Search found 41 matches
- Thu Jan 22, 2015 4:18 pm
- Forum: Addons
- Topic: Forge Knight
- Replies: 57
- Views: 29275
Re: Forge Knight
Anyone else having problems with weapons of projection? Before forging they work just fine, but after being forged I'm only able to project a single attack before they stop working- their energy never replenishes above 0. I also get a message saying "-insert weapon name here- cannot be used any...
- Tue Dec 09, 2014 2:47 am
- Forum: Addons
- Topic: New Gems (fork) - 2019-02-24: Auto-Explore
- Replies: 92
- Views: 85476
Re: New Gems (fork) - 2014-11-08: Tweaks
I like the golem well enough. It's basically a Cornac+ with a slight emphasis on spellcasting due to the increased mana regen and elemental damage you get from gems. Slightly generic, but allows you to focus more on your core class features. I wouldn't mind changes to make it more unique, but its fi...
- Mon Dec 08, 2014 11:24 pm
- Forum: Addons
- Topic: Forge Knight
- Replies: 57
- Views: 29275
Re: Forge Knight
That really wouldn't do much. Item tier doesn't have much of an effect at all once an item's been created. The parts it'd be easy to "fake" adding a tier are already covered - the talents already add to the damage and accuracy and such. Although, the idea of taking a low-tier item and bri...
- Mon Dec 08, 2014 11:20 pm
- Forum: Addons
- Topic: New Gems (fork) - 2019-02-24: Auto-Explore
- Replies: 92
- Views: 85476
Re: New Gems (fork) - 2014-11-08: Tweaks
You know, it'd save a lot of tedium if Sentient Crystals could autoexplore. :) Just have their crawl talent automatically activate when starting autoexplore, and auto-disable it when you run into an enemy or stop exploring. I tried doing that with the improved auto-use addon, but just got a screen-f...
- Mon Dec 08, 2014 11:13 pm
- Forum: Addons
- Topic: Forge Knight
- Replies: 57
- Views: 29275
Re: Forge Knight
So is there any possibility that, perhaps with maxed skills and an extra cat point put in, you could upgrade item tiers? Dwarven Steel to Stralite, Stralite to Voratun, Voratun to Stralatun/Vorlite? (Don't ask how it makes sense. You have a non-magical pocket forge.) It'd be a cool way to really re...
- Sun Dec 07, 2014 2:18 am
- Forum: Addons
- Topic: Forge Knight
- Replies: 57
- Views: 29275
Re: Forge Knight
Had some weird issues with permanently gaining random talents in the 'Reduced Abuse' version of the addon- I even made sure by taking all of my gear off to make sure I didn't have any temporary skills. Not sure if it was a weird interaction between this addon and the multitudes of other addons I reg...
- Wed Jul 16, 2014 9:53 pm
- Forum: Addons
- Topic: The Randventurer Class [1.2.3]
- Replies: 33
- Views: 16522
Re: The Randventurer Class [1.2.3]
Looks like the perfect class to pair with the Chaotic Race. 

- Sun Jul 13, 2014 10:40 pm
- Forum: Addons
- Topic: Chaotic Race (Human Subrace)
- Replies: 23
- Views: 10023
Re: Chaotic Race (Human Subrace)
As a challenge, could we also have an option "enemies only"? Or for added fun, an option that lets both you and your allies gain random talents? (currently if you switch to your golem right before gaining a level for instance, he gains a talent while you don't get anything, and vice versa...
- Fri Jul 11, 2014 10:20 pm
- Forum: Addons
- Topic: New Gems (fork) - 2019-02-24: Auto-Explore
- Replies: 92
- Views: 85476
Re: New Gems (fork) - 2014-06-05: New Graphics, Prismatic Go
Bit of a game-breaking exploit I noticed. When you play as a prismatic golem and use its racial imbue gem skill, any mana regen the gems give you isn't removed when you slot in a new gem. By switching between two different gems that give mana regen over and over again, you can stack up unlimited amo...
- Wed Jul 10, 2013 8:43 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421283
Re: Class: Glutton [alpha]
Glad to hear it! This is a very promising class.
- Thu Apr 18, 2013 11:24 pm
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280177
Re: Infinite 500: Gameplay Beyond Level 50
This mod breaks summoners a little. The usual Cunning-based summon limit seems to have been removed, letting a lvl 1 summoner with 13 cunning summon all of their pets at once when they should only be able to send 1 out at a time.
- Sun Apr 14, 2013 5:43 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421283
Re: Class: Glutton [alpha]
I found an annoying bug that I can't figure out. It says I've digested 6/6 talents but if you look here... You see that I've only digested 4 talents. (Vitality due to escort). Looking at it, I see: Knockback Mark Prey (you can get this by putting points into it, but you can also get it from some ea...
- Sat Apr 13, 2013 11:24 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421283
Re: Class: Glutton [alpha]
I found an annoying bug that I can't figure out. It says I've digested 6/6 talents but if you look here... You see that I've only digested 4 talents. (Vitality due to escort). Looking at it, I see: Knockback Mark Prey (you can get this by putting points into it, but you can also get it from some ea...
- Fri Apr 12, 2013 1:27 am
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421283
Re: Class: Glutton [alpha]
Well, yeah, but bear in mind that, by the time the HP deficit starts to bite, they would potentially have access to every defensive skill in the game. Blurred Mortality would make up most of the deficit by itself. Not every defensive skill- even with a max of 100 CON, the new talent restrictions wi...
- Thu Apr 11, 2013 3:55 pm
- Forum: Addons
- Topic: Class: Glutton [alpha]
- Replies: 162
- Views: 421283
Re: Class: Glutton [alpha]
I like a lot of the changes, but the cap currently seems too restrictive, particularly since it applies to generic and class points equally. Maybe split them into two separate caps? (also, I really miss being able to nom stat points off of rares/bosses, it added a very unique twist to the class) Ear...