Hey, long time no see.
Is it possible to set up a SSH server for Tome?
I saw on an old reddit post that Rogue's Hell had it.
Was that Tome2? That's a whole different game.
Search found 55 matches
- Sat Feb 10, 2018 9:47 pm
- Forum: General Discussion
- Topic: Could one host a SSH server of Tome?
- Replies: 1
- Views: 1890
- Mon Mar 18, 2013 3:59 am
- Forum: Modules
- Topic: 7DRL Success: Mosaic
- Replies: 16
- Views: 21844
Re: 7DRL Success: Mosaic
Dude, amazing concept and execution! I love it, man. The graphics, the monsters, the MUSIC, everything. You can beat the first five levels looping around the map edge. Then you get to the Es. Where is the wiki for this thing? Ooh, I just found the spoilers by hitting ESC. I'm off to beat me some Es.
- Sat Mar 16, 2013 3:36 pm
- Forum: Modules
- Topic: Custom file icon
- Replies: 6
- Views: 4711
Re: Custom file icon
I change the icon with Greenfish Icon Editor.
- Fri Mar 15, 2013 5:25 pm
- Forum: Modules
- Topic: [Prealpha1 released]candy corn
- Replies: 4
- Views: 4005
Re: [Prealpha1 released]candy corn
The link isn't working for me!
- Thu Mar 07, 2013 8:47 pm
- Forum: Development
- Topic: Work in Progress: Bringing T-Engine 4 to iOS and Android
- Replies: 27
- Views: 39497
Re: Work in Progress: Bringing T-Engine 4 to iOS and Android
It should be a matter of using OpenGL for android and compiling it, yeah? Easy!*
* By, "easy" I mean may be possible, but I would have no idea how to do it.
* By, "easy" I mean may be possible, but I would have no idea how to do it.
- Thu Mar 07, 2013 8:44 pm
- Forum: Modules
- Topic: In The Shadows
- Replies: 24
- Views: 29981
Re: In The Shadows
Maan, to do torches I was going to animate different tiles, one for the area right next to the torch, one for the next square out, and so on. Please let me know how you did this so I don't go blind from all the pixelating.
- Thu Mar 07, 2013 8:41 pm
- Forum: Modules
- Topic: Help with Zones
- Replies: 9
- Views: 6323
Re: Help with Zones
Post your code, please! We need some more code examples like we need food and air.
Wubi
I was going to PM this to Darren Grey, but I figured everybody else could use it. Wubi is Ubuntu that installs as a program on Windows, where you can uninstall it, and it provides another boot option instead of just emulation. Remember the old Unix drinking game joke? It was a joke because if you dr...
Re: Notorious
Man, I wish I knew about you before I went and dissected the party code! Check out my module Hellfire for how I did it in 1.0.0. Though from your blog it took you 10 minutes to do something that took me a real long time, but I was messin' with action points. Could you post your code!? New code is a ...
- Thu Feb 28, 2013 1:04 pm
- Forum: General Discussion
- Topic: Hatin' identification, inventory management and hunger clock
- Replies: 21
- Views: 30498
Re: Hatin' identification, inventory management and hunger c
See, the T-engine switches between hex and squares SO easily, I'd feel like a jerk for not offering the option to change it. Really, you do not have to change all that much to switch pretty flawlessly between hex and squares. I guess I'll see what happens when I move out of the forest generated maps...
- Thu Feb 21, 2013 7:06 pm
- Forum: General Discussion
- Topic: Hatin' identification, inventory management and hunger clock
- Replies: 21
- Views: 30498
Re: Hatin' identification, inventory management and hunger c
Nate makes a lot of great points. These are all questions I've gotta ask myself in making a hacklike. So I think I've settled into offering four modes: Easy: No hunger, no identification, squares (but with orthogonal movement). Normal: Hunger never kills you, lots of identify scrolls, squares. Hard:...
- Tue Feb 12, 2013 12:44 am
- Forum: The Void
- Topic: Xbox 360 games?
- Replies: 2
- Views: 10098
Re: Xbox 360 games?
Castle Crashers is downloaded from Windows Live, and when I played it, I said, "This is a beat-em up, how can it be any good?" And then it was. It's a bit roguelike-like, in that you go up levels and there are random drops.
Maaan, now I want to play. There goes my sticktoitiveness!
Maaan, now I want to play. There goes my sticktoitiveness!
- Sat Feb 09, 2013 2:20 am
- Forum: Modules
- Topic: Hellfire: Get Outta Hell (WIP)
- Replies: 21
- Views: 24420
Re: Hellfire: Get Outta Hell (WIP)
I have fixed the stairs up bug! Now you don't have to rebind anything. I know I wouldn't have anything to do with a program where you had to rebind the stairs up key. I would start the game, try to go up the stairs, fail, and quit. If you did that, give the game another try! Now you can right click ...
- Wed Feb 06, 2013 2:49 pm
- Forum: Modules
- Topic: Hellfire: Get Outta Hell (WIP)
- Replies: 21
- Views: 24420
Re: Hellfire: Get Outta Hell (WIP)
I put in a whole lotta items. None of them work like their supposed to, but they give the game an awesome feel. Today, I'm'nna fix the booze, and make some of the easy ones work (Healing, Fire, etc.)
http://chezzo.com/Hellfire/hellfiremod04.zip
http://chezzo.com/Hellfire/Hellfire04.zip
http://chezzo.com/Hellfire/hellfiremod04.zip
http://chezzo.com/Hellfire/Hellfire04.zip
- Tue Feb 05, 2013 5:10 pm
- Forum: Development
- Topic: Tile animations/bumps
- Replies: 13
- Views: 19999
Re: Tile animations/bumps
Yeah, rotation would be pretty cool! I can see a lot of applications for that.
I found some more information on how many frames you can use. You can use 2, 4, 8, 16, 32, and 64 frames. And probably all the other powers of two.
I found some more information on how many frames you can use. You can use 2, 4, 8, 16, 32, and 64 frames. And probably all the other powers of two.