Search found 543 matches

by stinkstink
Sun Mar 26, 2017 2:40 am
Forum: Addons
Topic: [1.4.0] Stoic class revamp
Replies: 60
Views: 51999

Re: [1.4.0] Stoic class revamp

Stoic has some tendrils pretty deep into the code (in particular, Whirlwind Deflection requires modifying projectile movement and overriding the tactical AI so it doesn't trigger on dummy projections.) This can cause unexpected compatibility errors if a function suddenly requires more parameters, an...
by stinkstink
Sun Feb 05, 2017 3:52 pm
Forum: General Discussion
Topic: Tales of Maj'Eyal 1.5 Beta!
Replies: 442
Views: 635967

Re: Tales of Maj'Eyal 1.5 Beta!

Noticed Marked for Death deals physical damage but calls damDesc(self, DamageType.DARKNESS, dam) in the talent description.
by stinkstink
Thu Jan 12, 2017 1:29 am
Forum: Bugs Archive
Topic: My inventory icons aren't visible
Replies: 1
Views: 1497

Re: My inventory icons aren't visible

I think it's some kind of video card or driver issue. I got it after one of the big version updates due to an extremely out of date video card, and icons didn't reappear until I got a new system with a 1060.
by stinkstink
Sun Aug 21, 2016 3:26 pm
Forum: Dumb Questions
Topic: What skill did Worm That Walks use?
Replies: 9
Views: 3272

Re: What skill did Worm That Walks use?

If you were pulled in through a wall of summons, it sounds more like something with Battle Call.
by stinkstink
Fri Jul 15, 2016 2:26 am
Forum: Addons
Topic: [v1.3.0+] Longer Character Names
Replies: 5
Views: 5553

Re: [v1.3.0+] Longer Character Names

yes yes thank you
by stinkstink
Sat Jun 18, 2016 2:16 am
Forum: Development
Topic: Various hook requests
Replies: 2
Views: 3069

Re: Various hook requests

For having the tactical AI check custom resources, you can make SPECIAL a function tactical = { SPECIAL = function(self, t, target) --tactical consideration for focus recovery local wantfocus = 0 local stoic_focus = 100 * self:getStoic_focus() / self:getMaxStoic_focus() if stoic_focus < 6.25 then wa...
by stinkstink
Sun Jun 12, 2016 5:57 pm
Forum: Addons
Topic: [1.4.0] Stoic class revamp
Replies: 60
Views: 51999

Re: [1.4.0] Stoic class revamp

Changes: -Fixed Flexible Combat firing weapon swings with Draw Stance/Swallowtail Blade active -Draw Stance/Swallowtail Blade now properly deactivate when disarmed -Burning Soul's damage no longer scales with weapon power -Revamped Accelerating Gale --Cooldown reduced to 24 --No longer increases spe...
by stinkstink
Sat Jun 11, 2016 2:07 am
Forum: Addons
Topic: [1.4.0] Stoic class revamp
Replies: 60
Views: 51999

Re: [1.4.0] Stoic class revamp

Yeah, I'm probably just going to lop the weapon scaling off Burning Soul entirely, it's instant so it's not competing against other attack talents. I thought I already disabled crits on it, though. And thanks for the Flexible Combat report, I'll look at fixing that and revamping Accelerating Gale th...
by stinkstink
Tue Jun 07, 2016 12:11 am
Forum: Addons
Topic: [1.4.0] Stoic class revamp
Replies: 60
Views: 51999

Re: [1.4.0] Stoic class revamp

Sorry, that was a bug that would have been caught if I had spent more than ten seconds testing the previous release. Just posted a fix.

Changes:
-Fixed a bug with Concentrate
by stinkstink
Sat Jun 04, 2016 1:29 am
Forum: Ideas
Topic: Cursed Item Brainstorming
Replies: 33
Views: 21376

Re: Cursed Aura Thoughts

Delmuir wrote:I think the bigger issue with the Cursed Aura tree is that it isn't very good on Doomed.
It wasn't an Optimal Build but I had a goodass time in the prides as an undead Doomed with Curse of Death a while back. Having it work on more than humanoids would help, I think.
Image
by stinkstink
Sat Jun 04, 2016 1:15 am
Forum: General Discussion
Topic: I'm back!
Replies: 6
Views: 4827

Re: I'm back!

HousePet wrote:*selects Confetti Infusion and throws alchemist bombs around*
This should be the next push event, darkgod.
by stinkstink
Fri May 27, 2016 12:03 am
Forum: Addons
Topic: [1.4.0] Stoic class revamp
Replies: 60
Views: 51999

Re: [1.4.0] Stoic class revamp

Thanks for the heads up. I have zero clue how that superloaded function could fire without its copy of the original being defined so I'm just going to add a sanity check and cross my fingers. Changes: -Fixed attached tinkers being erased/duplicated when switching artifact sword stances -Fixed a cras...
by stinkstink
Thu May 19, 2016 11:49 am
Forum: Ideas
Topic: Official Rogue Rework - Testers Required!
Replies: 88
Views: 38569

Re: Official Rogue Rework - Testers Required!

Although on a semi-related note, Mystical Cunning is a lot better now. It now applies automatically rather than taking up a space for a vile poison. It also shreds poison resistance, so poisons become viable lategame even against areas filled with undead and the like. Though I did lower the damage ...
by stinkstink
Wed Apr 27, 2016 11:34 pm
Forum: Development
Topic: Sustains with a targeter question
Replies: 2
Views: 3693

Re: Sustains with a targeter question

Couldn't you just use

Code: Select all

local tg = self:getTalentTarget(t)
local x, y, target = self:getTarget(tg)
if not x or not y or not target then return nil end
in the activate function to prevent it from being turned on without a target?
by stinkstink
Wed Apr 20, 2016 11:47 am
Forum: Ideas
Topic: Suggestion:Maelstron and Ravage should apply a tick on cast
Replies: 3
Views: 3737

Re: Suggestion:Maelstron and Ravage should apply a tick on c

It isn't about making the spells instant-cast. They're proposing that the spells hit as soon as they're cast instead of having to wait for a game tick for the map/temporary effects to update.