The main reason is that this will solve the most annoying problem that the major consumers of this prodigy have.
Since both summoner and necromancer have the problem of minions killing eachother( the ice tree, the and the skeleton mages and a whole bunch of advanced undeads).
Search found 284 matches
- Tue Mar 03, 2015 12:24 am
- Forum: Ideas
- Topic: Let Through the Crowd cease friend fires between minions
- Replies: 13
- Views: 3234
- Wed Feb 18, 2015 9:36 pm
- Forum: Ideas
- Topic: Let Ring of War Master support Skirmisher's talents
- Replies: 0
- Views: 896
Let Ring of War Master support Skirmisher's talents
the technique trees
- Wed Feb 18, 2015 9:35 pm
- Forum: Ideas
- Topic: Make Alchemist gems equitable from hot key bar
- Replies: 0
- Views: 793
Make Alchemist gems equitable from hot key bar
as title said
- Mon Dec 15, 2014 2:29 pm
- Forum: Ideas
- Topic: open up more races for infinite mode
- Replies: 1
- Views: 1527
open up more races for infinite mode
In infinite dungeon mode, you don't need to worry about the lores, just purely the fun!
Let's open up orcs, vampires, etc in dungeon mode
Let's open up orcs, vampires, etc in dungeon mode
- Mon Dec 15, 2014 1:37 pm
- Forum: Ideas
- Topic: Charactor vault should seperate official and mod contents
- Replies: 0
- Views: 765
Charactor vault should seperate official and mod contents
Make a option that only show the official races, classes, and difficulities
- Mon Dec 15, 2014 2:11 am
- Forum: General Discussion
- Topic: will version 1.3 released soon?
- Replies: 9
- Views: 3184
will version 1.3 released soon?
will the reworked temporal classes and wymric released before new year?
really looking forward to play them
really looking forward to play them
- Sun Jul 20, 2014 3:45 pm
- Forum: Bugs Archive
- Topic: alchemist knockback gem bomb have chance to hit twice
- Replies: 2
- Views: 1108
alchemist knockback gem bomb have chance to hit twice
because the basic idea of the implementation is iterate over the tiles, and do damage and knockback if there is a enemy.
The issue is that knockback have chance to knock the target to a tile that ian't iterate yet, and thus a target may suffer multiple hits from one bomb.
The issue is that knockback have chance to knock the target to a tile that ian't iterate yet, and thus a target may suffer multiple hits from one bomb.
- Sat Jul 19, 2014 3:59 am
- Forum: Development
- Topic: Introducing: Large Actor Recursive Shadowcasting FoV algo
- Replies: 6
- Views: 18955
Re: Introducing: Large Actor Recursive Shadowcasting FoV alg
Amazing algorithm!
I'm also curious about Savvy FoV and THE LAST FoV system you mentioned.
Are they done? What are the key features of them?
I'm also curious about Savvy FoV and THE LAST FoV system you mentioned.
Are they done? What are the key features of them?
- Thu Jun 12, 2014 12:49 am
- Forum: Bugs Archive
- Topic: ?1.22?SunCloak doesn't take -%spell cd effect
- Replies: 0
- Views: 588
?1.22?SunCloak doesn't take -%spell cd effect
It's maybe intend that it does not affect itself, but it also does not take the cd reduction from other source and I consider it is a bug
- Wed Jun 11, 2014 5:49 pm
- Forum: Bugs Archive
- Topic: [1.22] The kills counter doesn't count Uniques
- Replies: 1
- Views: 839
[1.22] The kills counter doesn't count Uniques
It only count elite, rare, boss, but not unique
- Wed Jun 11, 2014 6:26 am
- Forum: Ideas
- Topic: Make orc race unlockable for infinite dungeon mode and arena
- Replies: 0
- Views: 745
Make orc race unlockable for infinite dungeon mode and arena
It would be fun, and no need to worry about plot
- Wed Jun 11, 2014 6:25 am
- Forum: Ideas
- Topic: Please let displacement shield apply a debuff on the target
- Replies: 1
- Views: 866
Please let displacement shield apply a debuff on the target
Please let displacement shield apply a debuff on the target (better if with a visual effect). It doesn't matter the debuff is removeable or not. The goal is let players clearly know who is the target of the displacement shield, especially important when the monster cast it on the player (it's always...
- Tue Jun 10, 2014 6:26 am
- Forum: Bugs Archive
- Topic: ?1.21?Harricane Throw can throw yourself
- Replies: 1
- Views: 614
?1.21?Harricane Throw can throw yourself
Brawler's Harricane Throw is hilarious. You can actually grab and throw yourself!
- Sat Jun 07, 2014 4:22 pm
- Forum: Bugs Archive
- Topic: [1.21]Insane special starting area spawns rnd unique&boss
- Replies: 0
- Views: 622
[1.21]Insane special starting area spawns rnd unique&boss
Under insane or madness, although the special starting areas (such as the undead's cave) don't have rares, they do spawns random uniques and bosses.
- Thu Mar 13, 2014 10:00 am
- Forum: Ideas
- Topic: Make Berserker more stylish
- Replies: 3
- Views: 1225
Make Berserker more stylish
After Marauder get the Bloodthirst tree and SunPaladin get the new strong two hand tree Crusader,
Berserker lost all its uniqueness. And I think it need more special talents.
some very rough idea:
Titan's Grasp: somehow let Berserker can hold 2hand weapon with one hand.
any thought?
Berserker lost all its uniqueness. And I think it need more special talents.
some very rough idea:
Titan's Grasp: somehow let Berserker can hold 2hand weapon with one hand.
any thought?