Search found 4 matches

by liatsineam
Sat Feb 12, 2022 3:57 am
Forum: Bugs
Topic: Savefile loading WARNING
Replies: 0
Views: 2253

Savefile loading WARNING

Tome 1.7.4 return d [string "d={}..."]:113: unexpected symbol near '=' [SAVEFILE ERROR] loading object engine.ui.ListColumns-0x31059f38 resulting in: /engine/class.lua:484: bad argument #1 to 'setfenv' (number expected, got nil) stack traceback: [C]: in function 'setfenv' /engine/class.lua...
by liatsineam
Fri Feb 24, 2012 11:53 am
Forum: Bugs Archive
Topic: deflect projectiles don't affect
Replies: 1
Views: 980

deflect projectiles don't affect

When you shot the target with the talent deflect projectiles directly, the talent will be activated. But if you shot the grid behind the target with the talent deflect projectiles, the talent won't be activated.
by liatsineam
Sat Feb 18, 2012 3:34 pm
Forum: Bugs Archive
Topic: the duration of talent Ruined Earth
Replies: 1
Views: 640

the duration of talent Ruined Earth

Code: Select all

		game.level.map:addEffect(self,
			self.x, self.y, range,
			DamageType.WEAKNESS, { incDamage=incDamage, dur=3 },
			range,
			5, nil,
			engine.Entity.new{alpha=80, display='', color_br=30, color_bg=30, color_bb=80})
the first range should be duration
by liatsineam
Sat Feb 18, 2012 3:27 pm
Forum: Bugs Archive
Topic: weakness power
Replies: 1
Views: 777

weakness power

newDamageType{ name = "weakness", type = "WEAKNESS", projector = function(src, x, y, type, dam, tmp) local target = game.level.map(x, y, Map.ACTOR) if target then local reapplied = target:hasEffect(target.EFF_WEAKENED) target:setEffect(target.EFF_WEAKENED, dam.dur, { power=incDa...