Search found 16 matches

by hollower
Wed Dec 25, 2013 4:12 am
Forum: Bugs Archive
Topic: Problem with patch
Replies: 1
Views: 859

Re: Problem with patch

I don't think the patcher has ever worked with the nomusic version.
by hollower
Mon Dec 23, 2013 4:40 am
Forum: Bugs Archive
Topic: [1.1.2] Crystal Focus cannot be used from inventory
Replies: 8
Views: 3085

[1.1.2] Crystal Focus cannot be used from inventory

When attempted I get the "You must wear this object to use it!" message.
Haven't yet tested other artifact gems (Burning Star) but seems likely given the recent update.
by hollower
Fri Nov 15, 2013 8:33 am
Forum: General Discussion
Topic: Tome running horribly slow
Replies: 35
Views: 16423

Re: Tome running horribly slow

The rebuild you posted is still slow for me. Here is a log from the release version (slow): http://pastebin.com/LAB4MX4u Here is a log from the 946f0b9... version (fast): http://pastebin.com/Neyn5BfS The only difference I spot is a few lines about "Upgrading black texture to size ..." I kn...
by hollower
Thu Nov 14, 2013 1:01 am
Forum: General Discussion
Topic: Tome running horribly slow
Replies: 35
Views: 16423

Re: Tome running horribly slow

I updated my drivers again just in case some rogue dll was to blame but like SLupo and SageAcrin I'm on very old hardware here so the "latest" was dated from 2007 :P I found johnnyzero's nightly builds and working backwards I replaced the 1.0.5 exe with each of them and ran the game. Doing...
by hollower
Tue Nov 12, 2013 8:35 pm
Forum: General Discussion
Topic: Tome running horribly slow
Replies: 35
Views: 16423

Re: Tome running horribly slow

I'm having slowness problems too and I just wanted to mention that as a long time player of 1.04 and earlier it was fine then with the shaders off. Like others I had slowdowns with the larger vaults but otherwise still playable. Something changed between 1.04 and 1.05 now even the main menu takes 3 ...
by hollower
Sat Apr 06, 2013 11:53 pm
Forum: Addons
Topic: Class: Glutton [alpha]
Replies: 162
Views: 421323

Re: Class: Glutton [alpha]

Please tell me those work. Do they do anything outside of that dungeon? Alas, not really. Bunnypocalypse works in that zone, requiring one of the cute bunnies to be in view, it raises a lua error but does indeed transform the bunny into a friendly randboss. Haremageddon (summon zombie bunnies) does...
by hollower
Sat Apr 06, 2013 11:00 pm
Forum: Addons
Topic: Class: Glutton [alpha]
Replies: 162
Views: 421323

Re: Class: Glutton [alpha]

My life is now complete!
by hollower
Thu Apr 04, 2013 10:01 pm
Forum: Addons
Topic: Class: Glutton [alpha]
Replies: 162
Views: 421323

Re: Class: Glutton [alpha]

I'm having a lot of fun with this class. Sorting through a level's worth of stomach contents can get tedious, as others have pointed out, but I'm not really sure design-wise how to better streamline/automate this process. It would be nice if you could somehow tick-mark all the things you want to dig...
by hollower
Wed Mar 13, 2013 10:35 pm
Forum: Bugs Archive
Topic: 1.0.0 Agrimley spawns at the entrance to Daikara
Replies: 4
Views: 1637

Re: 1.0.0 Agrimley spawns at the entrance to Daikara

I reported this back in b43, and I think it was reported before that, so DarkGod is surely aware of it. Agrimely didn't spawn there; what happens is when an allied patrol moves into his square they swap places. Over time these little random walks can add up to significant distances. The apprentice m...
by hollower
Thu Dec 13, 2012 4:00 am
Forum: Bugs Archive
Topic: [svn]small actor icon in the chat box doesn's fade
Replies: 7
Views: 1319

Re: [svn]small actor icon in the chat box doesn's fade

I noticed the same thing with the Awakened Staff of Absorption's swirly effect. Another possibly related oddity: I can't see any icons at all next to items in the inventory. I had them in an earlier beta, 40 or 41 I think, before they made an appearance in the combat log. I've always run with shader...
by hollower
Tue Dec 04, 2012 4:37 am
Forum: Bugs Archive
Topic: [b43] wandering hermit
Replies: 1
Views: 1083

[b43] wandering hermit

I have occasionally seen Agrimley and the apprentice mage move from their starting locations. This time around Agrimley moved quite far from where he started and I realized why. These neutral guys swap places with the patrols on the world map. This could potentially be game breaking (or at least req...
by hollower
Fri Nov 30, 2012 11:35 pm
Forum: General Discussion
Topic: Effect reduction after teleport [b43]
Replies: 1
Views: 895

Effect reduction after teleport [b43]

'Effect duration reduction after teleport' appears on some items, the largest values on rares in my experience. I've mostly been ignoring them but on my current Skeleton Temporal Warden I managed to collect enough to reach 100% and figured this could be quite helpful given the undead inability to us...
by hollower
Wed Nov 21, 2012 4:40 am
Forum: Ideas
Topic: Some items that need changing
Replies: 7
Views: 2853

Re: Some items that need changing

I have an idea for a complete rework of mummy wrappings. Allow any piece to be worn on body, head, hands, or feet. This would go along with brand new egos unique to wrappings and possibly set bonuses in a similar manner as mindstars. Bonuses to undead races would also be a natural fit. Needless to s...
by hollower
Thu Sep 13, 2012 9:38 pm
Forum: General Discussion
Topic: wild infusion vs blindness
Replies: 11
Views: 3824

Re: wild infusion vs blindness

Mewtarthio wrote:Why not make the illumination effect a map effect, like Bathe in Light but with stealth reduction instead of healing?
That makes the most sense. If I teleport away I can understand still being blind, but why would I still be lit up?
by hollower
Tue Sep 04, 2012 9:58 pm
Forum: General Discussion
Topic: Smart escorts!
Replies: 9
Views: 2728

Re: Smart escorts!

On the flipside I've occasionally had trouble getting them to move forward. It seems they can get stuck targeting some distant poison ivy or such, and I have to go find whatever it is they are targeting and kill it before they will move again.