Search found 57 matches

by BasiC
Mon Apr 23, 2012 8:42 am
Forum: General Discussion
Topic: Question about the game
Replies: 26
Views: 6052

Re: Question about the game

in all other games a Stun immobilizes you and stops you from doing anything.
by BasiC
Wed Apr 11, 2012 4:29 pm
Forum: Ideas
Topic: Racial modifiers to talent trees
Replies: 23
Views: 5949

Re: Racial modifiers to talent trees

It just makes race a pointless option... Why do you need to be able to play all classes on all races optimally or close to optimally? It doesnt add diversity cause its the same. Maybe the races just need more features added to them to make them more diverse regardless of class.. But a dwarf archer i...
by BasiC
Wed Apr 11, 2012 1:33 pm
Forum: Ideas
Topic: Racial modifiers to talent trees
Replies: 23
Views: 5949

Re: Racial modifiers to talent trees

I agree with the OP..
Its boring to be able to do any combo.
And it also makes more sense for the game to work like the OP mentioned.
Makes the races actually matter aside from just being visually a bit different.
by BasiC
Mon Apr 09, 2012 1:46 pm
Forum: Ideas
Topic: tome ladder to rank player skill
Replies: 6
Views: 3580

Re: tome ladder to rank player skill

What would truly be cool is a multiplayer arena to battle in :)
by BasiC
Sat Apr 07, 2012 6:04 pm
Forum: General Discussion
Topic: More world randomization
Replies: 15
Views: 5876

Re: More world randomization

Yep ATM the only reason to replay is to explore the abilities of another class...thats not enough.
by BasiC
Thu Apr 05, 2012 4:02 am
Forum: General Discussion
Topic: More world randomization
Replies: 15
Views: 5876

Re: More world randomization

Yes the point about the fact that just scrambling the overworld would be bad is true.. I think in every Roguelike the overworld has always been the weakest link, even in commercial roguelikes on consoles The overworld was always the most boring part... I think though that it doesn't have to be so......
by BasiC
Thu Apr 05, 2012 3:57 am
Forum: Ideas
Topic: An intro.
Replies: 14
Views: 3762

Re: An intro.

Agree on removal of orb but not on only showing an item lore once...
I sometimes read the same lore many times because i forget it.
With the addition of more items this will be even more true.
by BasiC
Tue Apr 03, 2012 4:14 pm
Forum: General Discussion
Topic: More world randomization
Replies: 15
Views: 5876

Re: More world randomization

Maybe you are right. Perhaps the overworld needs a bit more thought than? Why is it really pointless to randomize it? Maybe because its much more boring than the instances.. Maybe it needs something interesting like areas that become randomly guarded by a party...or waring factions from new cities? ...
by BasiC
Tue Apr 03, 2012 8:48 am
Forum: General Discussion
Topic: More world randomization
Replies: 15
Views: 5876

More world randomization

Roguelikes are all about replayability. While none randomized rpgs get boring fast as you get to know the locations and plot after your first play through, roguelikes are usually built to allow for maximum replayability. This is done by adding tons of content and than randomly generating it a new ev...
by BasiC
Mon Apr 02, 2012 5:59 pm
Forum: General Discussion
Topic: Question about the game
Replies: 26
Views: 6052

Re: Question about the game

Its not silly because it indicates to the player something is different than the usual state of having skills on cooldowns in a clear and precise way which is exactly what is missing ATM.
by BasiC
Mon Apr 02, 2012 5:52 pm
Forum: General Discussion
Topic: Question about the game
Replies: 26
Views: 6052

Re: Question about the game

Stun should just be what the word means. Having an effect called "stun" that doesnt actually stun is silly. What player in his right mind would guess the effects of "stun" ToME uses...A stun stuns you.. I.e no movement and no skill use.If that is too powerful, reduce its availabi...
by BasiC
Mon Apr 02, 2012 5:23 pm
Forum: General Discussion
Topic: Question about the game
Replies: 26
Views: 6052

Re: Question about the game

Same
by BasiC
Mon Apr 02, 2012 3:22 pm
Forum: General Discussion
Topic: Question about the game
Replies: 26
Views: 6052

Re: Question about the game

The reason to differentiate between them is to notify the player his skills wont be up when he expects them to be and that perhaps he needs to do something cause his opponent has certain debilitating skills. Also, your statement makes no sense since you contradict yourself by first saying there is n...
by BasiC
Mon Apr 02, 2012 2:00 pm
Forum: Ideas
Topic: An intro.
Replies: 14
Views: 3762

An intro.

A newbie starts the game with absolutely no knowledge of the world he is entering. It is as if you are playing morrowind and youre a prisoner sent to exile to a place you know nothing about only its not true since all the characters in ToME are those who have lived in the world of ToME for a long ti...