Search found 122 matches

by azrael
Sat Oct 02, 2021 5:06 pm
Forum: Bugs
Topic: [1.7.4] Spellcraft spell cooldown rounding error
Replies: 0
Views: 2304

[1.7.4] Spellcraft spell cooldown rounding error

This has been an issue for a few versions now, but since I don't see a previous bug report in the forum I thought I'd log one here. Spellcraft sometimes has a bug that causes an incorrect spell cooldown rounding issue-- the character sheet will list 'spell cooldown 70%', but the actual cooldown is 7...
by azrael
Fri Jun 04, 2021 10:15 pm
Forum: Metaclass: Adventurers
Topic: Saint of Shadows: An Insane Adventurer Lich Build
Replies: 0
Views: 8865

Saint of Shadows: An Insane Adventurer Lich Build

I know the formatting is trash. Unfortunately, I wrote this entire guide on Word, and copy-and-pasting it is having some less than optimal results. I decided to try out some darkness synergies, because… well, there are rather a lot of them. The result was decently impressive, even on Insane difficul...
by azrael
Sun May 23, 2021 8:18 pm
Forum: Bugs Archive
Topic: [1.7.3] Doomed Shadows no longer use Fade after taking the Adept Prodigy
Replies: 2
Views: 1612

Re: [1.7.3] Doomed Shadows no longer use Fade after taking the Adept Prodigy

Update: Discord user Astralinferno found the relevant code. Apparently, all shadows stop using fade after they hit 100% damage reduction from their master. This typically occurs at talent level 5+.
by azrael
Sun May 23, 2021 8:11 pm
Forum: Bugs Archive
Topic: [1.7.3] Doomed Shadows no longer use Fade after taking the Adept Prodigy
Replies: 2
Views: 1612

[1.7.3] Doomed Shadows no longer use Fade after taking the Adept Prodigy

A few months ago, I ran a shadow-using Adventurer who eventually became a lich (back when lich was not a prodigy). I found that at a certain point in the game, my shadows stopped using Fade. At the time I thought this was because of my transformation into a lich, though I wasn't sure why. Now I've s...
by azrael
Sun Nov 15, 2020 5:34 pm
Forum: Bugs Archive
Topic: [1.7.2] Celia's Heart does not drop
Replies: 5
Views: 8954

[1.7.2] Celia's Heart does not drop

Currently running an Adventurer with several necromancy trees (Animus, Nightfall) planning to unlock Lich at 25. Unfortunately, Celia's heart didn't drop, despite being able to see the Lich race evolution in the Prodigy screen. Is there any other way to complete the ritual? Link to the character: ht...
by azrael
Sun Nov 15, 2020 4:01 pm
Forum: Bugs Archive
Topic: [1.7.0] Radiance lite radius
Replies: 2
Views: 1191

Re: [1.7.0] Radiance lite radius

I'm also having a weird issue with this. My lite radius was 5, and my Radiance had a range of six, but I could only see five tiles away. Then my lite radius became 3, and I could still see 5 tiles away? Judgement and Searing Sight work out to 6, so I'm not sure what's going on there-- I don't have R...
by azrael
Tue Nov 03, 2020 12:23 am
Forum: Bugs Archive
Topic: [1.7] Agony particle effect remains after the effect ends
Replies: 4
Views: 1747

[1.7] Agony particle effect remains after the effect ends

This happened in 1.6 too, which caused me to quit a few promising runs. When the Agony effect is applied, it produces a ring of oscillating purple particles around the character; these particles sometimes remain after the effect ends in a rather annoying graphical glitch. This persists through saves...
by azrael
Fri Jun 26, 2020 1:44 am
Forum: Bugs Archive
Topic: [1.6.7] Temporal Warden save file size is large
Replies: 1
Views: 826

Re: [1.6.7] Temporal Warden save file size is large

I have a similar problem on many Adventurer builds that choose Chronomancy trees.
by azrael
Thu Jun 11, 2020 5:48 pm
Forum: Bugs Archive
Topic: Save File No Longer Loads
Replies: 0
Views: 813

Save File No Longer Loads

Looks like I've got a corrupted save? The game crashed and closed (without an error notification) in the Charred Scar. I tried reloading, and it said Saving: 172% at one point, then hung when I finished and tried to recall out. Now I can't load the save at all. This is the character: https://te4.org...
by azrael
Wed Jun 03, 2020 1:10 am
Forum: Bugs Archive
Topic: [1.6.7] Shadows don't use Fade when hit.
Replies: 1
Views: 1306

Re: [1.6.7] Shadows don't use Fade when hit.

I'm also not 100% certain of this, but I didn't notice the issue at all until after I killed myself to turn into a Lich, and it's very possible that the problem started there. I'm not sure how or why not-quite-dying would affect the Fade talent, but it is a potential starting point for investigation.
by azrael
Sun May 31, 2020 5:57 pm
Forum: Bugs Archive
Topic: [1.6.7] Shadows don't use Fade when hit.
Replies: 1
Views: 1306

[1.6.7] Shadows don't use Fade when hit.

I’m currently running a lich adventurer inspired by the way enemy liches fight in the game. However, my Shadows aren’t fading at all when hit, which is a pretty big issue since my build relies so heavily on them. Does anyone know why this glitch occurs and how to fix it? Here’s a link to the charact...
by azrael
Thu Dec 12, 2019 2:56 am
Forum: Bugs Archive
Topic: [1.6.4] Soothing Darkness inconsistency post Stealth
Replies: 2
Views: 1774

[1.6.4] Soothing Darkness inconsistency post Stealth

Just started up a new Adventurer to try out Stealth for the first time. Unfortunately, Soothing Darkness's "5 times the normal rate" regeneration boost upon exiting Stealth doesn't always trigger. Instead I occasionally get the regeneration buff at Soothing Darkness's normal rate after exi...
by azrael
Wed Nov 20, 2019 6:13 pm
Forum: Bugs Archive
Topic: Adventurers Cannot Use Bow Threading Talents (or Shoot)
Replies: 0
Views: 1267

Adventurers Cannot Use Bow Threading Talents (or Shoot)

Just started a new adventurer, intending to use a mix of chronomancy and mindslayer. Unfortunately, despite having the Bow Threading talents, I can't actually swap to my bow set but using the Shoot talent (or the Bow Threading talents). I just get the "you need ammunition" message, and if ...