Search found 12 matches
- Thu Mar 28, 2013 8:41 pm
- Forum: Ideas
- Topic: Discuss: Do the caldera dreams need to be buffed/nerfed?
- Replies: 23
- Views: 9431
Re: Discuss: Do the caldera dreams need to be buffed/nerfed?
Area 1 appears to be safe for dreaming even after you kill the boss. But the mouse dream sucks and is effing annoying. I hear the Solipsist class is pretty amazing, but who knows if I'll ever have the patience to go through the mouse dream. So, now that I've just beaten the mouse dream, I can say t...
- Mon Mar 18, 2013 10:07 pm
- Forum: Bugs Archive
- Topic: [1.0.1] [was RC4] Some Arena bugs
- Replies: 9
- Views: 2207
Re: [1.0.1] [was RC4] Some Arena bugs
Just FYI, this is still happening in 1.0.1, Shalore Archmage, doing fire mage stuff like killing multiple enemies with the fire beam. It last happened to me in the skeletal rat level early on. Killed a bunch of enemies, and the round ended with a skeletal rat still in the arena. I'll try to restart ...
- Tue Jan 22, 2013 12:03 am
- Forum: Ideas
- Topic: Slime Tunnels: pedestals show up on map
- Replies: 3
- Views: 1432
Slime Tunnels: pedestals show up on map
How about getting those pedestals to show up as a different color or dot on your map, and make the "interesting terrain" so that you automatically run to them when auto-exploring? I did that Pride second-to-last, and when I returned, it was...not a lot of fun to run around back-and-forth t...
- Mon Jan 21, 2013 11:54 pm
- Forum: Ideas
- Topic: Discuss: Do the caldera dreams need to be buffed/nerfed?
- Replies: 23
- Views: 9431
Re: Discuss: Do the caldera dreams need to be buffed/nerfed?
Area 1 appears to be safe for dreaming even after you kill the boss. But the mouse dream sucks and is effing annoying. I hear the Solipsist class is pretty amazing, but who knows if I'll ever have the patience to go through the mouse dream.
- Sat Jan 19, 2013 2:53 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 200110
Re: Typos
[RC4] In "How to Be a Necromancer", parts 3 and 4, "trene" method. The e doesn't get the umlaut (seen in parts 1 & 2) , and there's just a weird tab instead. Also, the 8th Mural Painting in the Sher'Tul Fortress. When seen in the lore library, the text is cut off by the pictu...
- Thu Jan 17, 2013 2:28 pm
- Forum: Bugs Archive
- Topic: [1.0] Characters stuck in endless lau errors (
- Replies: 6
- Views: 1664
Re: [1.0] Characters stuck in endless lau errors (
I got this exact error in RC4, at the Sher'Tul Fortress after being summoned about the farportal room being open. I ended up clearing the error by opening data/talents/techniques/archery.lua:356 and removing "display=self:archeryDefaultProjectileVisual(weapon,ammo)". I didn't really invest...
- Wed Jan 09, 2013 12:31 am
- Forum: Bugs Archive
- Topic: [1.0.1] [was RC4] Some Arena bugs
- Replies: 9
- Views: 2207
Re: [RC4] Some Arena bugs
Sorry for not responding earlier, lots of stuff has unexpectedly come up. Yes, I'm playing a fire Archmage. I seem to remember the issue coming up a lot right after I've blown stuff up with Fireflash, and the round ends, even though not all the enemies were completely finished off.
- Fri Jan 04, 2013 1:35 am
- Forum: Bugs Archive
- Topic: [1.0.1] [was RC4] Some Arena bugs
- Replies: 9
- Views: 2207
[1.0.1] [was RC4] Some Arena bugs
Not sure if these have been fixed in 1.0 yet, but: • "items lying around will disappear in 574 turns" instead of 74. Sometimes, I get the proper number of turns, but I still often get the wrong number, with an extra digit in the hundreds position. • Round still ending too soon, even though...
- Fri Dec 21, 2012 2:02 am
- Forum: Bugs Archive
- Topic: [RC1]Arena:get Grand Master achievement, rank stays ultimate
- Replies: 1
- Views: 792
[RC1]Arena:get Grand Master achievement, rank stays ultimate
In Arena mode, I get the Grand Master achievement, but my rank in the display box on the left remains at "ultimate".
- Sun Dec 16, 2012 10:36 pm
- Forum: Bugs Archive
- Topic: [b43] Arena mode - round ends before all enemies are dead
- Replies: 2
- Views: 933
Re: [b43] Arena mode - round ends before all enemies are dea
Yep, this happens to me. Not sure if it's related, but I notice it happening sometimes after I deal out a ton of AOE damage. For example, I'll cast Fireflash on a group of enemies. They won't all die, but I'll get the "Wave clear!" message anyway, which is sometimes convenient because I'll...
- Sat Mar 17, 2012 10:54 pm
- Forum: Bugs Archive
- Topic: [b38] Burning
- Replies: 2
- Views: 679
[b38] Burning
If I (an archmage) cast Flame on a monster, it should burn for 3 turns, right? But on the last turn, even though it says "Burning (1)" on the popup when I hover, it doesn't burn and just stops burning on the next turn..
- Tue Mar 13, 2012 7:15 pm
- Forum: General Discussion
- Topic: Newbness: Death is a constant companion
- Replies: 7
- Views: 2054
Re: Newbness: Death is a constant companion
My first character was a Human (Higher) Berserker, and I had a fairly easy time--I played that for a bunch of games before trying out other race/class combinations, so I'd recommend that as a starting class just to learn the basic gameplay and the game mechanics. Just hit things a lot, use Stunning ...