Search found 284 matches

by jinsediaoying
Tue Mar 03, 2015 12:24 am
Forum: Ideas
Topic: Let Through the Crowd cease friend fires between minions
Replies: 13
Views: 3234

Let Through the Crowd cease friend fires between minions

The main reason is that this will solve the most annoying problem that the major consumers of this prodigy have.
Since both summoner and necromancer have the problem of minions killing eachother( the ice tree, the and the skeleton mages and a whole bunch of advanced undeads).
by jinsediaoying
Mon Dec 15, 2014 2:29 pm
Forum: Ideas
Topic: open up more races for infinite mode
Replies: 1
Views: 1527

open up more races for infinite mode

In infinite dungeon mode, you don't need to worry about the lores, just purely the fun!
Let's open up orcs, vampires, etc in dungeon mode
by jinsediaoying
Mon Dec 15, 2014 1:37 pm
Forum: Ideas
Topic: Charactor vault should seperate official and mod contents
Replies: 0
Views: 765

Charactor vault should seperate official and mod contents

Make a option that only show the official races, classes, and difficulities
by jinsediaoying
Mon Dec 15, 2014 2:11 am
Forum: General Discussion
Topic: will version 1.3 released soon?
Replies: 9
Views: 3184

will version 1.3 released soon?

will the reworked temporal classes and wymric released before new year?
really looking forward to play them
by jinsediaoying
Sun Jul 20, 2014 3:45 pm
Forum: Bugs Archive
Topic: alchemist knockback gem bomb have chance to hit twice
Replies: 2
Views: 1108

alchemist knockback gem bomb have chance to hit twice

because the basic idea of the implementation is iterate over the tiles, and do damage and knockback if there is a enemy.
The issue is that knockback have chance to knock the target to a tile that ian't iterate yet, and thus a target may suffer multiple hits from one bomb.
by jinsediaoying
Sat Jul 19, 2014 3:59 am
Forum: Development
Topic: Introducing: Large Actor Recursive Shadowcasting FoV algo
Replies: 6
Views: 18955

Re: Introducing: Large Actor Recursive Shadowcasting FoV alg

Amazing algorithm!
I'm also curious about Savvy FoV and THE LAST FoV system you mentioned.
Are they done? What are the key features of them?
by jinsediaoying
Thu Jun 12, 2014 12:49 am
Forum: Bugs Archive
Topic: ?1.22?SunCloak doesn't take -%spell cd effect
Replies: 0
Views: 588

?1.22?SunCloak doesn't take -%spell cd effect

It's maybe intend that it does not affect itself, but it also does not take the cd reduction from other source and I consider it is a bug
by jinsediaoying
Wed Jun 11, 2014 5:49 pm
Forum: Bugs Archive
Topic: [1.22] The kills counter doesn't count Uniques
Replies: 1
Views: 839

[1.22] The kills counter doesn't count Uniques

It only count elite, rare, boss, but not unique
by jinsediaoying
Wed Jun 11, 2014 6:26 am
Forum: Ideas
Topic: Make orc race unlockable for infinite dungeon mode and arena
Replies: 0
Views: 745

Make orc race unlockable for infinite dungeon mode and arena

It would be fun, and no need to worry about plot
by jinsediaoying
Wed Jun 11, 2014 6:25 am
Forum: Ideas
Topic: Please let displacement shield apply a debuff on the target
Replies: 1
Views: 866

Please let displacement shield apply a debuff on the target

Please let displacement shield apply a debuff on the target (better if with a visual effect). It doesn't matter the debuff is removeable or not. The goal is let players clearly know who is the target of the displacement shield, especially important when the monster cast it on the player (it's always...
by jinsediaoying
Tue Jun 10, 2014 6:26 am
Forum: Bugs Archive
Topic: ?1.21?Harricane Throw can throw yourself
Replies: 1
Views: 614

?1.21?Harricane Throw can throw yourself

Brawler's Harricane Throw is hilarious. You can actually grab and throw yourself!
by jinsediaoying
Sat Jun 07, 2014 4:22 pm
Forum: Bugs Archive
Topic: [1.21]Insane special starting area spawns rnd unique&boss
Replies: 0
Views: 622

[1.21]Insane special starting area spawns rnd unique&boss

Under insane or madness, although the special starting areas (such as the undead's cave) don't have rares, they do spawns random uniques and bosses.
by jinsediaoying
Thu Mar 13, 2014 10:00 am
Forum: Ideas
Topic: Make Berserker more stylish
Replies: 3
Views: 1225

Make Berserker more stylish

After Marauder get the Bloodthirst tree and SunPaladin get the new strong two hand tree Crusader,
Berserker lost all its uniqueness. And I think it need more special talents.

some very rough idea:
Titan's Grasp: somehow let Berserker can hold 2hand weapon with one hand.

any thought?