Search found 4 matches
- Sat Feb 12, 2022 3:57 am
- Forum: Bugs
- Topic: Savefile loading WARNING
- Replies: 0
- Views: 2253
Savefile loading WARNING
Tome 1.7.4 return d [string "d={}..."]:113: unexpected symbol near '=' [SAVEFILE ERROR] loading object engine.ui.ListColumns-0x31059f38 resulting in: /engine/class.lua:484: bad argument #1 to 'setfenv' (number expected, got nil) stack traceback: [C]: in function 'setfenv' /engine/class.lua...
- Fri Feb 24, 2012 11:53 am
- Forum: Bugs Archive
- Topic: deflect projectiles don't affect
- Replies: 1
- Views: 980
deflect projectiles don't affect
When you shot the target with the talent deflect projectiles directly, the talent will be activated. But if you shot the grid behind the target with the talent deflect projectiles, the talent won't be activated.
- Sat Feb 18, 2012 3:34 pm
- Forum: Bugs Archive
- Topic: the duration of talent Ruined Earth
- Replies: 1
- Views: 640
the duration of talent Ruined Earth
Code: Select all
game.level.map:addEffect(self,
self.x, self.y, range,
DamageType.WEAKNESS, { incDamage=incDamage, dur=3 },
range,
5, nil,
engine.Entity.new{alpha=80, display='', color_br=30, color_bg=30, color_bb=80})
- Sat Feb 18, 2012 3:27 pm
- Forum: Bugs Archive
- Topic: weakness power
- Replies: 1
- Views: 777
weakness power
newDamageType{ name = "weakness", type = "WEAKNESS", projector = function(src, x, y, type, dam, tmp) local target = game.level.map(x, y, Map.ACTOR) if target then local reapplied = target:hasEffect(target.EFF_WEAKENED) target:setEffect(target.EFF_WEAKENED, dam.dur, { power=incDa...