Search found 9 matches

by Drakasin
Sat Jul 05, 2014 3:29 pm
Forum: Addons
Topic: Beholder race/classes
Replies: 186
Views: 133828

Re: Beholder race/classes

Got same problem as Thegatso.
by Drakasin
Sun Mar 17, 2013 7:54 pm
Forum: Metaclass: Afflicted
Topic: Viable shadows/darkness Doomed build?
Replies: 2
Views: 10531

Re: Viable shadows/darkness Doomed build?

You're right. I've invested some points into Willful Strike and Reproach and I steamrolled through almost anything without dying from the very beginning and with shadows aiding me, it wasn't that hard.
by Drakasin
Sun Mar 17, 2013 6:13 pm
Forum: Metaclass: Afflicted
Topic: Viable shadows/darkness Doomed build?
Replies: 2
Views: 10531

Viable shadows/darkness Doomed build?

Anyone got some advice for a shadows and/or darkness specific Doomed build? I can't seem to get a viable build based upon these trees that could survive the first couple of dungeons. And please, don't tell me to use force of will/punishments build, I am quite tired of that. :twisted:
by Drakasin
Sat Jan 26, 2013 9:20 am
Forum: Metaclass: Warriors
Topic: Thud - A short guide to stoning, eh, slinging archers [1.25]
Replies: 19
Views: 56533

Re: Thud - A short guide to stoning, errr, slinging archers

Nice guide! Thanks! I was looking for something like this. :D
by Drakasin
Fri Sep 21, 2012 2:11 pm
Forum: Addons
Topic: [1.1.5] Safer Automatic Talents
Replies: 18
Views: 8543

Re: [b42] Safer Automatic Talents

darkgod wrote:done
That means it's part of the game now? :)
by Drakasin
Sat Sep 08, 2012 8:05 am
Forum: Addons
Topic: Keepsake Addon
Replies: 10
Views: 5208

Re: Keepsake Addon

**SPOILERS** So if I understand it correctly, the stats of the acron at the end of the "storyline" are defined by my actions?
by Drakasin
Fri Sep 07, 2012 5:55 pm
Forum: Addons
Topic: Keepsake Addon
Replies: 10
Views: 5208

Re: Keepsake Addon

This was good. Very good. POSSIBLE SPOILER: What should I do with the book if I took it?
by Drakasin
Sun Aug 26, 2012 6:46 pm
Forum: Bugs Archive
Topic: [b42] Cease to Exist changes the loot after killing a boss
Replies: 3
Views: 1316

Re: [b42] Cease to Exist changes the loot after killing a bo

No, no I didn't. But maybe that was because I didn't live long enough to see it.
by Drakasin
Sat Aug 25, 2012 5:48 pm
Forum: Bugs Archive
Topic: [b42] Cease to Exist changes the loot after killing a boss
Replies: 3
Views: 1316

[b42] Cease to Exist changes the loot after killing a boss

So, I cast a spell on The Shade (Kor'Pul boss) and kill him while the spell is active. Now, I could see that he dropped the Skullcleaver, but when the time went back to the point where I cast the spell, there is different loot on the ground. Kor's Fall and Surefire, but no Skullcleaver.