Search found 86 matches

by laru
Wed Feb 12, 2014 6:44 pm
Forum: Metaclass: Warriors
Topic: Best prodigies - Berserkers and other warrior classes?
Replies: 17
Views: 42118

Re: Best prodigies - Berserkers and other warrior classes?

it's adds 200% more value to the 6 generics AND CATEGORY PT you had to pump to get imbue item to t5. I haven't played around with Stone Alchemy for a long time, but I remember it being dependent on raw points invested, not talent level. Was that changed at some point? I think he means it's locked w...
by laru
Wed Feb 12, 2014 6:30 pm
Forum: Metaclass: Warriors
Topic: Best prodigies - Berserkers and other warrior classes?
Replies: 17
Views: 42118

Re: Best prodigies - Berserkers and other warrior classes?

Thomas wrote:it's adds 200% more value to the 6 generics AND CATEGORY PT you had to pump to get imbue item to t5.
I haven't played around with Stone Alchemy for a long time, but I remember it being dependent on raw points invested, not talent level. Was that changed at some point?
by laru
Sat Nov 02, 2013 9:52 am
Forum: Ideas
Topic: Tile/animation and shader for Aether Breach.
Replies: 15
Views: 6421

Re: Tile/animation and shader for Aether Breach.

Notice how we've been talking about much it utterly sucks when an OPPONENT casts Aether Breach somewhere, and you have no f'in clue where. It's a nice to have effect for your own Aether Breach, but it's incredibly useful for when some boss casts it and you want to know if you need to run away. Vali...
by laru
Fri Nov 01, 2013 11:20 pm
Forum: Ideas
Topic: Tile/animation and shader for Aether Breach.
Replies: 15
Views: 6421

Re: Tile/animation and shader for Aether Breach.

The visuals here look really cool! However, magic in this game is a powerful and damaging thing indeed. It's also meant to be potentially damaging to the caster, if you use it recklessly. And there is a skill designed to lessen, and eventually neglect, these effects on the caster if you invest in it...
by laru
Tue Jul 02, 2013 6:36 pm
Forum: Ideas
Topic: A way out for yeeks
Replies: 4
Views: 2318

Re: A way out for yeeks

fuzzynord wrote:I'm pretty sure you can teleport out of the level without fighting Subject Z. This makes it fine for coming back to.
However, you can't enter the dungeon before completing the yeek starting quest first..
by laru
Thu Apr 04, 2013 1:03 pm
Forum: Addons
Topic: Class: Glutton [alpha]
Replies: 162
Views: 421323

Re: Class: Glutton [alpha]

Frumple: if you right-click an icon of a skill you'll see an option 'unbind'. This will remove the skill shortcut from the skillbar, but you can still use/rebind the skill via the skill menu (default 'm')
by laru
Thu Feb 14, 2013 8:40 am
Forum: Metaclass: Mages
Topic: Archmage general guide anywhere?
Replies: 21
Views: 52777

Re: Archmage general guide anywhere?

SageAcrin: EPIC post! You really nailed the archmage. I have only one little trick to add for now: if you're running with Distruption Shield, screw up and it blows up on your face, cast time prison on yourself. This will remove your char from the board while all the enemies around take full damage f...
by laru
Tue Feb 12, 2013 6:53 am
Forum: General Discussion
Topic: Reset account
Replies: 14
Views: 4462

Re: Reset account

This is a very nice feature indeed for us impatient ones who downloaded the unlock profile file from the forums when we started playing, and now wish for a second chance to do everything ourselves. Thanks! A note for everybody trying this: if your currently loaded character is temporarily disconnect...
by laru
Sun Feb 10, 2013 9:58 am
Forum: Ideas
Topic: Merge weapon masteries
Replies: 3
Views: 1603

Re: Merge weapon masteries

I also wouldn't mind having the *Masteries updated, the current system seems a little bit counter-intuitive for me. My own suggestion derives from the way the game handles melee attack skills that use some kind of accuracy check. As I understand it, there are two kinds of skills in that matter: 1) s...
by laru
Thu Feb 07, 2013 9:11 pm
Forum: Metaclass: Afflicted
Topic: Gloom and Stalk -- should you just ALWAYS leave these on?
Replies: 12
Views: 23049

Re: Gloom and Stalk -- should you just ALWAYS leave these on

jpwrunyan wrote:If so, then what is the point in them being sustainable? It looks to me like they are defacto passive abilities.
Could someone please enlighten me...?
Sustains can be dispelled by some enemies. And there are things in the dark that even feed on them..
by laru
Wed Feb 06, 2013 7:19 am
Forum: Spoilers
Topic: How to kill the runed bone giant in the tower of telos ruin
Replies: 4
Views: 3039

Re: How to kill the runed bone giant in the tower of telos r

While I cannot directly advise you on this (don't know squat about the cursed), I'd suggest you include some information about your character (a link to the vault would be best, probably). Its really hard to give advice without knowing what skills and items you have.
by laru
Tue Feb 05, 2013 11:08 am
Forum: Addons
Topic: Barbarian Class 0.9.8
Replies: 57
Views: 23855

Re: Barbarian Class 0.9.8

Whoo, cool mutant barb! And +75 physpow + the ability to use You-shall-be-my-weapon without gear dependencies is nothing to sneeze at in my books.

Things still to do: Steamroller to work with charge! Now that the forementioned prodigy is fixed in SVN, these three skills will make an awesome combo.
by laru
Tue Feb 05, 2013 10:57 am
Forum: Metaclass: Mages
Topic: a question: lich/necromancer specific items?
Replies: 8
Views: 17091

Re: a question: lich/necromancer specific items?

PureQuestion wrote:I take offense at claims of the staff sucking!
Oops. I must have had a major memory fail when I wrote that; re-checked the staff and it is certainly one of the best necro staffs there is. Would you accept my sincerest apologies for that stupid comment?
by laru
Mon Feb 04, 2013 12:50 pm
Forum: Metaclass: Mages
Topic: a question: lich/necromancer specific items?
Replies: 8
Views: 17091

Re: a question: lich/necromancer specific items?

atan59 wrote:
sofocles wrote: any other items worth mentioning?
There's a staff of the Archlich.
And unlike the mentioned Ring of the Dead, this one actually does suck..

The Heart of Celia is also a guarantied necro artifact. I cannot comment on it's usefulness as I never actually bothered to get it.
by laru
Sat Feb 02, 2013 9:37 am
Forum: Ideas
Topic: Spell Runes
Replies: 40
Views: 8385

Re: Spell Runes

Bear in mind that any increase in the power of runes will cause players to suffer first, as armored skeleton warriors pack those in abundance. This! Basically, the suggestions in this thread are all about making the game harder. Which I'm not so sure is a good idea, there are already nightmare and ...