Search found 8 matches
- Fri Feb 22, 2013 2:09 am
- Forum: Bugs Archive
- Topic: [1.0.0] Bug of the description of Energy Absorption
- Replies: 1
- Views: 645
[1.0.0] Bug of the description of Energy Absorption
The last line of the description says "The cooldown adjustment scales with your Paradox." However, it is instead the number of talents affected that scales with Paradox. Below is parts of the code: getTalentCount = function(self, t) return 1 + math.floor(self:getTalentLevel(t) * getParadox...
- Fri Feb 22, 2013 2:00 am
- Forum: Bugs Archive
- Topic: [1.0.0] Bug of the description of cease to exist
- Replies: 1
- Views: 681
[1.0.0] Bug of the description of cease to exist
An enemy got the debuff of "Cease to Exist". When I right-clicked on it and click "Inspect Creature", I got a lua error. After searching the code, I think I get the location of the problem: tome-1.0.0.team\data\timed_effects\magical.lua In the 1355th line of this file, it says lo...
- Sat Jan 26, 2013 6:56 pm
- Forum: Bugs
- Topic: [1.0] Indomitable cannot resist daze (from Pacification Hex)
- Replies: 2
- Views: 1663
Re: [1.0] Indomitable cannot resist daze (from Pacification
I am sorry, I made a mistake. Thank you for your responseHachem_Muche wrote:This is a problem with Pacification Hex : http://forums.te4.org/viewtopic.php?f=42&t=36420
and is a ToME bug rather than a T-Engine bug.

- Sun Jan 20, 2013 9:10 pm
- Forum: Bugs
- Topic: [1.0] Indomitable cannot resist daze (from Pacification Hex)
- Replies: 2
- Views: 1663
[1.0] Indomitable cannot resist daze (from Pacification Hex)
As stated in the title, I am using a Halfling. I used Indomitable after I got hit by Pacification Hex. I was expecting Indomitable can make me immune to daze, as described in the talent. However, I still got daze the next turn. Would you please check whether Pacification Hex will daze the target ign...
- Sun Jan 06, 2013 11:18 am
- Forum: Bugs Archive
- Topic: [1.0] Hight in Plain Sight seems to require no turns to use
- Replies: 0
- Views: 599
[1.0] Hight in Plain Sight seems to require no turns to use
The talent Height in Plain Sight seems to require no turns to use, whereas in the description it says the Usage Speed of this talent is 1 turn. Would you please check this? (I think it is better that it takes no turns to use.)
- Tue Dec 11, 2012 9:48 am
- Forum: Bugs Archive
- Topic: Bug when hitting a skeleton with Spellhunt Remnants
- Replies: 1
- Views: 690
Bug when hitting a skeleton with Spellhunt Remnants
I am playing a Halfling Brawler with a lvl 5 Spellhunt Remnants. Every time I hit a skeleton, a lua error appears (see the attached screenshot). I guess there are some bugs with the code in the lua file when "destroy magic" effect try to stun the skeleton since it is undead? By the way, af...
- Sun Dec 09, 2012 6:14 am
- Forum: Bugs Archive
- Topic: Odd reaction to killing dreamseed
- Replies: 2
- Views: 782
Re: Odd reaction to killing dreamseed
I have also have similar situations. Every time my alchemical golem fought with dream seed, it took more than 1 second to calculate more than 1000 reflections. Fortunately the golem was tough enough to survived, so were the dream seeds. It seems to be the interaction of two reflection talents. Pleas...
- Tue Sep 18, 2012 6:38 am
- Forum: General Discussion
- Topic: Annual Roguelike Release Party 2012: Fylish Island!
- Replies: 11
- Views: 3282
Re: Annual Roguelike Release Party 2012: Fylish Island!
Unfortunately after I slayed the boss in Fylish, the lua error happened. What is the reward actually? How can I get it?