Search found 126 matches
- Wed Dec 18, 2019 1:26 am
- Forum: Bugs Archive
- Topic: [1.6.4] Recipes not consistently autolearned in Embers
- Replies: 2
- Views: 1249
[1.6.4] Recipes not consistently autolearned in Embers
My character autolearned Shells, but other stuff like Fungal Web or Second Skin would get accidentally mulched in the APE because I thought the behavior would be consistent with AoA.
- Fri Dec 13, 2019 4:28 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 153609
Re: [1.6.0] The game feels entirely overtuned/general feedba
Okay, Sorcerers decided to be absolute gods for some reason on this run. The game is way, way too long for that to abritrarily happen. I was having fun, but tapping out if the endgame can just destroy you when your preknowledge says there should be no problem and the game takes forever.
- Fri Dec 13, 2019 1:31 pm
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 636582
Re: Typos (1.6beta and onwards)
Stormshield rune's message is "[X] summons a storm to protect him!", without regard to actual actor gender. him -> them
- Fri Dec 13, 2019 4:06 am
- Forum: Ideas
- Topic: Icon for Blocking status
- Replies: 2
- Views: 1470
Icon for Blocking status
Tiny shield icon at the top right of the tile for blocking actors would be nice.
- Wed Dec 11, 2019 10:48 am
- Forum: Bugs Archive
- Topic: [1.6.4] Stone Warden's Crystalline Half AI
- Replies: 2
- Views: 1167
[1.6.4] Stone Warden's Crystalline Half AI
Stone Warden's Crystalline Half AI will use Rain of Spikes the first chance it gets, even with no enemies in range.
- Wed Dec 11, 2019 8:32 am
- Forum: Bugs
- Topic: Typos (1.6beta and onwards)
- Replies: 165
- Views: 636582
Re: Typos (1.6beta and onwards)
Pulverizing Auger - "stone-shaterring" -> "stone-shattering"
- Tue Dec 10, 2019 7:25 am
- Forum: Ideas
- Topic: Reduce Eruan to 1 floor
- Replies: 2
- Views: 1469
Reduce Eruan to 1 floor
It's this place where nothing happens, other than fighting some easy enemies, entering the portal and getting the ritch stinger ingredients. One floor's enough to get the point across. Between the Prides, the Charred Scar setpiece and the Slime Tunnels/High Peak, the East has enough mandatory zones ...
- Tue Dec 10, 2019 1:28 am
- Forum: Bugs Archive
- Topic: [1.6.4] Spells can ignore crit shrug
- Replies: 1
- Views: 897
- Mon Dec 09, 2019 11:52 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Font of Sacrifice can offer cleansing amulet to mage
- Replies: 1
- Views: 1276
[1.6.4] Font of Sacrifice can offer cleansing amulet to mage
See topic. Writhing One, in this case.
- Mon Dec 09, 2019 10:48 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Aether Beam is completely busted
- Replies: 2
- Views: 1425
[1.6.4] Aether Beam is completely busted
"You focus the aether into a spinning beam of arcane energies, doing [X] arcane damage and having 25% chance to silence the creatures it pierces. The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence). The beam spins with incredible speed (1600%) and c...
- Mon Dec 09, 2019 8:45 am
- Forum: Bugs Archive
- Topic: [1.6.4] Enemy ignores cooldown
- Replies: 2
- Views: 1020
Re: [1.6.4] Enemy ignores cooldown
Appears elsewhere - Warmaster Gnarg used Warshout on two consecutive turns without special equipment.
- Sun Dec 08, 2019 7:14 pm
- Forum: Ideas
- Topic: "Number of rerolls available" counter for Wheel of Fate
- Replies: 0
- Views: 1257
"Number of rerolls available" counter for Wheel of Fate
See topic. You can count this by hand as is but it's easy to forget through the course of a long campaign.
- Sun Dec 08, 2019 6:46 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Massive negative health regen during High Priest
- Replies: 3
- Views: 1550
Re: [1.6.4] Massive negative health regen during High Priest
Yes, this is Fed Upon from the talent Feed, but only if the actor with it also has the talent Dark Sustenance. You can also be Fed Upon without losing your regeneration if they don't have that talent. Agree that it could be easier to parse at a glance.
- Sat Dec 07, 2019 11:47 am
- Forum: Bugs Archive
- Topic: [1.6.4] Terrain rearranging bug
- Replies: 0
- Views: 1681
[1.6.4] Terrain rearranging bug
When terrain is rearranged in the Sandworm Lair with an ability like Overgrowth, "sand" and "unstable sand corridor" descriptors no longer properly correspond to actual behavior of the tiles.
- Fri Dec 06, 2019 3:38 pm
- Forum: Ideas
- Topic: Change the way respen works
- Replies: 10
- Views: 5752
Re: Change the way respen works
+1 for some kind of overhaul. When you have 3+ elements at your disposal, your reaction should be "awesome, tools against various enemies!" not "oh no, i can never get enough respen for all of these"