Search found 16 matches
- Wed Dec 25, 2013 4:12 am
- Forum: Bugs Archive
- Topic: Problem with patch
- Replies: 1
- Views: 859
Re: Problem with patch
I don't think the patcher has ever worked with the nomusic version.
- Mon Dec 23, 2013 4:40 am
- Forum: Bugs Archive
- Topic: [1.1.2] Crystal Focus cannot be used from inventory
- Replies: 8
- Views: 3085
[1.1.2] Crystal Focus cannot be used from inventory
When attempted I get the "You must wear this object to use it!" message.
Haven't yet tested other artifact gems (Burning Star) but seems likely given the recent update.
Haven't yet tested other artifact gems (Burning Star) but seems likely given the recent update.
- Fri Nov 15, 2013 8:33 am
- Forum: General Discussion
- Topic: Tome running horribly slow
- Replies: 35
- Views: 16423
Re: Tome running horribly slow
The rebuild you posted is still slow for me. Here is a log from the release version (slow): http://pastebin.com/LAB4MX4u Here is a log from the 946f0b9... version (fast): http://pastebin.com/Neyn5BfS The only difference I spot is a few lines about "Upgrading black texture to size ..." I kn...
- Thu Nov 14, 2013 1:01 am
- Forum: General Discussion
- Topic: Tome running horribly slow
- Replies: 35
- Views: 16423
Re: Tome running horribly slow
I updated my drivers again just in case some rogue dll was to blame but like SLupo and SageAcrin I'm on very old hardware here so the "latest" was dated from 2007 :P I found johnnyzero's nightly builds and working backwards I replaced the 1.0.5 exe with each of them and ran the game. Doing...
- Tue Nov 12, 2013 8:35 pm
- Forum: General Discussion
- Topic: Tome running horribly slow
- Replies: 35
- Views: 16423
Re: Tome running horribly slow
I'm having slowness problems too and I just wanted to mention that as a long time player of 1.04 and earlier it was fine then with the shaders off. Like others I had slowdowns with the larger vaults but otherwise still playable. Something changed between 1.04 and 1.05 now even the main menu takes 3 ...
- Sat Apr 06, 2013 11:53 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421323
Re: Class: Glutton [alpha]
Please tell me those work. Do they do anything outside of that dungeon? Alas, not really. Bunnypocalypse works in that zone, requiring one of the cute bunnies to be in view, it raises a lua error but does indeed transform the bunny into a friendly randboss. Haremageddon (summon zombie bunnies) does...
- Sat Apr 06, 2013 11:00 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421323
Re: Class: Glutton [alpha]
My life is now complete!
- Thu Apr 04, 2013 10:01 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421323
Re: Class: Glutton [alpha]
I'm having a lot of fun with this class. Sorting through a level's worth of stomach contents can get tedious, as others have pointed out, but I'm not really sure design-wise how to better streamline/automate this process. It would be nice if you could somehow tick-mark all the things you want to dig...
- Wed Mar 13, 2013 10:35 pm
- Forum: Bugs Archive
- Topic: 1.0.0 Agrimley spawns at the entrance to Daikara
- Replies: 4
- Views: 1637
Re: 1.0.0 Agrimley spawns at the entrance to Daikara
I reported this back in b43, and I think it was reported before that, so DarkGod is surely aware of it. Agrimely didn't spawn there; what happens is when an allied patrol moves into his square they swap places. Over time these little random walks can add up to significant distances. The apprentice m...
- Thu Dec 13, 2012 4:00 am
- Forum: Bugs Archive
- Topic: [svn]small actor icon in the chat box doesn's fade
- Replies: 7
- Views: 1319
Re: [svn]small actor icon in the chat box doesn's fade
I noticed the same thing with the Awakened Staff of Absorption's swirly effect. Another possibly related oddity: I can't see any icons at all next to items in the inventory. I had them in an earlier beta, 40 or 41 I think, before they made an appearance in the combat log. I've always run with shader...
- Tue Dec 04, 2012 4:37 am
- Forum: Bugs Archive
- Topic: [b43] wandering hermit
- Replies: 1
- Views: 1083
[b43] wandering hermit
I have occasionally seen Agrimley and the apprentice mage move from their starting locations. This time around Agrimley moved quite far from where he started and I realized why. These neutral guys swap places with the patrols on the world map. This could potentially be game breaking (or at least req...
- Fri Nov 30, 2012 11:35 pm
- Forum: General Discussion
- Topic: Effect reduction after teleport [b43]
- Replies: 1
- Views: 895
Effect reduction after teleport [b43]
'Effect duration reduction after teleport' appears on some items, the largest values on rares in my experience. I've mostly been ignoring them but on my current Skeleton Temporal Warden I managed to collect enough to reach 100% and figured this could be quite helpful given the undead inability to us...
- Wed Nov 21, 2012 4:40 am
- Forum: Ideas
- Topic: Some items that need changing
- Replies: 7
- Views: 2853
Re: Some items that need changing
I have an idea for a complete rework of mummy wrappings. Allow any piece to be worn on body, head, hands, or feet. This would go along with brand new egos unique to wrappings and possibly set bonuses in a similar manner as mindstars. Bonuses to undead races would also be a natural fit. Needless to s...
- Thu Sep 13, 2012 9:38 pm
- Forum: General Discussion
- Topic: wild infusion vs blindness
- Replies: 11
- Views: 3824
Re: wild infusion vs blindness
That makes the most sense. If I teleport away I can understand still being blind, but why would I still be lit up?Mewtarthio wrote:Why not make the illumination effect a map effect, like Bathe in Light but with stealth reduction instead of healing?
- Tue Sep 04, 2012 9:58 pm
- Forum: General Discussion
- Topic: Smart escorts!
- Replies: 9
- Views: 2728
Re: Smart escorts!
On the flipside I've occasionally had trouble getting them to move forward. It seems they can get stuck targeting some distant poison ivy or such, and I have to go find whatever it is they are targeting and kill it before they will move again.