Search found 12 matches
- Thu Jul 12, 2012 3:49 pm
- Forum: Ideas
- Topic: Ability to Delete Achievements and Safeguard Against Cheats
- Replies: 8
- Views: 3827
Re: Ability to Delete Achievements and Safeguard Against Che
Saving makes the game run slower. 10s slower per zone as mentioned. Which sucks when you go from one area to the fortress to the map to another area. True it could be used to release memory but it doesn't. I'm happy to say I've never seen the game crash loading an area. It's entirely to prevent some...
- Wed Jul 11, 2012 1:12 am
- Forum: Ideas
- Topic: Random things
- Replies: 2
- Views: 1398
Re: Random things
For weapon switch I was thinking of ranged/melee. Or just having different keys bindable to shoot and reload would be nice.
- Wed Jul 11, 2012 12:39 am
- Forum: Ideas
- Topic: Random things
- Replies: 2
- Views: 1398
Random things
These are just a few things I'd like to see: -Rogue traps autotarget 1 space away toward monster instead of the monster (which is out of range for the skill). -weapon switch should switch hotkeys. Could make it automatically go to one of the other hotkey pages but you'd need to allow mapping skills ...
- Wed Jul 11, 2012 12:18 am
- Forum: Ideas
- Topic: Fearscape random elites + Escort mobs
- Replies: 2
- Views: 1909
Re: Fearscape random elites + Escort mobs
Interesting. I had an escort appear as I was walking out of Dreadfell. I have no idea why but it didn't involve fearscape. There were still enemies on the level. I can't remember clearly but I don't think there was an escort there on the way down (like 2 escorts happened to spawn the same place).
- Tue Jul 10, 2012 11:53 pm
- Forum: Ideas
- Topic: Ability to Delete Achievements and Safeguard Against Cheats
- Replies: 8
- Views: 3827
Re: Ability to Delete Achievements and Safeguard Against Che
Seems like the problem is that it forces you online. Anticheating in single-player games is worse than pointless, it's detrimental. Why are there 2 different 5 second saves every time you change area? I'm not sure why there are any saves at all. Make an achievement for cheating or save-scumming and ...
- Tue Jul 10, 2012 8:14 pm
- Forum: Bugs Archive
- Topic: [b41] Targetting screwing up screen position
- Replies: 0
- Views: 523
[b41] Targetting screwing up screen position
Targeting was putting monsters at the very right edge of the screen even if they were to my left. Seems caused by changing window size from previous play. Resetting interface fixed it.
- Tue Jul 10, 2012 1:10 am
- Forum: Bugs Archive
- Topic: [b41] Pest Control doesn't carry over games
- Replies: 1
- Views: 819
[b41] Pest Control doesn't carry over games
Pest control achievement doesn't carry count over games making it somewhat difficult to do.
- Mon Jul 09, 2012 7:39 pm
- Forum: Bugs Archive
- Topic: [b41] Arcane Eye does not see (at least from item use)
- Replies: 3
- Views: 1247
Re: [b41] Arcane Eye does not see (at least from item use)
Not sure, there were 3 of the overpowered drakes there but they may have moved. They could hit me before I could walk close enough to see the stairs. Can't really check now but will keep an eye out if I get another item with it.
- Sun Jul 08, 2012 10:54 pm
- Forum: Bugs Archive
- Topic: [b41] Arcane Eye does not see (at least from item use)
- Replies: 3
- Views: 1247
[b41] Arcane Eye does not see (at least from item use)
Arcane eye (used by a berserker with a hat ability), creates an eye but the eye doesn't actually see anything.
- Sat Jul 07, 2012 3:20 am
- Forum: General Discussion
- Topic: Call for screenshots
- Replies: 159
- Views: 199996
Re: Call for screenshots
Your message contains too few characters.
- Fri Jul 06, 2012 5:38 pm
- Forum: Bugs Archive
- Topic: [b41] Window size > screen max = hang on start
- Replies: 0
- Views: 634
[b41] Window size > screen max = hang on start
I resize the window manually when I open the game to move it to the bottom of the screen, as it ignores window_pos.cfg. This gave me a resolution 1 pixel wider than my screen size. Game played fine but restarting it hangs on loading screen at 0%, maxes (1)CPU and uses all of 32MB of RAM. Manually ed...
- Wed Jul 04, 2012 8:31 pm
- Forum: Bugs Archive
- Topic: Transmogrification chest disappears
- Replies: 0
- Views: 1837
Transmogrification chest disappears
This is in b41. Using the crystal focus during the transmogrification confirmation screen removes the chest. -weapon gets enchanted -crystal stays in inventory and can be used again -chest disappears (probably instead of crystal?) -game otherwise behaves normally as if you don't have the chest Game ...