Search found 12 matches

by Sevriem
Sun Nov 01, 2020 11:17 am
Forum: Bugs Archive
Topic: Frigid Plunge isn't healing minions
Replies: 2
Views: 1199

Re: Frigid Plunge isn't healing minions

I'm also seeing this bug, both with Frigid Plunge as well as other skills as well, such as Retch (from a corpselight lantern). None of the Necro pets (including bone giants and wraiths) will heal from these skills, while myself and my lich shadows have no issues healing.
by Sevriem
Tue Mar 10, 2015 8:51 am
Forum: General Discussion
Topic: Betatest 1.3: beta9 is up!
Replies: 23
Views: 7800

Re: Betatest 1.3: beta9 is up!

[1.3 B9] With my Ogre Sun Paladin, I went with a Two-Handed + Shield build, which so far has worked about as well as I expected (awesome), but with some small things I'm confused by. When I look at my Shield attack skills, they show as taking 100% of a turn (expected). However, my Two-Handed attack ...
by Sevriem
Tue Jan 21, 2014 10:57 pm
Forum: Bugs Archive
Topic: [1.1.5] Entire Stack of Gems Equips to Alchemist's Golem
Replies: 5
Views: 1482

Re: [1.1.5] Entire Stack of Gems Equips to Alchemist's Golem

Thanks for the work around.

I found it was easier to just drop 1 gem at a time, and use the golem to pick up and equip them. No problems picking up huge stacks that way either.
by Sevriem
Sun Dec 15, 2013 1:21 am
Forum: Bugs Archive
Topic: [1.1.1] Stuck in 'nothing'
Replies: 0
Views: 511

[1.1.1] Stuck in 'nothing'

While transitioning from Reknor 3 to 4, my game got stuck in what appeared to be an endless loop while generating the next level. The progress bar bounced back and forth longer and faster than usual, but never stopped. After waiting for a while I closed the game (using End Process in task manager). ...
by Sevriem
Sat Dec 14, 2013 9:35 pm
Forum: Bugs Archive
Topic: [1.1.1] Steamtech UI goes 'invisible'
Replies: 2
Views: 1299

[1.1.1] Steamtech UI goes 'invisible'

While fighting an invisible enemy, parts of my Steam purchase UI went 'invisible' with the blue outline effect.

http://i.imgur.com/e0SEqVc.jpg

Once the enemy died my UI went back to normal.
by Sevriem
Tue Nov 19, 2013 10:27 am
Forum: Bugs Archive
Topic: [1.0.5] Alchemist with Blighted Summoning
Replies: 4
Views: 1468

Re: [1.0.5] Alchemist with Blighted Summoning

For my first Alchemist Prodigy I decided to give Blighted Summoning another go. When I went to spend my golem's points on his new skill tree, I saw him with 2/7 in Corrupted Strength already. After reassigning points to the other three skills, I tried equipping him with two 1H axes, to find I could...
by Sevriem
Tue Nov 19, 2013 10:15 am
Forum: Bugs Archive
Topic: [1.0.5] Alchemist with Blighted Summoning
Replies: 4
Views: 1468

[1.0.5] Alchemist with Blighted Summoning

For my first Alchemist Prodigy I decided to give Blighted Summoning another go. When I went to spend my golem's points on his new skill tree, I saw him with 2/7 in Corrupted Strength already. After reassigning points to the other three skills, I tried equipping him with two 1H axes, to find I couldn...
by Sevriem
Thu Dec 13, 2012 7:52 pm
Forum: Bugs Archive
Topic: [b43] Alchemist Infusions and Channel Staff
Replies: 9
Views: 1829

Re: [b43] Alchemist Infusions and Channel Staff

Hmm. I could've sworn it had the same % change modifier on bomb damage too. Thought it was a recent change. Guess not.

Channel Staff and Alchemist Infusions with fire staves still seem very broken though.
by Sevriem
Thu Dec 13, 2012 7:24 pm
Forum: Bugs Archive
Topic: [b43] Alchemist Infusions and Channel Staff
Replies: 9
Views: 1829

Re: [b43] Alchemist Infusions and Channel Staff

I guess I'm not explaining it well. Before, Infusions (Acid, Lightning, Ice) modified bomb damage and other fire damage, changing it by x% (less fire, added other damage). Now, it changes bomb damage completely (100% acid, lightning, or ice), and keeps the fire damage modifiers. This is NOT the prob...
by Sevriem
Thu Dec 13, 2012 6:56 pm
Forum: Bugs Archive
Topic: [b43] Alchemist Infusions and Channel Staff
Replies: 9
Views: 1829

Re: [b43] Alchemist Infusions and Channel Staff

But my staff is fire. It's a net loss on damage done. As per the tool tip, it should be taking that fire damage, reducing it by 15%, and adding 15% acid. As it is now, it's doing ONLY the 15% acid damage, with zero fire damage. The idea behind infusions was (at least from everything I've come to ass...
by Sevriem
Thu Dec 13, 2012 6:38 pm
Forum: Bugs Archive
Topic: [b43] Alchemist Infusions and Channel Staff
Replies: 9
Views: 1829

[b43] Alchemist Infusions and Channel Staff

Using Alchemist's Acid Infusion with Channel Staff drastically reduces damage, unless the staff is commanded to do acid damage itself. It seems to be doing only the x% damage it converts, without remaining original damage. Haven't had a chance to test the other infusions or higher levels yet.
by Sevriem
Fri May 11, 2012 10:26 am
Forum: Bugs Archive
Topic: [b38-b40] Targetting cursor bugs out
Replies: 3
Views: 877

[b38-b40] Targetting cursor bugs out

When targeting spells, the screen bugs out and starts scrolling rapidly and excessively if aimed in certain areas. This is often when aiming near the edge of the view distance from the character, but not always. When aiming at certain areas of the screen (which seems to vary) the map will suddenly s...