Search found 21 matches

by MasterShizzle
Thu May 21, 2015 11:45 pm
Forum: Ideas
Topic: The most useless prodigy? Looking at you, Lucky Day
Replies: 25
Views: 14060

Re: The most useless prodigy? Looking at you, Lucky Day

I would love to have Lucky Day work like the luck perks from GURPS, way-back-when. Maybe an activated talent with 10 turns duration and 25-turn cooldown. When activated, any damage rolls made by the player get rolled twice, and the higher of the two is used. Any damage rolls made by enemies get roll...
by MasterShizzle
Fri May 15, 2015 8:45 pm
Forum: General Discussion
Topic: Cannot compile - lubuntu / Raspbian
Replies: 4
Views: 39557

Re: Cannot compile - lubuntu / Raspbian

AnonymousHero wrote: This is almost certainly because you did something like

Code: Select all

  $ cd src
  $ ./tome
That is indeed the something that I did. Thanks for your help, and for all the work you've done to maintain my favorite 'band variant. Now I just have to get it working with DGameLaunch, and we'll be set!
by MasterShizzle
Fri May 15, 2015 4:27 pm
Forum: General Discussion
Topic: Cannot compile - lubuntu / Raspbian
Replies: 4
Views: 39557

Re: Cannot compile - lubuntu / Raspbian

Now I feel silly. Just had to do two days' worth of digging through forum posts. The mistake: I was trying to compile from the tome2/src directory, instead of the root tome2 directory. I was also leaving all the options at default, which wasn't right for the intended build (I want the curses version...
by MasterShizzle
Tue May 12, 2015 6:14 pm
Forum: General Discussion
Topic: Cannot compile - lubuntu / Raspbian
Replies: 4
Views: 39557

Cannot compile - lubuntu / Raspbian

I've tried to compile on both of my test systems now, with no success. Both systems give the same error. I've read the README.txt and other stuff I could find, and I've installed the libraries I think I need (libjansson4, libjansson-dev, build-essential, etc) I cloned the source from https://gitlab....
by MasterShizzle
Sun Jul 01, 2012 1:40 am
Forum: General Discussion
Topic: ToME 2.3.10-ah questions
Replies: 6
Views: 7694

Re: ToME 2.3.10-ah questions

Again, something LIKE an Arcane Archer class. :) A class with a mix of ranged, magical, and stealth abilities. I'm not advocating taking the names straight from D&D. But the general idea is similar.
by MasterShizzle
Sun Jul 01, 2012 12:10 am
Forum: General Discussion
Topic: ToME 2.3.10-ah questions
Replies: 6
Views: 7694

Re: ToME 2.3.10-ah questions

Lord Estraven wrote:This should probably be Dealt With (TM) at some point in the future. Probably by giving Rangers much higher multipliers in the magic schools.
That'd do it, probably. Something like an Arcane Archer class, maybe.
by MasterShizzle
Sat Jun 30, 2012 11:36 pm
Forum: Gameplay
Topic: Uniques as symbiants?
Replies: 2
Views: 9965

Re: Uniques as symbiants?

If I remember rightly, the game turns are evaluated such that the summoned pet will always get a turn before you can act again to hypnotize it. I seem to recall some experimentation done to that effect. I'll have to do some wizard-mode tests, I guess, unless someone is familiar enough with the sourc...
by MasterShizzle
Sat Jun 30, 2012 1:53 am
Forum: Gameplay
Topic: The Last ToME 2 Character
Replies: 41
Views: 67032

Re: The Last ToME 2 Character

I for one would love to see them back. Beorn was always one of my favorites of yours, and once Werrix is up to taking on Angband I might do one in the same style. For right now I've just been DitLing the main events, but something more in-depth would be good if Werrix turns out to be a winner. Is th...
by MasterShizzle
Fri Jun 29, 2012 5:43 pm
Forum: Gameplay
Topic: Uniques as symbiants?
Replies: 2
Views: 9965

Uniques as symbiants?

I'm trying to update some outdated info in Lord Dimwit's ASG, and I came across this: Note: the very best symbiotes are uniques, but there's only one nonmoving unique that isn't a Z/Cth creature. If you turn on Z/Cth creatures, though, you get some pretty nice options. Yibb-Tstll, Chaugnar Faugn, Cy...
by MasterShizzle
Fri Jun 29, 2012 3:29 pm
Forum: General Discussion
Topic: ToME 2.3.10-ah questions
Replies: 6
Views: 7694

Re: ToME 2.3.10-ah questions

Yeah, the way that Rangers are handled in T2 just sucks. Any of the "hybrid" classes take a backseat to the "pure" ones, with maybe the exception of Loremasters and their ilk. You'd be better off playing a straight Bowmaster/Crossbowmaster than a Ranger. Just get quest rewards an...
by MasterShizzle
Thu Jun 28, 2012 1:51 am
Forum: Gameplay
Topic: The Last ToME 2 Character
Replies: 41
Views: 67032

Re: The Last ToME 2 Character

Okay, update: Werrix is close to being kick-ass here. I got lucky (again) and snagged Eol's corpse, thought I would try it out since it's better than my Cyclops body. I never knew it could be this awesome. A handsome array of ball spells, controlled teleport, and all kinds of nasty mid-level summons...
by MasterShizzle
Wed Jun 20, 2012 4:05 pm
Forum: General Discussion
Topic: Tome2: Unlua
Replies: 22
Views: 19912

Re: Tome2: Unlua

Short answer: The particular mix of Lua and C in ToME was a complete maintenance nightmare -- it was extremely hard to modify anything significant and the Lua interpreter in ToME was a modified fork of some ancient version of Lua -- I have no idea if those modifications were documented anywhere, bu...
by MasterShizzle
Wed Jun 20, 2012 3:04 pm
Forum: General Discussion
Topic: Tome2: Unlua
Replies: 22
Views: 19912

Re: Tome2: Unlua

What was the rationale behind removing lua? I sense a lot of hate for lua on this board, and I've always preferred working with a C++ engine and lua scripts rather than hard-coded everything. One of my favorite things about T2 versus other variants was the ability to script in things with lua withou...
by MasterShizzle
Sat Jun 16, 2012 12:18 am
Forum: Modules
Topic: Porting ToME2 to the T4 engine
Replies: 681
Views: 12382077

Re: Porting ToME2 to the T4 engine

I think the TE4 interface will work well in a t2 module. I don't think anyone should go so far as to duplicate every single quirk of the old engine, though. Just the content would be fine. Thaumaturgy and other things had a fubar'd interface to begin with, so I won't feel bad to see macros die in fa...
by MasterShizzle
Fri Jun 15, 2012 4:35 pm
Forum: Gameplay
Topic: The Last ToME 2 Character
Replies: 41
Views: 67032

Re: The Last ToME 2 Character

Oops, with it up on the old wiki all that time, I'd completely forgotten that I didn't have it up on my own page too. That has been corrected. We Apologize for the Inconvenience.(TM) Zizzo, you rule. Thanks! Just try a sorceror worshiping Eru. You are almost guaranteed to find it. Seriously, I have...