Search found 83 matches
- Tue Jan 28, 2020 3:57 pm
- Forum: Bugs Archive
- Topic: 1.6.6 Poltergeists and paradox
- Replies: 2
- Views: 998
Re: 1.6.6 Poltergeists and paradox
The boss might be missing a paradox bar. Easiest fix would be giving it a paradox talent.
- Sun Jan 26, 2020 11:42 am
- Forum: Dumb Questions
- Topic: Critical question
- Replies: 6
- Views: 2227
Re: Critical question
Since they are weapon attacks, they use the crit chance on your weapon which is based on your phys crit.
In terms of Eye of the Tiger interaction I'm convinced they'll count as phys crit, so they won't reduce cd on any of your spells, just your attack techniques.
In terms of Eye of the Tiger interaction I'm convinced they'll count as phys crit, so they won't reduce cd on any of your spells, just your attack techniques.
- Sat Jan 25, 2020 11:25 pm
- Forum: Dumb Questions
- Topic: Critical question
- Replies: 6
- Views: 2227
Re: Critical question
You've got a bit of both on sun paladin, but most of the big hitters are phys crit.
Anyway there's really no reason to invest much in crit, with a few autocrit talents and no crit multiplier talents. You're better off pumping dex instead of cunning imo.
Anyway there's really no reason to invest much in crit, with a few autocrit talents and no crit multiplier talents. You're better off pumping dex instead of cunning imo.
- Sat Jan 25, 2020 9:58 pm
- Forum: Bugs
- Topic: Wildfire School Bug?
- Replies: 7
- Views: 10666
Re: Wildfire School Bug?
newAchievement{ name = "Pyromancer", desc = [[Unlocked Archmage class and did over one million fire damage (with any item/talent/class).]], show = "full", mode = "world", can_gain = function(self, who, dam) self.nb = (self.nb or 0) + dam return self.nb > 1000000 and pr...
- Wed Jan 22, 2020 11:58 am
- Forum: Bugs Archive
- Topic: Heroism
- Replies: 4
- Views: 1978
Re: Heroism
I can see your point, it takes a bit of work since the scaling seems to be linear, and then there's the point that you'll have to end the cycle to actually benefit from it, but you could eventually set a heroism infusion to last hundreds of turns for an incredible value. Fixing should only require a...
- Tue Jan 21, 2020 4:16 pm
- Forum: Dumb Questions
- Topic: Maybe a Dumb Question? Has to do with the Download
- Replies: 2
- Views: 1425
Re: Maybe a Dumb Question? Has to do with the Download
Should be your browser or your antivirus acting up. Try downloading again on a different browser and see if it helps.
- Sat Jan 18, 2020 9:32 am
- Forum: Bugs Archive
- Topic: Worldly Knowledge
- Replies: 2
- Views: 1184
Re: Worldly Knowledge
I'd probably add a fallback +2 Cat points option, simple enough.
- Thu Jan 16, 2020 4:45 pm
- Forum: Bugs Archive
- Topic: Halfling Rogue cannot rest any more
- Replies: 4
- Views: 1814
Re: Halfling Rogue cannot rest any more
The game does the following: 1 - Copies player.restCheck to oldrestCheck 2 - Replaces player.restCheck with a function to disarm the trap 3 - Copies oldrestCheck to player.restCheck Step 3 broke somehow, so now your player.restcheck has disarm trap code that shouldn't be there. From trap.lua functio...
- Thu Jan 16, 2020 4:19 pm
- Forum: Metaclass: Defilers
- Topic: Scattered Reaver thoughts in 1.6
- Replies: 1
- Views: 12350
Re: Scattered Reaver thoughts in 1.6
I agree with most stuff you wrote. Anyway, in my opinion: - The Sanguisuge class talent tree is outdated, and can probably be removed from the class without big issues; - Virulent Disease and Bone Spike work well on Defiler but not on Reaver; - Reaver could use one more locked class tree; - Reaver c...
- Mon Jan 13, 2020 11:30 pm
- Forum: General Discussion
- Topic: I'm tired of being one-shot
- Replies: 59
- Views: 85101
Re: I'm tired of being one-shot
The numbers on that Assault seem quite fair... but I agree GWF should be looked at to prevent those damage spikes, maybe change it to 100% chance and reduced weapon damage (TL), it would still be good for applying on-hit effects.
- Mon Jan 13, 2020 10:42 pm
- Forum: Dumb Questions
- Topic: Grand Corruptor never showed up...
- Replies: 2
- Views: 1264
Re: Grand Corruptor never showed up...
Something probably killed him, most likely an elemental randboss. It's possible although highly unlikely.
- Mon Jan 13, 2020 10:28 pm
- Forum: Bugs Archive
- Topic: [1.6.6] Game becomes unplayable when enemy acts
- Replies: 10
- Views: 3461
Re: [1.6.6] Game becomes unplayable when enemy acts
Some bug with Flamethrower, can't really tell what specifically. [ARCHERY ACQUIRE TARGETS WITH] strafer's dwarven-steel steamgun of tinkering (#STATBONUS#) pouch of dwarven-steel shots of crippling overgrown dwarven-steel steamgun nil [SHOOT] speed 1 => 1000 [SOUND] loading from /data/sound/talents/...
- Mon Jan 13, 2020 10:16 pm
- Forum: Bugs Archive
- Topic: Possessor Healing not going to Psi pool while assumed form
- Replies: 2
- Views: 2189
Re: Possessor Healing not going to Psi pool while assumed fo
Strangely some forms of healing work while others don't. Most direct heals don't work, but affinity seems to work. Rabbit hop works too. I haven't tested Vampiric gift although it might work. My advice for Solipsism on Possessor is to keep it a rank1 until lvl 40+, and even then only with a reliable...
- Mon Jan 13, 2020 10:11 pm
- Forum: Dumb Questions
- Topic: So... the master can heal now?
- Replies: 10
- Views: 6266
Re: So... the master can heal now?
He's probably casting consume soul whenever below 80%, that's a rough on a mob with unlimited souls. The life regen adn heal mod is probably on an item, but the hp returns would be meaningless.
- Mon Jan 13, 2020 12:46 pm
- Forum: Dumb Questions
- Topic: So... the master can heal now?
- Replies: 10
- Views: 6266
Re: So... the master can heal now?
Last time I fought him he didn't. Are you sure he didn't roll a totem of healing or something?