Search found 543 matches
- Sun Mar 26, 2017 2:40 am
- Forum: Addons
- Topic: [1.4.0] Stoic class revamp
- Replies: 60
- Views: 51999
Re: [1.4.0] Stoic class revamp
Stoic has some tendrils pretty deep into the code (in particular, Whirlwind Deflection requires modifying projectile movement and overriding the tactical AI so it doesn't trigger on dummy projections.) This can cause unexpected compatibility errors if a function suddenly requires more parameters, an...
- Sun Feb 05, 2017 3:52 pm
- Forum: General Discussion
- Topic: Tales of Maj'Eyal 1.5 Beta!
- Replies: 442
- Views: 635967
Re: Tales of Maj'Eyal 1.5 Beta!
Noticed Marked for Death deals physical damage but calls damDesc(self, DamageType.DARKNESS, dam) in the talent description.
- Thu Jan 12, 2017 1:29 am
- Forum: Bugs Archive
- Topic: My inventory icons aren't visible
- Replies: 1
- Views: 1497
Re: My inventory icons aren't visible
I think it's some kind of video card or driver issue. I got it after one of the big version updates due to an extremely out of date video card, and icons didn't reappear until I got a new system with a 1060.
- Sun Aug 21, 2016 3:26 pm
- Forum: Dumb Questions
- Topic: What skill did Worm That Walks use?
- Replies: 9
- Views: 3272
Re: What skill did Worm That Walks use?
If you were pulled in through a wall of summons, it sounds more like something with Battle Call.
- Fri Jul 15, 2016 2:26 am
- Forum: Addons
- Topic: [v1.3.0+] Longer Character Names
- Replies: 5
- Views: 5553
Re: [v1.3.0+] Longer Character Names
yes yes thank you
- Sat Jun 18, 2016 2:16 am
- Forum: Development
- Topic: Various hook requests
- Replies: 2
- Views: 3069
Re: Various hook requests
For having the tactical AI check custom resources, you can make SPECIAL a function tactical = { SPECIAL = function(self, t, target) --tactical consideration for focus recovery local wantfocus = 0 local stoic_focus = 100 * self:getStoic_focus() / self:getMaxStoic_focus() if stoic_focus < 6.25 then wa...
- Sun Jun 12, 2016 5:57 pm
- Forum: Addons
- Topic: [1.4.0] Stoic class revamp
- Replies: 60
- Views: 51999
Re: [1.4.0] Stoic class revamp
Changes: -Fixed Flexible Combat firing weapon swings with Draw Stance/Swallowtail Blade active -Draw Stance/Swallowtail Blade now properly deactivate when disarmed -Burning Soul's damage no longer scales with weapon power -Revamped Accelerating Gale --Cooldown reduced to 24 --No longer increases spe...
- Sat Jun 11, 2016 2:07 am
- Forum: Addons
- Topic: [1.4.0] Stoic class revamp
- Replies: 60
- Views: 51999
Re: [1.4.0] Stoic class revamp
Yeah, I'm probably just going to lop the weapon scaling off Burning Soul entirely, it's instant so it's not competing against other attack talents. I thought I already disabled crits on it, though. And thanks for the Flexible Combat report, I'll look at fixing that and revamping Accelerating Gale th...
- Tue Jun 07, 2016 12:11 am
- Forum: Addons
- Topic: [1.4.0] Stoic class revamp
- Replies: 60
- Views: 51999
Re: [1.4.0] Stoic class revamp
Sorry, that was a bug that would have been caught if I had spent more than ten seconds testing the previous release. Just posted a fix.
Changes:
-Fixed a bug with Concentrate
Changes:
-Fixed a bug with Concentrate
- Sat Jun 04, 2016 1:29 am
- Forum: Ideas
- Topic: Cursed Item Brainstorming
- Replies: 33
- Views: 21376
Re: Cursed Aura Thoughts
It wasn't an Optimal Build but I had a goodass time in the prides as an undead Doomed with Curse of Death a while back. Having it work on more than humanoids would help, I think.Delmuir wrote:I think the bigger issue with the Cursed Aura tree is that it isn't very good on Doomed.

- Sat Jun 04, 2016 1:15 am
- Forum: General Discussion
- Topic: I'm back!
- Replies: 6
- Views: 4827
Re: I'm back!
This should be the next push event, darkgod.HousePet wrote:*selects Confetti Infusion and throws alchemist bombs around*
- Fri May 27, 2016 12:03 am
- Forum: Addons
- Topic: [1.4.0] Stoic class revamp
- Replies: 60
- Views: 51999
Re: [1.4.0] Stoic class revamp
Thanks for the heads up. I have zero clue how that superloaded function could fire without its copy of the original being defined so I'm just going to add a sanity check and cross my fingers. Changes: -Fixed attached tinkers being erased/duplicated when switching artifact sword stances -Fixed a cras...
- Thu May 19, 2016 11:49 am
- Forum: Ideas
- Topic: Official Rogue Rework - Testers Required!
- Replies: 88
- Views: 38569
Re: Official Rogue Rework - Testers Required!
Although on a semi-related note, Mystical Cunning is a lot better now. It now applies automatically rather than taking up a space for a vile poison. It also shreds poison resistance, so poisons become viable lategame even against areas filled with undead and the like. Though I did lower the damage ...
- Wed Apr 27, 2016 11:34 pm
- Forum: Development
- Topic: Sustains with a targeter question
- Replies: 2
- Views: 3693
Re: Sustains with a targeter question
Couldn't you just use
in the activate function to prevent it from being turned on without a target?
Code: Select all
local tg = self:getTalentTarget(t)
local x, y, target = self:getTarget(tg)
if not x or not y or not target then return nil end
- Wed Apr 20, 2016 11:47 am
- Forum: Ideas
- Topic: Suggestion:Maelstron and Ravage should apply a tick on cast
- Replies: 3
- Views: 3737
Re: Suggestion:Maelstron and Ravage should apply a tick on c
It isn't about making the spells instant-cast. They're proposing that the spells hit as soon as they're cast instead of having to wait for a game tick for the map/temporary effects to update.