Search found 55 matches

by chezzo
Sat Feb 10, 2018 9:47 pm
Forum: General Discussion
Topic: Could one host a SSH server of Tome?
Replies: 1
Views: 1890

Could one host a SSH server of Tome?

Hey, long time no see.

Is it possible to set up a SSH server for Tome?

I saw on an old reddit post that Rogue's Hell had it.

Was that Tome2? That's a whole different game.
by chezzo
Mon Mar 18, 2013 3:59 am
Forum: Modules
Topic: 7DRL Success: Mosaic
Replies: 16
Views: 21844

Re: 7DRL Success: Mosaic

Dude, amazing concept and execution! I love it, man. The graphics, the monsters, the MUSIC, everything. You can beat the first five levels looping around the map edge. Then you get to the Es. Where is the wiki for this thing? Ooh, I just found the spoilers by hitting ESC. I'm off to beat me some Es.
by chezzo
Sat Mar 16, 2013 3:36 pm
Forum: Modules
Topic: Custom file icon
Replies: 6
Views: 4711

Re: Custom file icon

I change the icon with Greenfish Icon Editor.
by chezzo
Fri Mar 15, 2013 5:25 pm
Forum: Modules
Topic: [Prealpha1 released]candy corn
Replies: 4
Views: 4005

Re: [Prealpha1 released]candy corn

The link isn't working for me!
by chezzo
Thu Mar 07, 2013 8:47 pm
Forum: Development
Topic: Work in Progress: Bringing T-Engine 4 to iOS and Android
Replies: 27
Views: 39497

Re: Work in Progress: Bringing T-Engine 4 to iOS and Android

It should be a matter of using OpenGL for android and compiling it, yeah? Easy!*

* By, "easy" I mean may be possible, but I would have no idea how to do it.
by chezzo
Thu Mar 07, 2013 8:44 pm
Forum: Modules
Topic: In The Shadows
Replies: 24
Views: 29981

Re: In The Shadows

Maan, to do torches I was going to animate different tiles, one for the area right next to the torch, one for the next square out, and so on. Please let me know how you did this so I don't go blind from all the pixelating.
by chezzo
Thu Mar 07, 2013 8:41 pm
Forum: Modules
Topic: Help with Zones
Replies: 9
Views: 6323

Re: Help with Zones

Post your code, please! We need some more code examples like we need food and air.
by chezzo
Thu Mar 07, 2013 8:40 pm
Forum: Modules
Topic: Wubi
Replies: 0
Views: 1946

Wubi

I was going to PM this to Darren Grey, but I figured everybody else could use it. Wubi is Ubuntu that installs as a program on Windows, where you can uninstall it, and it provides another boot option instead of just emulation. Remember the old Unix drinking game joke? It was a joke because if you dr...
by chezzo
Thu Feb 28, 2013 1:26 pm
Forum: Modules
Topic: Notorious
Replies: 3
Views: 3089

Re: Notorious

Man, I wish I knew about you before I went and dissected the party code! Check out my module Hellfire for how I did it in 1.0.0. Though from your blog it took you 10 minutes to do something that took me a real long time, but I was messin' with action points. Could you post your code!? New code is a ...
by chezzo
Thu Feb 28, 2013 1:04 pm
Forum: General Discussion
Topic: Hatin' identification, inventory management and hunger clock
Replies: 21
Views: 30498

Re: Hatin' identification, inventory management and hunger c

See, the T-engine switches between hex and squares SO easily, I'd feel like a jerk for not offering the option to change it. Really, you do not have to change all that much to switch pretty flawlessly between hex and squares. I guess I'll see what happens when I move out of the forest generated maps...
by chezzo
Thu Feb 21, 2013 7:06 pm
Forum: General Discussion
Topic: Hatin' identification, inventory management and hunger clock
Replies: 21
Views: 30498

Re: Hatin' identification, inventory management and hunger c

Nate makes a lot of great points. These are all questions I've gotta ask myself in making a hacklike. So I think I've settled into offering four modes: Easy: No hunger, no identification, squares (but with orthogonal movement). Normal: Hunger never kills you, lots of identify scrolls, squares. Hard:...
by chezzo
Tue Feb 12, 2013 12:44 am
Forum: The Void
Topic: Xbox 360 games?
Replies: 2
Views: 10098

Re: Xbox 360 games?

Castle Crashers is downloaded from Windows Live, and when I played it, I said, "This is a beat-em up, how can it be any good?" And then it was. It's a bit roguelike-like, in that you go up levels and there are random drops.

Maaan, now I want to play. There goes my sticktoitiveness!
by chezzo
Sat Feb 09, 2013 2:20 am
Forum: Modules
Topic: Hellfire: Get Outta Hell (WIP)
Replies: 21
Views: 24420

Re: Hellfire: Get Outta Hell (WIP)

I have fixed the stairs up bug! Now you don't have to rebind anything. I know I wouldn't have anything to do with a program where you had to rebind the stairs up key. I would start the game, try to go up the stairs, fail, and quit. If you did that, give the game another try! Now you can right click ...
by chezzo
Wed Feb 06, 2013 2:49 pm
Forum: Modules
Topic: Hellfire: Get Outta Hell (WIP)
Replies: 21
Views: 24420

Re: Hellfire: Get Outta Hell (WIP)

I put in a whole lotta items. None of them work like their supposed to, but they give the game an awesome feel. Today, I'm'nna fix the booze, and make some of the easy ones work (Healing, Fire, etc.)

http://chezzo.com/Hellfire/hellfiremod04.zip

http://chezzo.com/Hellfire/Hellfire04.zip
by chezzo
Tue Feb 05, 2013 5:10 pm
Forum: Development
Topic: Tile animations/bumps
Replies: 13
Views: 19999

Re: Tile animations/bumps

Yeah, rotation would be pretty cool! I can see a lot of applications for that.

I found some more information on how many frames you can use. You can use 2, 4, 8, 16, 32, and 64 frames. And probably all the other powers of two.