Search found 346 matches

by Planetus
Sat Feb 08, 2020 11:46 pm
Forum: Bugs Archive
Topic: [Ember of Rage 1.6.6] AED deactivates after one turn
Replies: 2
Views: 1626

[Ember of Rage 1.6.6] AED deactivates after one turn

I've just unlocked the Annihilator class, and am testing it out on a new character. The AED talent (Steamtech/Gadgets talent 4) tooltip says that the AED will store charge for 8 turns, strongly suggesting the effect can trigger at any time within the next 8 turns. Instead, it automatically deactivat...
by Planetus
Sat Sep 24, 2016 12:53 pm
Forum: Ideas
Topic: Analyzing The Alchemist Class
Replies: 42
Views: 19385

Re: Analyzing The Alchemist Class

I think I see a problem. Or, at least, a major nerf: Explosion Expert - Passive Your Throw Bomb gains an area of radius of (Talent Level * 2/5). That means at TL5, your radius would be (5*2/5) = (2*5/5) = 2. First, radius 2 is a LOT smaller than what they currently have, and second, you're already g...
by Planetus
Sat Sep 24, 2016 12:05 pm
Forum: Ideas
Topic: New Achievement: God Slayer
Replies: 11
Views: 7365

Re: New Achievement: God Slayer

I'm definitely with HP here. if they're meant to be unkillable they shouldn't take damage at /all/, like sandworm tunnelers. Or Aeryn when she's heading for the caves. I definitely wish you could either actually kill her, or she just teleported away. Anyway, yeah, if it's even theoretically possibl...
by Planetus
Sun Sep 18, 2016 9:56 pm
Forum: Ideas
Topic: Analyzing The Alchemist Class
Replies: 42
Views: 19385

Re: Analyzing The Alchemist Class

I would point out that the idea of having all the infusions in one tree is how it was originally. The problem there was that you had to invest at least one point in lower level talents, and gain certain levels, just to get a different flavor. You could put all the talents in one tree, like poisons, ...
by Planetus
Sun Sep 18, 2016 9:40 pm
Forum: Ideas
Topic: New Achievement: God Slayer
Replies: 11
Views: 7365

Re: New Achievement: God Slayer

Well, I did it using the Generalist class mod, so basically cheating. Another player claimed to have done with with a Sawbutcher, though, and after doing it myself, I could see how, though it'd take a LOT longer. The biggest challenge is overcoming that whopping 200K HP regen per turn they have. In ...
by Planetus
Sun Sep 18, 2016 1:20 am
Forum: Ideas
Topic: New Achievement: God Slayer
Replies: 11
Views: 7365

New Achievement: God Slayer

In my latest playthrough of Embers of Rage, I decided to see if I could actually kill the pieces of Amakthel at the end. And I could. And I did. All three of them. And nothing happened. I think there should be an achievement for such an insanely monumental task. Anyone else agree?
by Planetus
Sun Sep 04, 2016 1:21 am
Forum: Ideas
Topic: Embers of Rage Steam Mage/Technomancer
Replies: 8
Views: 4385

Re: Embers of Rage Steam Mage/Technomancer

Ooh, maybe make their activated damaged abilities themed on pure technology. Electrical abilities, more firmly tied to the tinker form than the lightning mage tree, so maybe one random target each turn within a radius, and a touch-based ability that also dazes. Then heat and steam, a cone of steam s...
by Planetus
Thu Sep 01, 2016 8:54 pm
Forum: Ideas
Topic: Archmage Elements Rework
Replies: 27
Views: 10236

Re: Archmage Elements Rework

So, Water changes form as you change your use of it (the various effects of Shivgoroth form), Fire spreads and feeds on itself as it spreads, Earth uses itself to work with itself, and Air/Lightning...? I think spreading itself to others would be a good theme somehow, so maybe have something that ca...
by Planetus
Wed Aug 31, 2016 7:53 pm
Forum: Ideas
Topic: Archmage Elements Rework
Replies: 27
Views: 10236

Re: Archmage Elements Rework

HousePet I love the interplay you have in Water/Ice, where each spell is decent on it's own, but also gets a different flavor from Shivgoroth. I kind of like it in Fire/Wildfire as well, but it doesn't seem as much. Mostly just burning tiles and their use. Was that intentional? Is Fireball always ra...
by Planetus
Wed Aug 31, 2016 7:25 pm
Forum: Ideas
Topic: Embers of Rage Steam Mage/Technomancer
Replies: 8
Views: 4385

Re: Embers of Rage Steam Mage/Technomancer

I agree that it's rather unfocused. I wanted this to jumpstart a conversation and ideas. For the record, I don't really have the mental energy to learn the code-base behind ToME after long days coding databases all day, so I'm hoping to inspire and influence someone else, be it a modder or someone m...
by Planetus
Tue Aug 30, 2016 9:51 pm
Forum: Ideas
Topic: Embers of Rage Steam Mage/Technomancer
Replies: 8
Views: 4385

Embers of Rage Steam Mage/Technomancer

So, after unlocking everything in Embers of Rage and playing through the Psyshot class, I notice one thing glaringly missing from the expansion: a steam-tech mage hybrid. So, with that in mind, here are my humble ideas for a steam-punk technomancer class. I've tried to include the theme of damage mi...
by Planetus
Mon Aug 22, 2016 10:38 pm
Forum: Metaclass: Adventurers
Topic: How to build an adventurer around Corona?
Replies: 13
Views: 11300

Re: How to build an adventurer around Corona?

I'd say you probably want: Stealth - Automatic crits as long as you're stealthed, which later is pretty much all the time. Necrosis - As pointed out, lichform at 6 solves the negative energy crisis AND gives you an attack tree, though it does USE negative energy. You'll want to spend two cat points ...
by Planetus
Mon Aug 22, 2016 10:05 pm
Forum: Ideas
Topic: Random Archery Idea
Replies: 3
Views: 3612

Re: Random Archery Idea

One problem I note is that the Flare Quiver, Poison Quiver, and Silver Quiver basically do as sustains what one talent does as an active (adds X damage type). There's more than that, I know, and it's not a huge problem, but thinking up something more interesting for either the quiver or the active w...
by Planetus
Mon Aug 22, 2016 10:00 pm
Forum: Ideas
Topic: Rough Outline of a Race Idea: Sizeshifters
Replies: 8
Views: 5971

Re: Rough Outline of a Race Idea: Sizeshifters

I agree that it needs some kind of backstory, some lore behind it. I also think it's too wide spread for 4 talents. I'd suggest: T1 - Size Changing (or whatever) - Creates 2 Active talents (Shrink and Grow) which can be used to change your size +-1 from current. Don't know if they should take a turn...
by Planetus
Tue Aug 16, 2016 10:37 pm
Forum: Ideas
Topic: Celestial Summoner
Replies: 12
Views: 5635

Re: Celestial Summoner

nsrr: awesome, thanks. Shandral's shards, then. So, for talents, I was thinking something like: Sun?, Sunlight, Radiance, Glyphs, Light, and Chants all unlocked Shard Calling - Mag Shield Shard - Call a sword&shield summon, 100% immune to light, probably fire, maybe some light affinity, can use ...