Search found 8 matches

by roycelin3
Fri Feb 22, 2013 2:09 am
Forum: Bugs Archive
Topic: [1.0.0] Bug of the description of Energy Absorption
Replies: 1
Views: 645

[1.0.0] Bug of the description of Energy Absorption

The last line of the description says "The cooldown adjustment scales with your Paradox." However, it is instead the number of talents affected that scales with Paradox. Below is parts of the code: getTalentCount = function(self, t) return 1 + math.floor(self:getTalentLevel(t) * getParadox...
by roycelin3
Fri Feb 22, 2013 2:00 am
Forum: Bugs Archive
Topic: [1.0.0] Bug of the description of cease to exist
Replies: 1
Views: 681

[1.0.0] Bug of the description of cease to exist

An enemy got the debuff of "Cease to Exist". When I right-clicked on it and click "Inspect Creature", I got a lua error. After searching the code, I think I get the location of the problem: tome-1.0.0.team\data\timed_effects\magical.lua In the 1355th line of this file, it says lo...
by roycelin3
Sat Jan 26, 2013 6:56 pm
Forum: Bugs
Topic: [1.0] Indomitable cannot resist daze (from Pacification Hex)
Replies: 2
Views: 1663

Re: [1.0] Indomitable cannot resist daze (from Pacification

Hachem_Muche wrote:This is a problem with Pacification Hex : http://forums.te4.org/viewtopic.php?f=42&t=36420

and is a ToME bug rather than a T-Engine bug.
I am sorry, I made a mistake. Thank you for your response :)
by roycelin3
Sun Jan 20, 2013 9:10 pm
Forum: Bugs
Topic: [1.0] Indomitable cannot resist daze (from Pacification Hex)
Replies: 2
Views: 1663

[1.0] Indomitable cannot resist daze (from Pacification Hex)

As stated in the title, I am using a Halfling. I used Indomitable after I got hit by Pacification Hex. I was expecting Indomitable can make me immune to daze, as described in the talent. However, I still got daze the next turn. Would you please check whether Pacification Hex will daze the target ign...
by roycelin3
Sun Jan 06, 2013 11:18 am
Forum: Bugs Archive
Topic: [1.0] Hight in Plain Sight seems to require no turns to use
Replies: 0
Views: 599

[1.0] Hight in Plain Sight seems to require no turns to use

The talent Height in Plain Sight seems to require no turns to use, whereas in the description it says the Usage Speed of this talent is 1 turn. Would you please check this? (I think it is better that it takes no turns to use.)
by roycelin3
Tue Dec 11, 2012 9:48 am
Forum: Bugs Archive
Topic: Bug when hitting a skeleton with Spellhunt Remnants
Replies: 1
Views: 690

Bug when hitting a skeleton with Spellhunt Remnants

I am playing a Halfling Brawler with a lvl 5 Spellhunt Remnants. Every time I hit a skeleton, a lua error appears (see the attached screenshot). I guess there are some bugs with the code in the lua file when "destroy magic" effect try to stun the skeleton since it is undead? By the way, af...
by roycelin3
Sun Dec 09, 2012 6:14 am
Forum: Bugs Archive
Topic: Odd reaction to killing dreamseed
Replies: 2
Views: 782

Re: Odd reaction to killing dreamseed

I have also have similar situations. Every time my alchemical golem fought with dream seed, it took more than 1 second to calculate more than 1000 reflections. Fortunately the golem was tough enough to survived, so were the dream seeds. It seems to be the interaction of two reflection talents. Pleas...
by roycelin3
Tue Sep 18, 2012 6:38 am
Forum: General Discussion
Topic: Annual Roguelike Release Party 2012: Fylish Island!
Replies: 11
Views: 3282

Re: Annual Roguelike Release Party 2012: Fylish Island!

Unfortunately after I slayed the boss in Fylish, the lua error happened. What is the reward actually? How can I get it?