Search found 84 matches

by 5k17
Wed May 15, 2013 7:09 pm
Forum: General Discussion
Topic: What's your favourite class?
Replies: 24
Views: 10280

Re: What's your favourite class?

I like almost all classes (except Cursed and Alchemist), but especially melee-caster hybrids, which I prefer to play as pure melee or pure caster characters, usually contrary to which one they are meant to focus on; I generally like to overspecialise. I remember pure melee Solipsists being very fun,...
by 5k17
Sun Feb 10, 2013 7:05 am
Forum: General Discussion
Topic: Time to Start Archmage Unlocked?
Replies: 69
Views: 35205

Re: Time to Start Archmage Unlocked?

This is honestly probably by far the most disingenuous argument possible so I'm not sure what you expect me or anyone else to say--have you actually played both builds? Not much, I prefer to play storm, arcane or unspecialized. I was never trying to say that differently specialized Archmages play e...
by 5k17
Sat Feb 09, 2013 10:24 am
Forum: General Discussion
Topic: Time to Start Archmage Unlocked?
Replies: 69
Views: 35205

Re: Time to Start Archmage Unlocked?

Calling their ammo limited is misleading at best and basically outright wrong at worst. I think you might even be able to have enough without even using extract gems using what you pick up, but even if you couldn't any concerns go right out the window with extract gems. I'm not saying it severely r...
by 5k17
Sat Feb 09, 2013 8:09 am
Forum: General Discussion
Topic: Time to Start Archmage Unlocked?
Replies: 69
Views: 35205

Re: Time to Start Archmage Unlocked?

Yes, of course Archmages have more than just one spell. In fact, they can learn a large (and initially perhaps somewhat confusing) range of spells which makes them quite flexible (unless they intentionally choose non-complementary skills); their class trees are all rather similar and focused on dire...
by 5k17
Fri Feb 08, 2013 10:13 pm
Forum: General Discussion
Topic: Time to Start Archmage Unlocked?
Replies: 69
Views: 35205

Re: Time to Start Archmage Unlocked?

Im not sure about this whole alchemists are super hard to play argument. They are the first class I ever played, back when this was still tales of middle earth 4. Easiest class ever. If the player cant figure out "blow shit up" then they probably shouldnt have access to archmages yet eith...
by 5k17
Thu Feb 07, 2013 7:32 am
Forum: Ideas
Topic: Problems with Speed
Replies: 33
Views: 7784

Re: Problems with Speed

I think displaying the player's and every monster's energy and exact cooldowns would be the easiest solution.
by 5k17
Thu Jan 24, 2013 8:55 pm
Forum: General Discussion
Topic: Reset account
Replies: 14
Views: 4231

Re: Reset account

I think it's possible by deleting the "allow_build.profile" files (on Windows, they are in C:\Users\[username]\T-Engine\4.0\profiles\online\modules\tome\ and ...\profiles\offline\modules\tome\) and not logging in to your online account.
by 5k17
Fri Jan 11, 2013 7:00 am
Forum: Ideas
Topic: New idea for donation bennie
Replies: 19
Views: 5706

Re: New idea for donation bennie

I don't see the point. Adventure gives you enough lives (even infinitely many if you play in cheat mode), and playing in Roguelike and then complaining that your death is final is just silly.
by 5k17
Thu Dec 20, 2012 8:37 am
Forum: Ideas
Topic: Some feedback from an angband dev
Replies: 52
Views: 17372

Re: Some feedback from an angband dev

Aeryn also tells you you have to do the Prides, and does not indicate that you should wait with them. And some of those other dungeons are not at all closer to Gates of Morning than the Prides. It's not too far-fetched to assume that the Prides are about as difficult as the other dungeons. Yes, and...
by 5k17
Thu Dec 20, 2012 7:12 am
Forum: Ideas
Topic: Some feedback from an angband dev
Replies: 52
Views: 17372

Re: Some feedback from an angband dev

1. NPCs in the east tell you where to go. The paladin mentions the breeding pits, the NPC by the weapon shop mentions the spider cave. Zemekkys sends you to Vor Armory. All these dungeons are very close to where you start, obvious in placement. Aeryn also tells you you have to do the Prides, and do...
by 5k17
Tue Dec 18, 2012 5:46 pm
Forum: Bugs Archive
Topic: [b43, 1.0.4] Improve AI and aggro detection for Fillarel
Replies: 4
Views: 2819

Re: [b43] Improve AI and aggro detection for Fillarel

This looks more like a problem of the golem's damage reflection than of Fillarel. Either it shouldn't reflect damage to friendlies at all or it shouldn't turn them hostile.
by 5k17
Tue Dec 18, 2012 8:32 am
Forum: Development
Topic: Suggestions re: talent trees
Replies: 8
Views: 2949

Re: Suggestions re: talent trees

I don't think it makes sense for racial abilities to require assigned ability points. These should come automatically with a character's level and should be separate from either skills or generics (the lack of generic points is a major survival problem anyhow). Treating racials differently from oth...
by 5k17
Sat Dec 15, 2012 6:26 pm
Forum: Ideas
Topic: Worldly Knowledge Prodigy help
Replies: 2
Views: 1015

Re: Worldly Knowledge Prodigy help

It might be more intuitive to mark those that the character cannot learn, but either way, at least one of the two does need marking. Since I couldn't cancel getting out of it, I had to restart the game. Couldn't you just have chosen any category and closed the levelup screen without confirming your ...
by 5k17
Thu Dec 13, 2012 12:28 pm
Forum: General Discussion
Topic: Category Efficiency
Replies: 23
Views: 7212

Re: Category Efficiency

Spending a category point on an unlocked category improves your mastery by 0.2. The effect of every point spent on a talent is multiplied by the mastery in its category (for most talent effects at least; for some, only the raw point investment counts). Masteries before category point investment rang...
by 5k17
Tue Dec 11, 2012 7:08 pm
Forum: Ideas
Topic: Prodigy ideas
Replies: 57
Views: 13061

Re: Prodigy ideas

I like them, mostly. Str Vicious strikes - Your daze effects have (str/3) chances not to break on damage. Critical chance on dazed targets increased by (str/4)% Note: This is made with changes to daze in the svn in mind. This would surely make an awesome combination with Steamroller. Dex Ambidexteri...