Search found 118 matches
- Wed Mar 04, 2015 11:43 pm
- Forum: Metaclass: Defilers
- Topic: Doombringer Guide & Analysis
- Replies: 34
- Views: 107547
Re: Doombringer Guide & Analysis
Incredibly in-depth. Great job.
- Sat Dec 27, 2014 1:36 pm
- Forum: Character Reports
- Topic: YAVP: Shalore Doombringer (Nightmare Rougelike)
- Replies: 2
- Views: 2033
Re: YAVP: Shalore Doombringer (Nightmare Rougelike)
It's an effect from Destroyer.Reckless Strike also gives a giant buff to resistance penetration that's not mentioned in the description.
- Sun Dec 14, 2014 9:14 am
- Forum: Metaclass: Defilers
- Topic: Doombringer guide - melee build 1.24
- Replies: 24
- Views: 91693
Re: Doombringer guide - melee build 1.24
The highlights would be: -Incinerating blows has a cooldown on the stun. (This is the main thing.) -Share the pain is now very limited in how many times it can trigger. (Before it could potentially trigger on damage reflect, which resulted in a fractal chain of counters) -Can't remove 'other' with C...
- Wed Dec 03, 2014 4:58 pm
- Forum: Spoilers
- Topic: Morrigor, what powers can it gain?
- Replies: 8
- Views: 6214
Re: Morrigor, what powers can it gain?
That doesn't sound righ-
Oh.PureQuestion: it got buffed
PureQuestion: it casts them at 3 now
- Tue Dec 02, 2014 3:34 pm
- Forum: Spoilers
- Topic: Morrigor, what powers can it gain?
- Replies: 8
- Views: 6214
Re: Morrigor, what powers can it gain?
All the talents are used on talent level 1, regardless of how high the talent was on the enemy you swiped it from.
- Fri Nov 28, 2014 8:07 pm
- Forum: Bugs Archive
- Topic: Ashes of Urh'Rok 1.01 still not updated on steam
- Replies: 3
- Views: 1314
Re: Ashes of Urh'Rok 1.01 still not updated on steam
Had same problem, however doing it manually seems to work.
Go to addons>Te4.org DLCs>Ashes>download
It will load the updated version.
Go to addons>Te4.org DLCs>Ashes>download
It will load the updated version.
- Fri Oct 31, 2014 8:41 am
- Forum: Ideas
- Topic: [Class Idea] Battle-Hobo/Hermit/Insert fitting name.
- Replies: 2
- Views: 1936
[Class Idea] Battle-Hobo/Hermit/Insert fitting name.
http://i.imgur.com/ZMInefL.png Ever since, I have learned that I can only rely on myself. They exiled me, hunted me into the woods laughing, thought me dead. There was nowhere to return, even if I wanted to. I hungered the first few days, there was naught I could save, weapons, food, just the loinc...
- Wed Oct 08, 2014 4:05 pm
- Forum: Ideas
- Topic: Exotic mastery rework
- Replies: 11
- Views: 6213
Exotic mastery rework
PureQuestion: and there are like 10 whips that no one ever uses Micro_skills: Can I quote that? PureQuestion: why bother PureQuestion: everyone is aware Micro_skills: Can I quote THAT? Exotic weapons are, in general, never worth considering, except like, late-game tridents.(Source: Pure's infinite ...
- Fri Aug 08, 2014 9:53 pm
- Forum: Character Reports
- Topic: An appeal for text-based LP
- Replies: 1
- Views: 1533
An appeal for text-based LP
I've tried to get into tome4 LPs several times now, but they have mostly turned me off. Roguelikes are slow games and there is a lot of dead air and general lack of entertaining commentary. I find that they work much better in written form, with the use of screenshots. That requires more work on the...
- Mon Jun 09, 2014 4:15 pm
- Forum: Ideas
- Topic: Wet effect...
- Replies: 14
- Views: 4194
Re: Wet effect...
Yeah, wet just sounds like the pedestrian variety. Why not 'Drenched' or so instead?
- Mon Jun 09, 2014 8:12 am
- Forum: Ideas
- Topic: Wet effect...
- Replies: 14
- Views: 4194
Re: Wet effect...
Also, while on the topic.
Shouldn't swimming get you wet..?
Shouldn't swimming get you wet..?
- Fri May 30, 2014 9:40 pm
- Forum: Ideas
- Topic: Race/Class Idea: Elementals [Coders aquired?]
- Replies: 117
- Views: 58706
Re: Race/Class Idea: Elementals [Coders aquired?]
Current changes: -Composure planned to increase armor hardiness by level, to a higher total. -Unleashed grants you stacks of Brutish Stride for every penality you negate. -Earthen Gun works as actual archery, rather than a spell. -Some undocumented changes to water and wind elementals. -Earth Eleme...
- Tue May 27, 2014 10:57 pm
- Forum: Ideas
- Topic: Particle Overload
- Replies: 0
- Views: 837
Particle Overload
During my recent run I noticed one thing when getting to the end of the game: Grand Pyromancers are annoying as hell - whenever they use big, area covering wildfire talents the game temporarely turns into a session of 'Where's Waldo', and worse yet if there are even more particles floating around, w...
- Fri May 23, 2014 8:42 pm
- Forum: Ideas
- Topic: Race/Class Idea: Elementals [Coders aquired?]
- Replies: 117
- Views: 58706
Re: Race/Class Idea: Elementals [Coders aquired?]
Former would be rad, but I don't take it for grantedNarindor wrote:Um, I have a question, will this (amazing) thing be implemented in the vanilla version, or will it be an addon?

- Fri May 23, 2014 6:01 am
- Forum: Ideas
- Topic: Race/Class Idea: Elementals [Coders aquired?]
- Replies: 117
- Views: 58706
Re: Race/Class Idea: Elementals [Coders aquired?]
Resource bars: Essence is of an off-green color, thematically it's tied to your life regeneration and healing modifier. I know Gray has already implemented a specific tone for it. Jagged body is darker gray color and is a separate bar. Heat - Whichever would be more fun? Bar of fire, or bubbling lav...