Search found 212 matches
- Mon Jun 10, 2019 6:29 am
- Forum: Ideas
- Topic: Marauder talents at birth
- Replies: 5
- Views: 5172
Re: Marauder talents at birth
Or you could just remove the distinction between light/heavy armor accessories. It doesn't take special lessons to wear a metal hat, or heavy boots. I think it's kind of pointless aside from flavor. It is not pointless if you play in a mode that gives no easy access to armor training like ID or Are...
- Mon May 20, 2019 6:15 am
- Forum: Ideas
- Topic: Remove stat prereqs replace with a mastery penalty
- Replies: 19
- Views: 14592
Re: Remove stat prereqs replace with a mastery penalty
An easier way to remove the stat-boost gear-swap tedium would be to ignore gear bonus for the purpose of prereqs. Just flat-out don't look at it. The "base" number is already displayed; make it more relevant. You are outright killing unusual builds by doing this. Lower the required stats ...
- Mon May 20, 2019 4:32 am
- Forum: Ideas
- Topic: Remove stat prereqs replace with a mastery penalty
- Replies: 19
- Views: 14592
Re: Remove stat prereqs replace with a mastery penalty
This proposal is like "Remove the nails scattered all over the floor, replace them with screws". No, this proposal is "remove something that does nothing in the main game mode except forcing player to do boring and pointless equipment switching and replace it with something that has ...
- Sun May 12, 2019 7:43 pm
- Forum: Ideas
- Topic: Remove stat prereqs replace with a mastery penalty
- Replies: 19
- Views: 14592
Re: Remove stat prereqs replace with a mastery penalty
Against stat reducing opponents, like corruptor, reaver, and cultist of entropy, this can really mess your talents, and possibly your campaign. Mastery reduction can cause duration reduction on talents. I don't really want this to happen to talents that need high uptime (silence, disarm, %talent fa...
- Sat May 11, 2019 1:39 pm
- Forum: Ideas
- Topic: Remove stat prereqs replace with a mastery penalty
- Replies: 19
- Views: 14592
Remove stat prereqs replace with a mastery penalty
Stat prerequisite is a weird thing. It is both trivial and annoying in the main campaign. If there are any reason why you don't want to invest in a stat than all you need to do is to hoard stat+ equipment to put on. I offer to remove prerequisites and replace those with a mastery penalty tied to the...
- Mon May 06, 2019 1:27 pm
- Forum: Ideas
- Topic: Rak'Shor's Cunning... make the racial category 2.0 mastery
- Replies: 10
- Views: 5016
Re: Rak'Shor's Cunning... make the racial category 2.0 maste
If you want to give improved racial tree mastery I would prefer to make it scale with cunning attribute instead of being flat 2.0. I think this prodigy could be far more interesting if it gave something before you die. Prodigy should do something cool and open new builds and not be - hey, take +1 li...
- Wed May 23, 2018 6:43 am
- Forum: General Discussion
- Topic: Most annoying enemies
- Replies: 12
- Views: 9274
Re: Most annoying enemies
Luminous horrors when I play a character focused on fire or light damage
- Tue May 22, 2018 9:44 pm
- Forum: Ideas
- Topic: Dialogue options that spend skill points
- Replies: 0
- Views: 1349
Dialogue options that spend skill points
One of the things I'd love to see - More ways to build character. Especially higher access to various generic trees\talents. One of the ways to do it is to add more trainers to towns and more quests that give rewards of that kind. BUT.... It is impossible to do that right now because players will ju...
- Thu May 17, 2018 7:28 am
- Forum: Ideas
- Topic: Proposal for a small buff to blighted summoning prodigy
- Replies: 0
- Views: 1269
Proposal for a small buff to blighted summoning prodigy
I suggest to add the following to the prodigy effect: Give player +some% blight damage for each summoned ally. My Intents here are 1) Make it more appealing to summoners. Blighted summoning gives many summons source of blight damage and it will make them hit slightly harder 2) Make blighted summonin...
- Wed Feb 01, 2017 3:55 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 639304
Re: Tales of Maj'Eyal 1.5 Beta!
I think new dirty fighting should allow the player to see his unarmed damage like brawlers\characters with flexible combat do
- Wed Aug 10, 2016 8:41 am
- Forum: General Discussion
- Topic: Has development of ToME stalled?
- Replies: 13
- Views: 6906
Re: Has development of ToME stalled?
I think the feeling of "stalled" development is related to the scale. New or reworked class looks like a large change when you have something like six of them and barely noticeable when you have a lot of them. Same goes for zones, talents, artefacts...
- Thu Jun 16, 2016 5:19 pm
- Forum: Ideas
- Topic: Reworking Shield Defense
- Replies: 13
- Views: 7515
Re: Reworking Shield Defense
Random small buff suggestion
Shield expertise should give +% blindness resistance (blocking blinding attacks with shield) and +% disarming resistance (disarming is rather nasty for bulwarks)
Shield expertise should give +% blindness resistance (blocking blinding attacks with shield) and +% disarming resistance (disarming is rather nasty for bulwarks)
- Thu Jun 16, 2016 5:07 pm
- Forum: Ideas
- Topic: Switching talents between shield offence and shield defense
- Replies: 14
- Views: 7856
Re: Switching talents between shield offence and shield defe
However the base effect of Riposte needs to be inherent to Block. Other classes can get away with not having the scaling part. Yep. It is a nice solution Nice way to compensate the proposed nerf to shield offence users and buff bulwark is making shields better for everyone, even classes that have n...
- Thu Jun 16, 2016 1:14 am
- Forum: Ideas
- Topic: Switching talents between shield offence and shield defense
- Replies: 14
- Views: 7856
Re: Switching talents between shield offence and shield defe
It's not my fault that you lack basic reading comprehension :) the thread is about shuffling talents around in an attempt to make bulwark better and that's what I disagree with, not about a statement that bulwarks suck. In fact... It is not what I meant. Not at all. It is absurd to assume that shuf...
- Sun Jun 12, 2016 9:51 am
- Forum: Ideas
- Topic: Switching talents between shield offence and shield defense
- Replies: 14
- Views: 7856
Switching talents between shield offence and shield defense
I think that bullwarks have no "the best shield users" feeling. Mostly because their only unique shield focused tree (shield defence) is not that good. I think it can be fixed by remixing shield offense and shield defence talents. Obviously they'll need renaming. Currently we have Shield o...