Search found 4 matches
- Sun Feb 26, 2012 8:24 pm
- Forum: Development
- Topic: Adding Replayability Especially Early Game
- Replies: 67
- Views: 20699
Re: Adding Replayability Especially Early Game
One thing that could be done is to add more dungeons and then make the game draw from a pool of them on character generation rather than using the same ones each time. I think the prime candidates for shuffling like this would be the T2 dungeons and the prides. Some problems with the idea: T2 Dungeo...
- Thu Feb 02, 2012 1:15 am
- Forum: Ideas
- Topic: Special Paradox Mage event for Daikara 4
- Replies: 12
- Views: 5464
Re: Special Paradox Mage event for Daikara 4
I think removing the time elementals from the second and third parts of the rift is still a good idea. Having to build specifically to deal with them doesn't sound great and getting through the first phase of the rift without fighting is an option. I think that would work well. Maybe replace them w...
- Wed Feb 01, 2012 4:00 am
- Forum: Ideas
- Topic: Special Paradox Mage event for Daikara 4
- Replies: 12
- Views: 5464
Re: Special Paradox Mage event for Daikara 4
I don't think the Epoch fight is that hard if you come prepared. The problem is that preparing for the rift as a Paradox Mage basically just means building your character in one specific way. When I got there on my guy with 0 points in gravity I was pretty much unable to seperate the cursed boss fro...
- Wed Feb 01, 2012 12:17 am
- Forum: Ideas
- Topic: Special Paradox Mage event for Daikara 4
- Replies: 12
- Views: 5464
Special Paradox Mage event for Daikara 4
I'm posting this not because I have some amazing idea for an event, but because the normal Temporal Rift is such a death trap for Paradox Mages due to most of the enemies having 100% temporal resist. I suppose it's probably beatable if you invest heavily in the gravity tree or are just really damn g...