Search found 24 matches

by yabluchko
Mon Jan 04, 2016 1:24 pm
Forum: Bugs Archive
Topic: Cant start game after purchasing DLC in steam.
Replies: 2
Views: 1386

Re: Cant start game after purchasing DLC in steam.

Thank you. Deleting ashes-urhrok in addons folder helped.
by yabluchko
Mon Jan 04, 2016 12:10 pm
Forum: Bugs Archive
Topic: Cant start game after purchasing DLC in steam.
Replies: 2
Views: 1386

Cant start game after purchasing DLC in steam.

After pressing "New game" button game hangs with 100% full progressbar and this message in log. I tried deleting t-engine folder in user settings, but it didn't work. Loading entities file from file /data/general/stores/basic.lua === physical STONE_VINE === magical FIERY_TORMENT === magica...
by yabluchko
Tue Apr 22, 2014 7:30 pm
Forum: General Discussion
Topic: Overpowered random enemies
Replies: 104
Views: 47037

Re: Overpowered random enemies

The problem is not in some talent combos. One-shotting happens because monsters and player have same stats and same skills: If player can one-shot monster then monster can one-shot player. If player cannot one-shot monster - monster killing becomes too slow. I think best solution would be to increas...
by yabluchko
Mon Jan 20, 2014 8:44 pm
Forum: Ideas
Topic: Whole talent system rework
Replies: 24
Views: 6113

Re: Whole talent system rework

About generics and celestial/light on bulwark. there should be no generic/class talents. All talents should be same, and all "generic" talent trees should be available to any class. Relying on specific escort to get access to specific talent tree is not something I am fond of. I am sure i ...
by yabluchko
Mon Jan 20, 2014 8:16 pm
Forum: Ideas
Topic: Whole talent system rework
Replies: 24
Views: 6113

Re: Whole talent system rework

Two questions right at the start. What merit is there in this new system? I'd be interested to see how it plays out... Before Darkgod reworks the entire class system.[/quote] I want to have noticeable increase in character power with each invested talent point. Not just 5% damage on some skill. And...
by yabluchko
Mon Jan 20, 2014 4:10 pm
Forum: Ideas
Topic: Whole talent system rework
Replies: 24
Views: 6113

Whole talent system rework

wall of text approaching Current talent system recap: a lot of talent trees, that could be locked, 4 talents in each tree, 5 levels in each talent. Trees are divided into class and generic. I see some problems in current system. Class skills vs generic skills. Long ago there was some difference bet...
by yabluchko
Mon Jan 20, 2014 12:57 pm
Forum: Ideas
Topic: Mindslayer changes
Replies: 26
Views: 7004

Re: Mindslayer changes

you can dual wield mindstars and get mindstar mastery or you can pump strength, weapon mastery (due to Augmentation mindslayer can have more strength than berserker) and wield another two-hander in hands. or you can wield one-hander and shield for survivability. Also i think it would be good do have...
by yabluchko
Sun Jan 19, 2014 11:13 am
Forum: Ideas
Topic: Mindslayer changes
Replies: 26
Views: 7004

Re: Mindslayer changes

so i made an addon to implement some of this - http://te4.org/games/addons/tome/mindslayer_fix Greater telekinetic grasp moved to Psi-fighting , and acts like weapons mastery for tk weapons. Beyond flash uses 100% of cun and wil instead of 60% Frenzied psifighting acts like berserker's death dance, ...
by yabluchko
Sat Jan 18, 2014 1:37 pm
Forum: Ideas
Topic: Mindslayer changes
Replies: 26
Views: 7004

Mindslayer changes

Suggestion make telekinetically wielding anything but mindstar viable. Problem Mindslayers start with telekinetically wieled two handed sword, and their beyond the flesh ability descriptions ("use wil and cun instead of str and dex") implies it is made for strength based weapons. But almo...
by yabluchko
Fri Aug 30, 2013 5:07 pm
Forum: Ideas
Topic: Make cursed form tree class talents.
Replies: 5
Views: 1459

Make cursed form tree class talents.

Both cursed and doomed, have lack of class trees (especially doomed) and excess of generic trees.

Also, every other class status effect immunity talents are class, not generic.
by yabluchko
Sun Aug 04, 2013 2:59 pm
Forum: Ideas
Topic: effect resistance change
Replies: 3
Views: 1329

effect resistance change

make effect resistance change duration of applied effect, instead of affecting chance of applying it. so when stunning char with 50% stun resistance stun will always land, but last only half duration. this would make resistances below 100% much more reliable, without changing their overall effective...
by yabluchko
Fri Jul 26, 2013 9:52 pm
Forum: Ideas
Topic: Show rares/randbosses classes.
Replies: 5
Views: 1505

Show rares/randbosses classes.

Having some way to determine rares/randbosses classes without examining their talents (like showing in it tooltip) would be very convenient.
by yabluchko
Sun Jan 20, 2013 11:32 am
Forum: Dumb Questions
Topic: Dumb questions thread
Replies: 1110
Views: 443940

Re: Dumb questions thread

thanks for answers.

new question. what is slime damage? i often see it in antimagic items, does it have some special antimagic effects?
by yabluchko
Sat Jan 19, 2013 7:46 pm
Forum: Ideas
Topic: Weapon base damage
Replies: 3
Views: 2316

Weapon base damage

i have read wiki page about weapon damage calculations it states, that weapon damage is calculated by this formula. dam = 0.3 * (phys_power + totstat) * power * talented_mod where power = (sqrt( base_dmg / 10) - 1) * 0.5 + 1 As i can see, power part depends only on base weapon damage, but brings unn...
by yabluchko
Sat Jan 19, 2013 2:59 pm
Forum: Dumb Questions
Topic: Dumb questions thread
Replies: 1110
Views: 443940

Re: Dumb questions thread

How do saving throws work? Are they simply compared with power of attack, or it is more complex?

and another question. How do weapon base damage, it's stat scaling and physical power affect resulting damage?