Search found 33 matches
- Wed Feb 06, 2013 4:05 am
- Forum: Bugs Archive
- Topic: [1.0] Doomed issues
- Replies: 5
- Views: 1926
Re: [1.0] Doomed issues
Thanks, phantomglider, that's helpful. Another way of thinking of that +1/35 power per turn is as a recharge period that long (which is pretty hefty), but I guess it's better than that, since it doesn't take a turn and gets partially reapplied. The Gesture of Power crit bonus seemed pretty small com...
- Tue Feb 05, 2013 10:35 pm
- Forum: Bugs Archive
- Topic: [1.0] Doomed issues
- Replies: 5
- Views: 1926
[1.0] Doomed issues
I've encountered a number of issues trying out the Doomed class on 1.0. The Gesture of Pain description doesn't seem to match the code: when dual-wielding (eg) a mace and a mindstar, Gesture of Pain is not allowed. The vision part of Dark Vision seems to have no effect: I still can't see through my ...
- Tue Feb 05, 2013 10:17 pm
- Forum: Ideas
- Topic: Show damage left on Retribution
- Replies: 4
- Views: 1237
Re: Show damage left on Retribution
Another one that needs feedback is the Doomed talent Deflection. It seems like the textual place it's supposed to show damage remaining is currently bugged, but again, a meter would be much more convenient.
- Tue Feb 05, 2013 5:24 pm
- Forum: Bugs Archive
- Topic: Gesture of Pain requirements
- Replies: 0
- Views: 855
Gesture of Pain requirements
Either the description or the code of Gesture of Pain is off: I can't use the Gesture when wielding a mace and a mindstar.
- Sat Feb 02, 2013 1:40 pm
- Forum: Ideas
- Topic: Show damage left on Retribution
- Replies: 4
- Views: 1237
Re: Show damage left on Retribution
A meter would be nice, but ideally it would also be in the description of the sustained talent so you can tell what the status of enemies is.
- Sat Feb 02, 2013 2:06 am
- Forum: Ideas
- Topic: Show damage left on Retribution
- Replies: 4
- Views: 1237
Show damage left on Retribution
On almost all shielding talents, there's an indication of how much damage remains. With the Sun Paladin talent Retribution, I can't see how to tell how much damage remains before the payback triggers.
- Thu Jan 31, 2013 7:52 pm
- Forum: Bugs Archive
- Topic: Escort on reentering a level
- Replies: 1
- Views: 697
Escort on reentering a level
I cleared out most of Dreadfell, then took a break before tackling the Master. When I was descending again to get back to the Master, I got an escort quest on one of the levels I had already cleared. Naturally, it was easy...
- Wed May 23, 2012 2:49 pm
- Forum: Bugs Archive
- Topic: [svn r5168] Sometimes characters start as Cornac Berserkers
- Replies: 3
- Views: 975
Re: [svn r5168] Sometimes characters start as Cornac Berserk
Ah, OK, thanks. (I've had cheat mode on since I have been debugging...)
- Wed May 23, 2012 7:49 am
- Forum: Bugs Archive
- Topic: [svn r5168] Sometimes characters start as Cornac Berserkers
- Replies: 3
- Views: 975
[svn r5168] Sometimes characters start as Cornac Berserkers
Sometimes, when starting a new game, I get a Cornac Beserker instead of whatever race/class I requested. This seems to happen when starting a game with the same name as an already-existing save (and pressing 'Yes' at the resulting confirmation dialog). When this happens, I also don't get the initial...
- Mon May 21, 2012 2:17 pm
- Forum: Bugs Archive
- Topic: [b40] Equilibrium bar
- Replies: 3
- Views: 1093
Re: [b40] Equilibrium bar
It's not clear to me whether this is a bug, but it can have in-game effects beyond just the bar appearing. For instance, if you gain a mana bar in a similar way, then enemies can use Manaclash on you.
- Mon May 21, 2012 1:57 pm
- Forum: Spoilers
- Topic: Quest levels?
- Replies: 1
- Views: 1389
- Thu May 17, 2012 12:41 pm
- Forum: Development
- Topic: Request for players: Sample builds for each class
- Replies: 30
- Views: 46716
Re: Request for players: Sample builds for each class
There are some bugs in the build order addon (at least, when used with the SVN version). There seems to be a serious space leak; I couldn't go past level 25 or so before my computer started swapping. And if you use the levelup option from the menu, you don't get stat points, which makes it not so ha...
- Thu May 17, 2012 11:12 am
- Forum: Development
- Topic: How to compile ToME4-git-rev5147?
- Replies: 1
- Views: 1092
Re: How to compile ToME4-git-rev5147?
I think the Linux instructions, at least, should be updated in two ways, newly as of r5147:
- You should now use the head of the SDL tree, rather than the old version.
- You now need to compile SDL_ttf as well.
- Thu May 17, 2012 11:09 am
- Forum: Addons
- Topic: Resources?
- Replies: 2
- Views: 1736
Re: Resources?
It's a little spread out (because each resource is used in multiple ways), but, eg, there's a lot of code in tome/class/Actor.lua. Try searching for 'positive'.
- Wed May 16, 2012 2:37 pm
- Forum: Bugs Archive
- Topic: escape special characters
- Replies: 4
- Views: 2649
Re: escape special characters
I think the problem is if you choose an artifact name with a # (eg) in it.