Oct 01, 2012 2:31 am
Forum: Addons
Topic: Necromancer +Blood
Replies: 14
Views: 4890

Re: Necromancer +Blood

Yes, I have wanted to change the blight damage done by Exsanguinate to something else, but am just not sure which type of damage it should do, darkness and cold are the two main options for necromancer, so I guess darkness? Other than that there are no other blight damage spells, the other 3 ability...
by Endymion107
Sun Sep 30, 2012 9:44 pm
Forum: Addons
Topic: Necromancer +Blood
Replies: 14
Views: 4890

Re: Necromancer +Blood

Indeed. The reason I gave necromancers bone is because it seemed like it was something they should have, may even fit the theme of necromancers more than corruptors. However it is somewhat useless for necromancers so removing it is something I have considered. The reason I added blood magic was more...
by Endymion107
Sat Sep 29, 2012 10:23 am
Forum: General Discussion
Topic: Call for screenshots
Replies: 159
Views: 199946

Re: Call for screenshots

Yes, you can click the lock symbol in the bottom right and then resize/move everything. I have over 40 screenshots but none of them are really what we need, however I do think we need at least one screenshot with a bigger hotbar, just so people new to the game will know it exists. I did not find out...
by Endymion107
Fri Sep 28, 2012 6:02 pm
Forum: Addons
Topic: Posting addons to te4.org site
Replies: 122
Views: 59673

Re: Posting addons to te4.org site

Profile: endymion107
Addon: Necromancer +Blood
by Endymion107
Fri Sep 28, 2012 5:56 pm
Forum: Addons
Topic: Necromancer +Blood
Replies: 14
Views: 4890

Necromancer +Blood

Normally I would have a fairly large paragraph explaining my thought processes and why I chose to make this mod, (fixed!) but I started this 12 hours ago somewhere around the first time I ever decided to open a .lua, worked on it until 5 am, then passed out and woke up a few hours later and finished...