Search found 9 matches
- Thu Jan 31, 2013 9:55 pm
- Forum: General Discussion
- Topic: ToME on Desura
- Replies: 12
- Views: 3925
Re: ToME on Desura
Congrats! I've supported a lot of games on Desura and I'll definitely throw up a good review for ToME. It has deeper game play than many "mainstream" titles could ever hope for.
- Tue Sep 04, 2012 8:35 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal registered on Steam Greenlight - Go Vote!
- Replies: 93
- Views: 32113
Re: Tales of Maj'Eyal registered on Steam Greenlight - Go Vo
Very cool, up voted and commented.
4107 unique visitors at the time of my visit. Just out of curiosity, by comparison, how many unique visitors does the website usually see per day?
4107 unique visitors at the time of my visit. Just out of curiosity, by comparison, how many unique visitors does the website usually see per day?
- Tue Sep 04, 2012 8:02 pm
- Forum: General Discussion
- Topic: Love the new look of the site!
- Replies: 10
- Views: 2917
Re: Love the new look of the site!
Agreed, looks fantastic.
I actually clicked the back button assuming that Google had gotten me to the wrong site
.
I actually clicked the back button assuming that Google had gotten me to the wrong site

- Fri Aug 17, 2012 12:37 pm
- Forum: General Discussion
- Topic: Stat turns grey on upgrade?
- Replies: 4
- Views: 2008
Re: Stat turns grey on upgrade?
Great, thanks.
LOL, I guess I would have figured that out if I had tried to put more than one point in that level.
LOL, I guess I would have figured that out if I had tried to put more than one point in that level.
- Fri Aug 17, 2012 5:46 am
- Forum: General Discussion
- Topic: Stat turns grey on upgrade?
- Replies: 4
- Views: 2008
Stat turns grey on upgrade?
When I put a point into magic, raising it to 51, it goes from green to grey in color. What's the significance of that?
EDIT: 51, not 50
EDIT: 51, not 50
- Thu Aug 16, 2012 11:45 am
- Forum: Modules
- Topic: Module with different combat system
- Replies: 3
- Views: 3286
Re: Module with different combat system
Thanks edge, that's more specific than what I was able to find with my quick search and gives me a jumping off point.
- Wed Aug 15, 2012 5:07 pm
- Forum: Modules
- Topic: Module with different combat system
- Replies: 3
- Views: 3286
Re: Module with different combat system
Never mind, I think I found what I was looking for by stitching a couple other posts together.
- Wed Aug 15, 2012 4:39 pm
- Forum: Modules
- Topic: Module with different combat system
- Replies: 3
- Views: 3286
Module with different combat system
Hi guys. I just started playing a few days ago and I eventually want to make my own module, but I'm just playing around with making some small changes to the original game to learn my way around ATM. Is it possible to add more control during combat to control each party member during each turn, poss...
- Tue Aug 14, 2012 8:54 pm
- Forum: Development
- Topic: README: How does t4 work?
- Replies: 11
- Views: 4804
Re: README: How does t4 work?
What are the odds? risu, if you had waited one day, you could have read grey and darkgod's responses to me asking the exactly same questions :lol: , although I have a bit of a head start on you on the scripting and programming side :mrgreen: . No experience with Lua, but syntax is the easy part. I j...