Search found 6 matches
- Wed Apr 11, 2012 10:59 pm
- Forum: Development
- Topic: Work in Progress: Bringing T-Engine 4 to iOS and Android
- Replies: 27
- Views: 39497
Work in Progress: Bringing T-Engine 4 to iOS and Android
Hello all! In what little spare time I have these days I'm investigating what it will take to bring TE4 to mobile platforms, specifically tablets (although a phone works in a pinch :) ). I'm making this post to condense my findings on the topic and share with anyone else who may be interested. iOS I...
- Wed Apr 11, 2012 7:46 pm
- Forum: Development
- Topic: Port to Android?
- Replies: 8
- Views: 6955
Re: Port to Android?
My thoughts exactly. The mouse interface would adapt nicely to the tablet-sized screen of an iOS or Android device with a tad bit of customization. I've got a port to iOS 5.1 of t-engine beta 38 coming along (slowly) and all of darkgod's observations about porting the engine are indeed true. There a...
- Fri Apr 06, 2012 10:36 pm
- Forum: Development
- Topic: *IMPORTANT*: Contributing to T4
- Replies: 68
- Views: 115219
Re: *IMPORTANT*: Contributing to T4
A new thread is a good idea, but I don't want to jump the gun. I spend a little bit of time on the IRC channel but thats a different crowd.
You've done terrible things to Physfs, Nic. Almost as terrible as what I'm doing.
:'(
You've done terrible things to Physfs, Nic. Almost as terrible as what I'm doing.
:'(
- Fri Apr 06, 2012 5:57 pm
- Forum: Development
- Topic: *IMPORTANT*: Contributing to T4
- Replies: 68
- Views: 115219
Re: *IMPORTANT*: Contributing to T4
Just a quick update on my iOS porting efforts... some progress but 'real life' work is keeping me busy :) LuaJIT wasn't working out on iOS, so I used the slowest, 'safest' implementation. The interpreted version should work as well... I'm down to the final unresolved linker errors when building the ...
- Wed Mar 28, 2012 3:48 pm
- Forum: Development
- Topic: *IMPORTANT*: Contributing to T4
- Replies: 68
- Views: 115219
Re: *IMPORTANT*: Contributing to T4
I ran into that when compiling SDL 1.3. ES2 doesn't work, but ES1 seems to be fine after a few minor tweaks. Building SDL_ttf & free type2 next... all with Clang 3.1 included with Xcode 4.3.1. Have you played around with SDL on iOS or Android at all? Something tells me I should have started with...
- Tue Mar 27, 2012 8:30 pm
- Forum: Development
- Topic: *IMPORTANT*: Contributing to T4
- Replies: 68
- Views: 115219
Re: *IMPORTANT*: Contributing to T4
Has anyone gauged the feasibility of building TE4 for ARM targets? Specifically iOS and Android. I've already rebuilt several relevant SDL libraries (SDL 1.3, SDL_image, SDL_mixer) for iOS and will be attempting to build the engine itself for iOS shortly. Apple has recently modified their TOS to all...