Search found 8 matches
- Sun Feb 05, 2017 12:36 pm
 - Forum: Addons
 - Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
 - Replies: 43
 - Views: 41802
 
Re: [v1.0.0-1.0.5] Auto-Transmo Gems
 It's not a bad idea for an addon, but personally I like to save my gems until I unlock the fortress for a quick energy boost. Unless I'm desperate for money earlier, that is. Would it be possible to add a setting for exactly this? So it checks whether you already linked the chest with the fortress ...
					- Wed May 20, 2015 10:25 am
 - Forum: Bugs Archive
 - Topic: Permanently off-line vault
 - Replies: 37
 - Views: 14682
 
Re: Permanently off-line vault
Got the same problem. The weird thing is, i put three items in the online vault from my TW and switch to my Ogre Demologist. (Mighty Girdle, Snow Giant Wraps and Colaryem) It is offline since the switch and I can't access anymore :(. Maybe it has something to do with TW switching str requirements on...
					- Sat Jun 07, 2014 9:48 am
 - Forum: Metaclass: Rogues
 - Topic: how to unlock skirmisher?
 - Replies: 28
 - Views: 46278
 
Re: how to unlock skirmisher?
An easy and cheap way to do this is with a temporal warden.
					stinkstink wrote:Block, Dimensional Step away, swap to your bow and fire. You can pull it off as soon as you have three points in Dimensional Step and a shield.
- Tue Jun 11, 2013 3:26 pm
 - Forum: Bugs Archive
 - Topic: [1.0.4] Blood of Life + Skeleton
 - Replies: 15
 - Views: 5084
 
Re: [1.0.4] Blood of Life + Skeleton
The halfling foot is also harmfull for halflings, it gives them -5 Luck instead of +5 Luck if I remember correctly. So you mean it also has to be changed?SageAcrin wrote:An artifact that is absolutely worthless for two races is a marginal problem.
I think the items are good and also logic the way they are now.
- Wed Apr 10, 2013 1:33 pm
 - Forum: Addons
 - Topic: [v1.0.1] Old RPG Tileset & Darkwood UI
 - Replies: 328
 - Views: 355209
 
Re: [1.0] Old RPG Tileset & Darkwood UI
I agree with Crim, with the thing that I'm also a cheap bastard and I don't think I will pay for a "DLC" of a free game. But at the very least you could put a donation button in the post. BTW: It is awsome that you made a tileset for Cataclysm DDA. I just saw the game on jefmajors YouTube ...
					- Tue Apr 09, 2013 4:53 pm
 - Forum: Bugs Archive
 - Topic: [1.0.1] Psiblades wil/cun Modifier
 - Replies: 20
 - Views: 7029
 
Re: [1.0.1] Psiblades wil/cun Modifier
He means it is fixed when the next patch comes out
					- Tue Apr 09, 2013 2:14 pm
 - Forum: Bugs Archive
 - Topic: [1.01] Cursed additional generic point
 - Replies: 0
 - Views: 737
 
[1.01] Cursed additional generic point
I just started a new cursed on a cornac . I saw the guide to cursed in the Spoiler Forum and it sayed I might want to skip the "Cursed/Cursed form" talent category. I couldn't take out the point in it which was there from the already spent points. I deactivated the option to auto assign Ta...
					- Sat Apr 06, 2013 9:30 am
 - Forum: Bugs Archive
 - Topic: [1.0.1] Worm mass stays at 0 hp and doesn't die
 - Replies: 5
 - Views: 2378
 
[1.0.1] Worm mass stays at 0 hp and doesn't die
I got to the Ruins of Kor'Pul with my Thaloren Archer. I found there many Monsters in a room and killed them all with my pircering arrow (I'm a bit overleveled for the area), but one worm mass didn't want to die. Every time I hit it it says I killed it. It also regenerates hp again but it doesn't at...