Search found 9 matches

by BFrost
Thu May 30, 2013 1:48 pm
Forum: Ideas
Topic: Fungus tree - overpowered?
Replies: 59
Views: 18984

Re: Fungus tree - overpowered?

The arcane option is shield runes, which take up infusion slots and are probably worse in other aspects. Arcane option is shielding in general, not just shielding runes. Have you played a Skeleton Archmage with heavy focus on Aegis? It can chain-use those runes and recharge percentage of multiple s...
by BFrost
Thu May 30, 2013 11:46 am
Forum: Ideas
Topic: Fungus tree - overpowered?
Replies: 59
Views: 18984

Re: Fungus tree - overpowered?

I agree that the problematic talent is not Wild Growth - it's Ancestral Life. But what I really wanted to hear is this: is having 100+ regen every turn OP or not? The arcane option is shield runes, which take up infusion slots and are probably worse in other aspects. So do we really need to buff arc...
by BFrost
Thu May 30, 2013 9:46 am
Forum: Ideas
Topic: Nerf summoner drake + grand arrival combo?
Replies: 15
Views: 3261

Nerf summoner drake + grand arrival combo?

Drake + drakelings from grand arrival make the already powerful class almost trivial to play. Drake's bellowing roar attack is devastating and with little drakelings that get in the way the chance of mobs getting to you is almost zero. You can easily clear the Room of Death as soon as you reach it. ...
by BFrost
Thu May 30, 2013 9:39 am
Forum: Ideas
Topic: Fungus tree - overpowered?
Replies: 59
Views: 18984

Fungus tree - overpowered?

Do you remember the times when almost no one picked antimagic because it wasn't really useful? Well, now I pick it on all of my non-arcane characters (unless there is absolutely no chance that they will be in melee). The reason is - Fungus tree, that at mid-to-late game gives you continious 100+ hp ...
by BFrost
Fri Apr 05, 2013 10:23 am
Forum: Metaclass: Wilders
Topic: Wyrmic Guide
Replies: 16
Views: 40750

Re: Wyrmic Guide

Right now I'm playing as a purely ranged wyrmic, so I skipped weapon techniques altogether. I'm mainly pumping WIL, with CON and STR secondary and some CUN for crits. My class talents are right now (level 40-ish): Sand drake aspect: 1/1/1/5. Sand breath is awesome Fire drake aspect: 5/0/0/0. For mos...
by BFrost
Sun Aug 26, 2012 6:23 am
Forum: Bugs Archive
Topic: [b42] - Storm fury's lightning attack works on world map
Replies: 0
Views: 707

[b42] - Storm fury's lightning attack works on world map

It even seems to daze the orc patrols. Handy :)
by BFrost
Tue Aug 21, 2012 11:27 am
Forum: Spoilers
Topic: World Map
Replies: 11
Views: 27139

Re: World Map

What about Far East? Are there any maps?
by BFrost
Wed Jan 25, 2012 7:16 am
Forum: Development
Topic: Some thoughts on how to improve the game.
Replies: 1
Views: 1166

Some thoughts on how to improve the game.

So I'm close to finishing the game for the first time and I thought I'd share a few thoughts I have. Great game, by the way - I really love the graphics and tactical choices :) But! :) After my character made it to the far east I understood the complaints on the game length at once. Darkgod, please,...
by BFrost
Wed Jan 25, 2012 6:59 am
Forum: Development
Topic: Adding Replayability Especially Early Game
Replies: 67
Views: 21309

Re: Adding Replayability Especially Early Game

I think it would be cool to have more starting areas, but make it so only a handful are randomly chosen at the start of the game to be accessible to a character. This way every game will be a bit different. Making the level size smaller, limiting zone depth to 3 levels, except maybe for a couple ver...