Nice, I'll have to give this a try! I haven't played Shadowblade very much, but when I did, I unlocked Stealth too (though I didn't make it very far). Looks like a fun build you have there.
Check out my Banshee discussion!
http://forums.te4.org/viewtopic.php?f=39&t=33560
Search found 49 matches
- Sun Apr 15, 2012 5:20 pm
- Forum: General Discussion
- Topic: Fun with ghost tactics
- Replies: 2
- Views: 1381
- Sun Apr 15, 2012 5:18 pm
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 8904
Re: Custom Classes
Choosing new talents with a resource that you do not have is more expensive. That's actually a really good idea. Applied to my suggestion (a) above (not random!), make skills that use a different resource require an additional category point to unlock. So, you give the player 10 category points at ...
- Fri Apr 13, 2012 7:32 am
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 8904
Re: Custom Classes
I think perhaps we have two completely different ideas going here: a. A special mode where players can make interesting character types without worrying too much about balance because you can't unlock or achieve, and b. A "random" mode where players "roll the dice" and see what t...
- Wed Apr 11, 2012 6:52 pm
- Forum: Development
- Topic: Port to Android?
- Replies: 8
- Views: 7092
Re: Port to Android?
If you check out Angband, Angband Variants (which has ToME 2.x) or Roguelike Classics on the Android Market, you'll find that the interface works quite nicely for roguelikes. I assigned my "Toggle Virtual Keyboard" function to my Search hardkey, which allows me to easily show/hide the keys...
- Wed Apr 11, 2012 6:47 pm
- Forum: General Discussion
- Topic: What hardware are you running ToME 4 on?
- Replies: 44
- Views: 17643
Re: What hardware are you running ToME 4 on?
I'm running ToME on a $3000 Alienware M18x laptop with dual Radeon 6990s. I have no problems ever.
Note that I own Skyrim and all kinds of other top-shelf games, and even with a system that can run everything at Ultra, I still prefer ToME
.
Note that I own Skyrim and all kinds of other top-shelf games, and even with a system that can run everything at Ultra, I still prefer ToME

- Wed Apr 11, 2012 6:45 pm
- Forum: General Discussion
- Topic: [b38] Disarm talent
- Replies: 11
- Views: 3923
Re: [b38] Disarm talent
It definitely should not work on enemies that don't have weapons. Disarming a Storm Drake doesn't make much sense as you can't knock his claws out of his paw and his teeth out of his mouth only to have them grow back a few turns later. "You cannot disarm creatures that are not using weapons&quo...
Re: An intro.
I agree that the ID system is a little strange. It just adds a little chore that we have to do before wearing/wielding yellows, but honestly it doesn't add anything to the game. Either add a bunch of things that need to be identified and limit the player's ability to identify them, or auto-identify ...
- Tue Apr 10, 2012 8:58 pm
- Forum: Bugs Archive
- Topic: Buff tooltips don't show upgraded numbers after leveling
- Replies: 2
- Views: 890
Re: Buff tooltips don't show upgraded numbers after leveling
Well, today I noticed it on Rend (Reaver talent), but I've noticed it other times as well with other buffs. Actually, I think every time I've manually recast ANY buff, and compared the numbers, they were different.
- Tue Apr 10, 2012 8:33 pm
- Forum: Bugs Archive
- Topic: Buff tooltips don't show upgraded numbers after leveling
- Replies: 2
- Views: 890
Buff tooltips don't show upgraded numbers after leveling
When I have a buff active that has a tooltip with numbers on it and I level up, the numbers don't change until I manually deactivate the buff, wait for the cooldown and recast it. I know that all buffs automatically re-cast themselves whenever you change anything at level up, so I'm presuming that t...
- Tue Apr 10, 2012 7:06 pm
- Forum: Bugs Archive
- Topic: Stuck in Fearscape (?)
- Replies: 6
- Views: 2162
Re: Stuck in Fearscape (?)
My 43 Nec is still in limbo. Anyone know how to get me unstuck?
- Tue Apr 10, 2012 12:47 am
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 8904
Re: Custom Classes
Just make all the categories reappear whenever the player has an unspent category point.
- Mon Apr 09, 2012 5:48 pm
- Forum: Ideas
- Topic: Inventory screen should sort by Category.
- Replies: 0
- Views: 643
Inventory screen should sort by Category.
Each time I open the inventory screen for transmog or whatever, I always sort it by category. It doesn't really make any sense to me to sort it by the alphabetical letter designation on the left (does anyone even pay attention to this column?). Amulets should all be together at the top, etc. This ma...
- Mon Apr 09, 2012 5:44 pm
- Forum: Ideas
- Topic: Sorting the skill screen
- Replies: 1
- Views: 753
Sorting the skill screen
Instead of the general and class skills being shuffled together, it seems like it would make sense to have the class skills all at the top, followed by all of the general skills, with finally your racial tree. This would make it easier to allocate your points each level, and would provide more consi...
- Mon Apr 09, 2012 5:42 pm
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 8904
Re: Custom Classes
No no no, 10 random trees is completely different than crafting your own personalized class. I wouldn't play 10 random trees. Do this: - Have all of the trees in the game (or all the trees that player has previously unlocked in normal play) on the first screen. - If they use a resource of any kind (...
- Sun Apr 08, 2012 10:15 pm
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 8904
Re: Custom Classes
Yikes having to win the game to gain access is pretty harsh. This would cut off access except for the most die-hard ToME players, making it more of an easter egg and less of a feature. A better idea would to make your adventurer class only have access to categories from classes that you have already...