Search found 126 matches

by richardhawk
Wed Dec 18, 2019 1:26 am
Forum: Bugs Archive
Topic: [1.6.4] Recipes not consistently autolearned in Embers
Replies: 2
Views: 1249

[1.6.4] Recipes not consistently autolearned in Embers

My character autolearned Shells, but other stuff like Fungal Web or Second Skin would get accidentally mulched in the APE because I thought the behavior would be consistent with AoA.
by richardhawk
Fri Dec 13, 2019 4:28 pm
Forum: General Discussion
Topic: [1.6.0] The game feels entirely overtuned/general feedback
Replies: 91
Views: 153609

Re: [1.6.0] The game feels entirely overtuned/general feedba

Okay, Sorcerers decided to be absolute gods for some reason on this run. The game is way, way too long for that to abritrarily happen. I was having fun, but tapping out if the endgame can just destroy you when your preknowledge says there should be no problem and the game takes forever.
by richardhawk
Fri Dec 13, 2019 1:31 pm
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 165
Views: 636582

Re: Typos (1.6beta and onwards)

Stormshield rune's message is "[X] summons a storm to protect him!", without regard to actual actor gender. him -> them
by richardhawk
Fri Dec 13, 2019 4:06 am
Forum: Ideas
Topic: Icon for Blocking status
Replies: 2
Views: 1470

Icon for Blocking status

Tiny shield icon at the top right of the tile for blocking actors would be nice.
by richardhawk
Wed Dec 11, 2019 10:48 am
Forum: Bugs Archive
Topic: [1.6.4] Stone Warden's Crystalline Half AI
Replies: 2
Views: 1167

[1.6.4] Stone Warden's Crystalline Half AI

Stone Warden's Crystalline Half AI will use Rain of Spikes the first chance it gets, even with no enemies in range.
by richardhawk
Wed Dec 11, 2019 8:32 am
Forum: Bugs
Topic: Typos (1.6beta and onwards)
Replies: 165
Views: 636582

Re: Typos (1.6beta and onwards)

Pulverizing Auger - "stone-shaterring" -> "stone-shattering"
by richardhawk
Tue Dec 10, 2019 7:25 am
Forum: Ideas
Topic: Reduce Eruan to 1 floor
Replies: 2
Views: 1469

Reduce Eruan to 1 floor

It's this place where nothing happens, other than fighting some easy enemies, entering the portal and getting the ritch stinger ingredients. One floor's enough to get the point across. Between the Prides, the Charred Scar setpiece and the Slime Tunnels/High Peak, the East has enough mandatory zones ...
by richardhawk
Mon Dec 09, 2019 11:52 pm
Forum: Bugs Archive
Topic: [1.6.4] Font of Sacrifice can offer cleansing amulet to mage
Replies: 1
Views: 1276

[1.6.4] Font of Sacrifice can offer cleansing amulet to mage

See topic. Writhing One, in this case.
by richardhawk
Mon Dec 09, 2019 10:48 pm
Forum: Bugs Archive
Topic: [1.6.4] Aether Beam is completely busted
Replies: 2
Views: 1425

[1.6.4] Aether Beam is completely busted

"You focus the aether into a spinning beam of arcane energies, doing [X] arcane damage and having 25% chance to silence the creatures it pierces. The beam will also damage its epicenter each turn for 10% of the damage (but it will not silence). The beam spins with incredible speed (1600%) and c...
by richardhawk
Mon Dec 09, 2019 8:45 am
Forum: Bugs Archive
Topic: [1.6.4] Enemy ignores cooldown
Replies: 2
Views: 1020

Re: [1.6.4] Enemy ignores cooldown

Appears elsewhere - Warmaster Gnarg used Warshout on two consecutive turns without special equipment.
by richardhawk
Sun Dec 08, 2019 7:14 pm
Forum: Ideas
Topic: "Number of rerolls available" counter for Wheel of Fate
Replies: 0
Views: 1257

"Number of rerolls available" counter for Wheel of Fate

See topic. You can count this by hand as is but it's easy to forget through the course of a long campaign.
by richardhawk
Sun Dec 08, 2019 6:46 pm
Forum: Bugs Archive
Topic: [1.6.4] Massive negative health regen during High Priest
Replies: 3
Views: 1550

Re: [1.6.4] Massive negative health regen during High Priest

Yes, this is Fed Upon from the talent Feed, but only if the actor with it also has the talent Dark Sustenance. You can also be Fed Upon without losing your regeneration if they don't have that talent. Agree that it could be easier to parse at a glance.
by richardhawk
Sat Dec 07, 2019 11:47 am
Forum: Bugs Archive
Topic: [1.6.4] Terrain rearranging bug
Replies: 0
Views: 1681

[1.6.4] Terrain rearranging bug

When terrain is rearranged in the Sandworm Lair with an ability like Overgrowth, "sand" and "unstable sand corridor" descriptors no longer properly correspond to actual behavior of the tiles.
by richardhawk
Fri Dec 06, 2019 3:38 pm
Forum: Ideas
Topic: Change the way respen works
Replies: 10
Views: 5752

Re: Change the way respen works

+1 for some kind of overhaul. When you have 3+ elements at your disposal, your reaction should be "awesome, tools against various enemies!" not "oh no, i can never get enough respen for all of these"