Search found 96 matches
- Mon Jun 18, 2018 7:24 pm
- Forum: Bugs Archive
- Topic: [ToME 1.5.10] Inconsistency in confirm/cancel windows.
- Replies: 2
- Views: 2346
Re: [ToME 1.5.10] Inconsistency in confirm/cancel windows.
I think there's actually a reason for this, to some extent. Far as I can tell, if you just press enter to "confirm" a pop-up, it always takes the lower left option, rather than the lower-right option. So for more dangerous and "are you really sure you want to do this?"-options, i...
- Mon Jun 18, 2018 7:22 pm
- Forum: Bugs Archive
- Topic: [ToME 1.5.10] Temporal Bolt/Cease to Exist/Paradox Mage Bug
- Replies: 3
- Views: 2818
[ToME 1.5.10] Temporal Bolt/Cease to Exist/Paradox Mage Bug
So, I used Cease to Exist on an enemy, along with Attenuate, and then finished him off with a Temporal Bolt, splitting the timeline and returning me to where I started... However, the Bolt was still there, in mid-air. The game insisted it was heading for me and that it was dangerous(as in, I couldn'...
- Wed May 30, 2018 2:47 pm
- Forum: Bugs Archive
- Topic: A View From The Gallery(Forbidden Cults)
- Replies: 0
- Views: 2320
A View From The Gallery(Forbidden Cults)
When restarting this tome, Grung seems to keep the food collected on previous attempts. This obviously makes it a lot less annoying to go through, as the random layout of the second level can be a pain in the ass when it sometimes more or less forces you to wait for the Sher'tul to dance into positi...
- Tue May 29, 2018 11:33 am
- Forum: Bugs Archive
- Topic: Scourge Drake missing skill interaction(Forbidden Cults)
- Replies: 0
- Views: 1064
Scourge Drake missing skill interaction(Forbidden Cults)
Wyrmic Guile reduces the cooldown for all Wyrmic breath weapons except for Maggot Breath from the Scourge Drake tree. This seems like an unintended oversight.
- Fri May 25, 2018 9:02 pm
- Forum: Bugs Archive
- Topic: No chat displayed
- Replies: 3
- Views: 2244
Re: No chat displayed
It's been blinking on and off, though more off than on, for the last week or so, it feels like. Probably needs addressing.
- Thu May 17, 2018 6:39 pm
- Forum: General Discussion
- Topic: WRITHING ONE
- Replies: 2
- Views: 2585
WRITHING ONE
So, playing the Writhing One for the first time, I had an epiphany that basically everything you do more or less works as death metal lyrics. Check this out, maybe play some Dark Tranquility songs first to really remind yourself what a black metal growl sounds like, and then... [DEATH METAL GROWL] W...
- Mon Aug 14, 2017 6:37 pm
- Forum: Metaclass: Adventurers
- Topic: Steamguns and Technique/Munitions
- Replies: 4
- Views: 11267
Steamguns and Technique/Munitions
Does Technique/Munitions work for Steamguns if you set up an adventurer that can use both? It doesn't seem immediately obvious whether it's one or the other.
- Wed Jul 27, 2016 4:59 pm
- Forum: Bugs Archive
- Topic: Ambushes and Linaniil
- Replies: 1
- Views: 1514
Ambushes and Linaniil
First bug, after returning from the Far East, apparently every patrol I run into is orcs despite being represented by something else(Ziguranth, in this case) on the overworld map. This does not seem intended. http://speedy.sh/BZXDZ/te4-log.txt Download link for my te4-log.txt file if it's relevant, ...
- Sun Jan 25, 2015 12:35 pm
- Forum: Ideas
- Topic: Improving Trash Enemies
- Replies: 62
- Views: 19347
Re: Improving Trash Enemies
I also liked the psychic rat swarms in the D&D planescape setting. These had a group mind and would be stronger the more of them that were around. Again we have a mob that can work better in groups forcing the player to think about who their next target is. Do you kill the bear that's mauling y...
- Sun Jan 25, 2015 12:27 pm
- Forum: Ideas
- Topic: Make Shielding runes more common in shops
- Replies: 7
- Views: 2874
Re: Make Shielding runes more common in shops
I think I bring up the rune/infusion thing like once every couple of months, it's always been one of my few big beefs with the game. Most other drop/gear-related stuff you can work around, but having decent runes/infusions is pretty much a necessity for beating the game with any class that has no se...
- Mon Jan 12, 2015 2:48 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 228043
Re: Playtesters needed! (1.3 Chronomancers)
Time Stop can be cast as long as you have Celerity or Time Dilation stacked. But I might have it require both before release if it's not restrictive enough (random bosses will have this talent so it has to be carefully balanced). A thought on balancing Time Stop. Why not make it require a high Para...
- Mon Jan 12, 2015 2:36 pm
- Forum: Ideas
- Topic: A suggestion for a couple of gold sinks.
- Replies: 31
- Views: 12618
Re: A suggestion for a couple of gold sinks.
The idea of paying for more semi-random adventure zones isn't a bad idea, but the Farportal already kind of has that covered and doesn't cost money.
- Mon Jan 12, 2015 3:38 am
- Forum: Ideas
- Topic: A suggestion for a couple of gold sinks.
- Replies: 31
- Views: 12618
Re: A suggestion for a couple of gold sinks.
That would kind of steal away some of the Alchemist's schtick, though, wouldn't it?HousePet wrote:Another idea that pops up occasionally is the option to socket gems into items for a fee.
- Sun Jan 11, 2015 12:49 pm
- Forum: Spoilers
- Topic: In-Universe Religion
- Replies: 49
- Views: 29501
Re: In-Universe Religion
Considering how many people are religious in the actual world, it's not a universal need or if it is, one that always must be filled by religion, but it's certainly something a lot of people want. I think it's more arguable that what people want is meaning greater than "live, eat, breathe, die...
- Sun Jan 11, 2015 12:30 pm
- Forum: Ideas
- Topic: A suggestion for a couple of gold sinks.
- Replies: 31
- Views: 12618
Re: A suggestion for a couple of gold sinks.
I imagined suggestion 2 as like a blind draw. So you might trade Tihka's Maul for Summertide Phial, and spend 500g doing it! That was basically the idea, yeah, you'd have no choice in what you got, except it would be the same tier, with escalating costs, say... 250, 500, 1000, 2000, 4000 just as pl...