Search found 21 matches

by Szragodesca
Fri Jul 06, 2012 8:18 am
Forum: General Discussion
Topic: Post your stupid/hilarious death
Replies: 13
Views: 4300

Re: Post your stupid/hilarious death

I got minced by some undead on the character before that, on floor 3, but that one literally left the starting room, turned a corner, and died.
by Szragodesca
Fri Jul 06, 2012 8:15 am
Forum: Ideas
Topic: New attack types!
Replies: 11
Views: 3031

Re: New attack types!

I wouldn't know, heh. I've only played 5 classes so far, and of them only the casters have survived to lvl 20. Maybe since I unlocked poisons my rogue would do better next time.
by Szragodesca
Thu Jul 05, 2012 8:31 pm
Forum: Ideas
Topic: Allied patrols!
Replies: 2
Views: 1241

Re: Allied patrols!

And when not hostile, you should be able to displace them like townsfolk. *grumbles* Get out of the way! :x

Or randomly enter the "ambush" encounter screen and get a quest as an event. . . like, 1/100 chance when spawning allied patrols.
by Szragodesca
Thu Jul 05, 2012 7:54 pm
Forum: General Discussion
Topic: Post your stupid/hilarious death
Replies: 13
Views: 4300

Re: Post your stupid/hilarious death

I started a character in the infinite dungeon, left the starting room, walked around a corner, got flame breathed by a lvl 37 orc. Respawned and ran back around the corner, stepped around the next corner in my attempt to get away, killed by a lvl 36 orc with some ice attack.

I wasn't happy, lol.
by Szragodesca
Thu Jul 05, 2012 7:29 pm
Forum: Ideas
Topic: Trainers?
Replies: 17
Views: 8864

Re: Trainers?

That's a good point. I also think that for most intelligent races it's a good idea to have them occasionally carrying ore. Why? In most medieval-esque fantasy societies, ores were a trade good. Having a bandit carrying some iron or steel makes as much sense as gold, and it could easily be explained ...
by Szragodesca
Thu Jul 05, 2012 7:25 pm
Forum: Bugs Archive
Topic: [b41] advanced tutorial: range of confuse spell too short
Replies: 2
Views: 1223

Re: [b41] advanced tutorial: range of confuse spell too shor

Continue to confuse them and then convince them that they are a brothel dancer and should be more properly attired, then walk away after they shred their clothing down to some strange skimpy tattered rags.

Well, that's what I'd do in tabletops. :twisted:
by Szragodesca
Thu Jul 05, 2012 7:16 pm
Forum: Ideas
Topic: New attack types!
Replies: 11
Views: 3031

Re: New attack types!

As an interesting alternative, you could add another type that relocates you a'la Disgaea style attacks. Say you have a talent for rogues called "Hit and Run" which lets you target an enemy 1 space away, but then hops you 3 squares back? You could have it show a yellow or green square wher...
by Szragodesca
Thu Jul 05, 2012 7:10 pm
Forum: Ideas
Topic: Trainers?
Replies: 17
Views: 8864

Re: Trainers?

So add copper to T1 smelting and Gold to T3, so you can smelt and craft them as well? Not like each tier can only unlock one ore. :wink:
by Szragodesca
Thu Jul 05, 2012 8:48 am
Forum: Ideas
Topic: Trainers?
Replies: 17
Views: 8864

Re: Trainers?

I remember playing Moria waaaaaaay back when. . . digging through walls hoping to find gems that I could bring back to town. I mostly recommend crafting because it's a lot of skills one can train with an applicable but not game-breaking effect (if implemented well), and it allows you that extra &quo...
by Szragodesca
Wed Jul 04, 2012 8:48 pm
Forum: Ideas
Topic: New Race: Undead/Vampire
Replies: 22
Views: 9626

Re: New Race: Undead/Vampire

So would it work better to base them off negative energy since that depletes? To clarify, I didn't think vampires should have a racial innate, so much as the debuff that causes you to lose control should have a very minor one to stay in the flavor (and maybe keep a vampire caster alive) But, that's ...
by Szragodesca
Wed Jul 04, 2012 5:58 pm
Forum: Ideas
Topic: New Race: Undead/Vampire
Replies: 22
Views: 9626

Re: New Race: Undead/Vampire

That actually sounds almost perfect for the idea I'd suggested regarding the higher bloodlust the higher chance to lose control. The longer you go without using it, the more it decays, the less likelihood you have of losing control. It would, rather than making a corrupted vampire a powerhouse, make...
by Szragodesca
Wed Jul 04, 2012 7:22 am
Forum: Ideas
Topic: Trainers?
Replies: 17
Views: 8864

Re: Trainers?

Sadly, I found ToME in 4.0. I used to play a lot of nethack and adom, Moria, Moraff's Revenge & Moraff's World, and I may have played an earlier version of ToME, but not that I can recall. :? How was it broken? We learn from past mistakes, and what interested me was the article about TE4 saying ...
by Szragodesca
Wed Jul 04, 2012 4:30 am
Forum: Ideas
Topic: New Race: Undead/Vampire
Replies: 22
Views: 9626

Re: New Race: Undead/Vampire

My first thought on the bats was that they might be a bit overpowered as they were. You're getting a perfect targeted phase door off of the first point? Plus a bit of damage and potentially significant heal? Okay, the fact that it has to be LOS limits it a bit, but still. (Oh, and having it be one ...
by Szragodesca
Wed Jul 04, 2012 4:12 am
Forum: Ideas
Topic: Trainers?
Replies: 17
Views: 8864

Re: Trainers?

Also... how would you explain having a shop inside Kor'Pul? :) (putting aside the fact that, if you think about it, escorts are pretty much non-sense too, I mean... how the hell did that pathetic little Seer arrive to the 5th level of Dreadfell with all her life intact without even killing/encounte...
by Szragodesca
Tue Jul 03, 2012 11:56 pm
Forum: Bugs Archive
Topic: [b41]Undead and Rhaloren are fighting each other
Replies: 5
Views: 1316

Re: [b41]Undead and Rhaloren are fighting each other

I doubt it was intended that Parcae2 get the XP though. :?