Search found 9 matches
- Sat Jul 05, 2014 3:29 pm
- Forum: Addons
- Topic: Beholder race/classes
- Replies: 186
- Views: 133828
Re: Beholder race/classes
Got same problem as Thegatso.
- Sun Mar 17, 2013 7:54 pm
- Forum: Metaclass: Afflicted
- Topic: Viable shadows/darkness Doomed build?
- Replies: 2
- Views: 10531
Re: Viable shadows/darkness Doomed build?
You're right. I've invested some points into Willful Strike and Reproach and I steamrolled through almost anything without dying from the very beginning and with shadows aiding me, it wasn't that hard.
- Sun Mar 17, 2013 6:13 pm
- Forum: Metaclass: Afflicted
- Topic: Viable shadows/darkness Doomed build?
- Replies: 2
- Views: 10531
Viable shadows/darkness Doomed build?
Anyone got some advice for a shadows and/or darkness specific Doomed build? I can't seem to get a viable build based upon these trees that could survive the first couple of dungeons. And please, don't tell me to use force of will/punishments build, I am quite tired of that. 

- Sat Jan 26, 2013 9:20 am
- Forum: Metaclass: Warriors
- Topic: Thud - A short guide to stoning, eh, slinging archers [1.25]
- Replies: 19
- Views: 56533
Re: Thud - A short guide to stoning, errr, slinging archers
Nice guide! Thanks! I was looking for something like this. 

- Fri Sep 21, 2012 2:11 pm
- Forum: Addons
- Topic: [1.1.5] Safer Automatic Talents
- Replies: 18
- Views: 8543
Re: [b42] Safer Automatic Talents
That means it's part of the game now?darkgod wrote:done

- Sat Sep 08, 2012 8:05 am
- Forum: Addons
- Topic: Keepsake Addon
- Replies: 10
- Views: 5208
Re: Keepsake Addon
**SPOILERS** So if I understand it correctly, the stats of the acron at the end of the "storyline" are defined by my actions?
- Fri Sep 07, 2012 5:55 pm
- Forum: Addons
- Topic: Keepsake Addon
- Replies: 10
- Views: 5208
Re: Keepsake Addon
This was good. Very good. POSSIBLE SPOILER: What should I do with the book if I took it?
- Sun Aug 26, 2012 6:46 pm
- Forum: Bugs Archive
- Topic: [b42] Cease to Exist changes the loot after killing a boss
- Replies: 3
- Views: 1316
Re: [b42] Cease to Exist changes the loot after killing a bo
No, no I didn't. But maybe that was because I didn't live long enough to see it.
- Sat Aug 25, 2012 5:48 pm
- Forum: Bugs Archive
- Topic: [b42] Cease to Exist changes the loot after killing a boss
- Replies: 3
- Views: 1316
[b42] Cease to Exist changes the loot after killing a boss
So, I cast a spell on The Shade (Kor'Pul boss) and kill him while the spell is active. Now, I could see that he dropped the Skullcleaver, but when the time went back to the point where I cast the spell, there is different loot on the ground. Kor's Fall and Surefire, but no Skullcleaver.