Search found 6027 matches
- Thu May 19, 2022 12:05 am
- Forum: Bugs
- Topic: [1.7.4] Extremely long load times
- Replies: 2
- Views: 43
Re: [1.7.4] Extremely long load times
This will likely be something weird that will never be solved, but will just disappear for no apparent reason. But anyway. First thought is that you may have a non-SSD drive, and the files are somehow extremely badly fragmented. But this shouldn't be an issue anymore. Second thought is that antiviru...
- Sat May 07, 2022 12:16 am
- Forum: General Discussion
- Topic: Is Runecraft a one-point wonder?
- Replies: 5
- Views: 99
Re: Is Runecraft a one-point wonder?
Yep, it was that one. XD
- Thu May 05, 2022 11:50 pm
- Forum: General Discussion
- Topic: Is Runecraft a one-point wonder?
- Replies: 5
- Views: 99
Re: Is Runecraft a one-point wonder?
I recall reading something like this in a skills guide somewhere. Not sure whether said guide still exists.
- Sat Apr 09, 2022 7:24 am
- Forum: Addons
- Topic: Witherer: v2.0.0
- Replies: 81
- Views: 22039
Re: Witherer: v2.0.0
Nothing further mentioned, so I've uploaded the patch to fix Bone Spike.
- Fri Apr 08, 2022 10:41 pm
- Forum: Addons
- Topic: Witherer: v2.0.0
- Replies: 81
- Views: 22039
Re: Witherer: v2.0.0
Ooops.
I did that one wrong.
Will send out a patch in about half a day, in case further bugs are located.
Edit: By 'half a day', I mean 6 hours. I'm not sending out an update at bed time.
I did that one wrong.
Will send out a patch in about half a day, in case further bugs are located.
Edit: By 'half a day', I mean 6 hours. I'm not sending out an update at bed time.
- Fri Apr 08, 2022 4:47 am
- Forum: Addons
- Topic: Witherer: v2.0.0
- Replies: 81
- Views: 22039
Re: Witherer: v1.0.0
Finally updated. New category - Corrupted Branch: Its main feature is to allow smacking with your staff to inflict blight damage, so that you can proc Virulent Disease. Has some other fun tricks as well. If More Taints is active, the Witherer starts with a Taint of Blood Snare, which is another way ...
- Sun Feb 20, 2022 10:20 pm
- Forum: Addons
- Topic: Fixing steamsaw egos
- Replies: 5
- Views: 247
Re: Fixing steamsaw egos
I'm not sure about that one.
I suspect Resolvers are involved.
I suspect Resolvers are involved.
- Sat Feb 19, 2022 9:39 pm
- Forum: Addons
- Topic: Fixing steamsaw egos
- Replies: 5
- Views: 247
Re: Fixing steamsaw egos
It might be fairly easy to do.
I'd put a superload wrapper around mod/interface/Combat:getObjectCombat() to return a table.merge() of combat and special_combat from the steamsaw.
I'd put a superload wrapper around mod/interface/Combat:getObjectCombat() to return a table.merge() of combat and special_combat from the steamsaw.
- Wed Feb 16, 2022 10:01 pm
- Forum: Bugs
- Topic: [1.7.4] Infinite addon update and game crash
- Replies: 1
- Views: 287
Re: [1.7.4] Infinite addon update and game crash
I've had the same thing happen with my Arcanum addon multiple times.
I've tried downloading it outside of steam, and it appears that the version on the workshop server just had no timestamp on it.
I've tried downloading it outside of steam, and it appears that the version on the workshop server just had no timestamp on it.
- Thu Feb 10, 2022 11:15 pm
- Forum: Bugs
- Topic: [1.7.4] Graphics card incompatability
- Replies: 3
- Views: 156
Re: [1.7.4] Graphics card incompatability
Well this is sub-optimal.
Other options you could try:
Compatibility settings.
Different video driver versions. Most likely older ones, but sometimes newer ones do fix things.
Other options you could try:
Compatibility settings.
Different video driver versions. Most likely older ones, but sometimes newer ones do fix things.
- Wed Feb 09, 2022 9:59 pm
- Forum: Bugs
- Topic: [1.7.4] Graphics card incompatability
- Replies: 3
- Views: 156
Re: [1.7.4] Graphics card incompatability
Have you tried disabling shaders?
- Sat Jan 15, 2022 12:43 am
- Forum: Dumb Questions
- Topic: One-line change to a talent?
- Replies: 12
- Views: 2308
Re: One-line change to a talent?
return base_onBirth(birther) -> return base_onBirth(self, birther)
You need to add self as the first argument to the original function when you do this.
You need to add self as the first argument to the original function when you do this.
- Sun Dec 19, 2021 10:59 pm
- Forum: Modules
- Topic: Support for new wall tiles
- Replies: 6
- Views: 660
Re: Support for new wall tiles
You can use a hook to edit the file as it is loaded into the game. For example: class:bindHook("Entity:loadList", function(self, data) if data.file == "/data/zones/wilderness/grids.lua" then self:loadList("/data-moretales/wilderness-overlay-grids.lua", data.no_default, ...
- Sat Dec 04, 2021 9:29 pm
- Forum: General Discussion
- Topic: Unlocks/Data bug! Help!
- Replies: 1
- Views: 226
Re: Unlocks/Data bug! Help!
I'm really confused as to what might be going on here.
However, you might be able to fix this by clearing the offline account unlocks.
Go find C:\Users\<username>\T-Engine\4.0\profiles\offline\modules\tome\allow_build.profile and remove it.
However, you might be able to fix this by clearing the offline account unlocks.
Go find C:\Users\<username>\T-Engine\4.0\profiles\offline\modules\tome\allow_build.profile and remove it.
- Tue Nov 30, 2021 10:57 pm
- Forum: Dumb Questions
- Topic: Suffocating...
- Replies: 7
- Views: 308
Re: Suffocating...
It used to be a bug for quite a while. I am unsure if it was fixed.