Search found 4 matches
- Tue Jun 05, 2012 1:23 pm
- Forum: Development
- Topic: What is " =============gameh 923"?
- Replies: 1
- Views: 2248
What is " =============gameh 923"?
Hi everyone, I've recently learned to add --flush-stdout to my game shortcut, and managed to use it to locate an error on game start up. But After that, I hear my driver noises loudly, busy on writing tons of "=============gameh 923" into the log file. So I wonder if it's intended, or I di...
- Wed May 30, 2012 1:04 pm
- Forum: Development
- Topic: A question about energy and running
- Replies: 3
- Views: 2817
Re: A question about energy and running
The issue was that the game would still be paused and that the runStep function assumes that the first step will consume enough energy to unpause the game for you. So the solution was to manually unpause the game when the player started running. /ab8df4a98abc2e88b9efc205a5297342e06e0a92 Thank you v...
- Tue May 29, 2012 2:37 pm
- Forum: Development
- Topic: A question about energy and running
- Replies: 3
- Views: 2817
A question about energy and running
Hello everyone, I wanted to make something like in TRPGs, you move and attack in a single turn, and then enemies move & attack. So I modified GameEnergyBased.lua to make entities recover energy only every 10 game turns, each time recovering 1000 energy. And modified enoughEnergy() and useEnergy(...
- Sat May 19, 2012 3:51 pm
- Forum: Modules
- Topic: Two mistakes in t4modules: Inventory and Equipment Dialogs
- Replies: 0
- Views: 1770
Two mistakes in t4modules: Inventory and Equipment Dialogs
Hope I didn't make it wrong, and you can understand my poor English... 1st: after creating the objects class, you should modify your Game class's "loaded" method to make it load the object class, like this: Zone:setup{npc_class="mod.class.NPC", grid_class="mod.class.Grid&quo...