I just finished the game. High peak was uneventful, last fight was more interesting.
the AOE of the bombs let me ignore the monsters of the portals, I died once due to being stunned and flameshocked and thus not able to recover.
Search found 17 matches
- Sun Feb 26, 2012 9:39 pm
- Forum: Character Reports
- Topic: Shaloren Alchemist (b37)
- Replies: 5
- Views: 2711
- Sat Feb 25, 2012 4:24 pm
- Forum: Character Reports
- Topic: Are You Out Of Your Mind?! (Insane Difficulty)
- Replies: 3
- Views: 2940
Re: Are You Out Of Your Mind?! (Insane Difficulty)
Exactly. Bombs are ideal for shooting around corners.
- Sat Feb 25, 2012 1:47 pm
- Forum: Bugs Archive
- Topic: Seeing the position of invisible enemies via range preview
- Replies: 2
- Views: 1327
Seeing the position of invisible enemies via range preview
When using a ranged spell, the range preview overlay takes invisible enemies into account, making it possible to infer their position.
All the same, the autoexploring stops when next to an invisible enemy with enemy in sight even though you should not yet have been able to detect it.
Beta 37
All the same, the autoexploring stops when next to an invisible enemy with enemy in sight even though you should not yet have been able to detect it.
Beta 37
- Sat Feb 25, 2012 1:44 pm
- Forum: Character Reports
- Topic: Are You Out Of Your Mind?! (Insane Difficulty)
- Replies: 3
- Views: 2940
Re: Are You Out Of Your Mind?! (Insane Difficulty)
Difficulty is of no importance in that fight for an alchemist because you can stay completely out of range of the dragons most of the time while being able to hit them with your bombs.
- Sat Feb 25, 2012 12:56 pm
- Forum: Spoilers
- Topic: Orc prides for the first time.
- Replies: 9
- Views: 3893
Re: Orc prides for the first time.
1 alchemist bomb 

- Thu Feb 23, 2012 5:59 pm
- Forum: Bugs Archive
- Topic: Annoying resolution change dialog
- Replies: 5
- Views: 1513
Re: Annoying resolution change dialog
My System:
Win7 Ultimate x64
4GB RAM
Radeon HD5770, driver version 8.821.0.0 (WHQL)
1. Screen 1920x1440@32bit
2. Screen 1680x1050
Win7 Ultimate x64
4GB RAM
Radeon HD5770, driver version 8.821.0.0 (WHQL)
1. Screen 1920x1440@32bit
2. Screen 1680x1050
- Wed Feb 22, 2012 7:37 am
- Forum: Bugs Archive
- Topic: Annoying resolution change dialog
- Replies: 5
- Views: 1513
Re: Annoying resolution change dialog
I have the same at 1920x1200 fullcreeen.
- Wed Feb 22, 2012 7:36 am
- Forum: Bugs Archive
- Topic: Volcano projectiles originate from player
- Replies: 4
- Views: 1420
Re: Volcano projectiles originate from player
Can you describe the situation in more detail so that we can test it more easily? Are you far away from the Volcano and can see the projectiles leaving you instead of the Volcano for example? Exactly that. I stand somewhere, shooting my alchemist bomb. All enemies are clustered in one direction fro...
- Sun Feb 19, 2012 12:16 pm
- Forum: Character Reports
- Topic: Shaloren Alchemist (b37)
- Replies: 5
- Views: 2711
Re: Shaloren Alchemist (b37)
I have come a little farther, vor pride and armory cleaned and afaik all the side quests in the east, too. I can easily handle near everything. Fire immunes are a slightly annoying, the creatures from the death room died after 3-4 bombs of mine (700 fire damage w/o crit + 400 from burning, 36% resis...
- Sun Feb 19, 2012 12:06 pm
- Forum: Bugs Archive
- Topic: auto explore does not stop when golem is hit / fights
- Replies: 0
- Views: 566
auto explore does not stop when golem is hit / fights
As an alchemist, sometimes while autoexploring my golem starts fighting something I can't see. I think it would be better if autoexploring stopped then since it may lead to losing you golem, or at least being separated from it.
- Sun Feb 19, 2012 11:32 am
- Forum: Spoilers
- Topic: Tip needed. The armoury.
- Replies: 5
- Views: 1994
Re: Tip needed. The armoury.
They are evil and overpowered (even their name says it). And OP they reallly are, I got 5 levels from this fight (alchemists are even more OP as it seems
)

- Sun Feb 19, 2012 11:25 am
- Forum: Bugs Archive
- Topic: Volcano projectiles originate from player
- Replies: 4
- Views: 1420
Volcano projectiles originate from player
I have an amulet with a chance to spawn Volcanos on hit. The projectiles of these volcanos seem to spawn at the position of my char instead of the volcano, which is weird.
- Mon Feb 06, 2012 6:22 pm
- Forum: Character Reports
- Topic: Shaloren Alchemist (b37)
- Replies: 5
- Views: 2711
Re: Shaloren Archmage (b37)
Oops, I was quite tired when I made that post.
I was not clear about the Blood of life, the description is a bit ambigouous.
I was not clear about the Blood of life, the description is a bit ambigouous.
- Mon Feb 06, 2012 6:13 pm
- Forum: Bugs Archive
- Topic: Disappearing monsters
- Replies: 2
- Views: 880
Re: Disappearing monsters
Well, either it should be visible or not, disappering when I hover above it I would consider a bug in a turn-based game.
- Mon Feb 06, 2012 12:58 am
- Forum: Bugs Archive
- Topic: Disappearing monsters
- Replies: 2
- Views: 880
Disappearing monsters
I had it a number of times during my current playthrough that I saw a monster, but when I moved my mouse on top of it to see the info, the info window flashed an then the monster and it's info went invisible, as if it entered stealth. I think I killed all of these afterwards with my alchemist bombs ...