Search found 69 matches
- Sat Sep 26, 2015 9:53 am
- Forum: General Discussion
- Topic: License of ToME's lore?
- Replies: 9
- Views: 9456
Re: License of ToME's lore?
Thanks for your replies! And I'd better just to give a quick answer about the game to DG here, since things are largely unsettled and I don't have that much detail to talk about for now, so maybe no need for an email. Basically it's a free digital CCG game. The lore is settled within a multiverse, t...
- Tue Sep 08, 2015 2:05 pm
- Forum: General Discussion
- Topic: License of ToME's lore?
- Replies: 9
- Views: 9456
License of ToME's lore?
Would it violate any law if the lore/setting of ToME is used in another game? Say, what if a free CCG game faintly refers to Maj'Eyal as a plane in its multiverse and uses the settings to design a set of cards? Is it permitted or welcome?
- Thu Jul 16, 2015 10:56 pm
- Forum: General Discussion
- Topic: My six year old daughter loves ToME
- Replies: 18
- Views: 20762
Re: My six year old daughter loves ToME
I remember how I enjoyed Der Langrisser in a similar age. The gameplays are interesting, the cut-scenes are cute and cool, and there are latitudes of character developments. :) And I guess another intriguing part of ToME is its worldbuilding. There is a unique flavor of Eyal world. Many cool things ...
- Fri Jul 11, 2014 12:37 am
- Forum: General Discussion
- Topic: how to use rng?
- Replies: 3
- Views: 9843
Re: how to use rng?
I was following the "T4 Modules Howto Guide", trying to make a randomized greeting chat like the guide do. Then since it didn't work out, I switched to another function, the rng.percent(), to see if rng functions work. And you are right, Housepet. The problem is that the "rng.table()&...
- Thu Jul 10, 2014 11:02 am
- Forum: General Discussion
- Topic: how to use rng?
- Replies: 3
- Views: 9843
how to use rng?
I was trying to make a randomized chat, but kept failing at it. It seems that rng.table() or rng.percent() just doesn't work in my chat text. I got "rng.table(greeting)" and "rng.percent(25)" directly printed out in the dialog. I guess the problem is that I haven't required rng, ...
- Fri Feb 28, 2014 1:51 am
- Forum: Ideas
- Topic: achievement: kill the Eidolon
- Replies: 3
- Views: 2067
Re: achievement: kill the Eidolon
Yes, so much potential to exploit in ID 

- Fri Jan 10, 2014 7:16 am
- Forum: General Discussion
- Topic: Patch notes for 1.1.5?
- Replies: 22
- Views: 12090
Re: Patch notes for 1.1.5?
Probably mainly to remove the controverisial Breeding Pit zone.
- Thu Jan 09, 2014 2:33 am
- Forum: Dumb Questions
- Topic: A quick way to test added contents?
- Replies: 2
- Views: 1093
A quick way to test added contents?
After adding new egos/unique items/vaults/unique monsters, is there a way to quickly see how the contents appear in the game?
Guess this can be at least partially achieved by debug mode, but don't know exactly how to use it.
Guess this can be at least partially achieved by debug mode, but don't know exactly how to use it.
- Sat Jan 04, 2014 2:44 am
- Forum: Ideas
- Topic: Making the Breeding Pits Less Disgusting
- Replies: 163
- Views: 76774
Re: Making the Breeding Pits Less Disgusting
Two of my favorite proposals till now: Anyway, I wouldn't mind hearing more feedback on this. I've suggested to DarkGod that the zone be changed into an encounter with a paladin with the following dialogue options: 1: I will go myself and ensure this is thoroughly dealt with. 2: I cannot do this mys...
- Fri Jan 03, 2014 7:30 am
- Forum: Development
- Topic: Making Uniques cooler.
- Replies: 12
- Views: 6632
Re: Making Uniques cooler.
A unique glowing horror group.Grey wrote:Groups of enemies are much more fun!

- Fri Jan 03, 2014 6:14 am
- Forum: Ideas
- Topic: Multiplayer (LAN)
- Replies: 9
- Views: 12845
Re: Multiplayer (LAN)
For someone who has multiple people that love ToME in their household/immediate area, it'd be great. For those that don't... it's less useful. Can we make it a quick mode that inexperienced players can enjoy as well, make it a mode that people can invite friends who previously didn't know much abou...
- Fri Jan 03, 2014 4:04 am
- Forum: Ideas
- Topic: Multiplayer (LAN)
- Replies: 9
- Views: 12845
Re: Multiplayer (LAN)
What about Multiplayer on one computer?
- Fri Jan 03, 2014 3:44 am
- Forum: Ideas
- Topic: Enable players to send escortees
- Replies: 2
- Views: 1244
Enable players to send escortees
Change the stay command to the escortees. Instead of just letting them stay where they're, enable players to designate a place in a radius of 3~5 tiles from the escortees for them to go, let escortees go to the tile and stay there till the command expires.
- Thu Jan 02, 2014 10:34 am
- Forum: Spoilers
- Topic: How to kill Bill?
- Replies: 9
- Views: 7255
Re: How to kill Bill?
Thought mages would be one-shoted if Bill rushes.
Edit: Done with a Higher Bulwark. The trick is to move into the open area of the lair to enable enough latitude.
Edit: Done with a Higher Bulwark. The trick is to move into the open area of the lair to enable enough latitude.
- Thu Jan 02, 2014 7:31 am
- Forum: Spoilers
- Topic: Getting tired of cheap deaths...
- Replies: 36
- Views: 15730
Re: Getting tired of cheap deaths...
About the lvl.13 skeleton mage, actually it's a vault without a door.