Edit: LOL, didn't realize there was a second page.
Search found 31 matches
- Wed Jan 02, 2013 6:54 am
- Forum: Addons
- Topic: [b42-1.0.5] No Adventurers Parties/Opt-In Adventurers Partie
- Replies: 46
- Views: 50232
Re: [b42-1.0.0] No Adventurers Parties/Opt-In Adventurers Pa
I would love it if you could do it for Zigur Patrols, I've had the area near Daikara be swamped with 4 of them before.
Edit: LOL, didn't realize there was a second page.
Edit: LOL, didn't realize there was a second page.
- Tue Jan 01, 2013 12:14 am
- Forum: Bugs Archive
- Topic: [1.0] Precognition
- Replies: 0
- Views: 665
[1.0] Precognition
Using it in an ambush. I actually die(go to eidelon plane), go back to the ambush and there is a clone of myself.
Edit: Played a little bit more, activated Dual Strike and the enemy got infinite turns until i died.
Edit: Played a little bit more, activated Dual Strike and the enemy got infinite turns until i died.
- Sun Jul 01, 2012 2:17 pm
- Forum: Bugs Archive
- Topic: poosh/bearscape levels not saved
- Replies: 2
- Views: 1592
Re: poosh/bearscape levels not saved
Maybe it could be added to the sher'tul fortress, and of you get to x amount of energy it could cause some distabilization in the something or other and either a portal to poosh or the bearscape appears. Or maybe a very slim chance of the bearscape spawning after killing Norgos, I don't know what po...
- Tue May 22, 2012 1:27 pm
- Forum: Bugs Archive
- Topic: [b40] Spawned in a tree
- Replies: 1
- Views: 775
Re: [b40] Spawned in a tree
This has happened multiple times with me, but with Adventurer Parties in the West.
- Sat May 19, 2012 10:17 pm
- Forum: Addons
- Topic: [addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)
- Replies: 8
- Views: 6508
Re: [addon]InfiniteRoad ---for b37&b38(update to 2.5-r1.3)
Would you mind updating to b40? Thanks if you do!
- Sat Apr 28, 2012 2:19 am
- Forum: Addons
- Topic: Death knight
- Replies: 6
- Views: 3738
Re: Death knight
Would you mind updating this to b38? If you do I would like to say thanks in advance.
- Wed Apr 25, 2012 9:52 pm
- Forum: Bugs Archive
- Topic: [b38] A wierd vault placement in daikara
- Replies: 2
- Views: 1025
Re: [b38] A wierd vault placement in daikara
I've had spots that big missing in Daikara multiple times in one char, so either that bug was really common with that guy or it's not a bug.
- Wed Apr 25, 2012 9:34 pm
- Forum: Ideas
- Topic: Race/Class Idea: Elementals [Coders aquired?]
- Replies: 117
- Views: 86488
Re: Race/Class Idea: Elementals [Coder required!]
So with Tainted Might and Corrupted Power all of elemental damage would be blight? Sounds like it would be horrible to go against anything with high blight resistance. Thinking it should be 25% with just Corrupted Power and then an additional 25% with Tainted Might. If I was wrong though completely ...
- Mon Apr 23, 2012 3:05 am
- Forum: General Discussion
- Topic: Repulsion skill... WTF?
- Replies: 6
- Views: 2660
Re: Repulsion skill... WTF?
But some of my bulwarks didn't have a mana resource!
- Sun Apr 15, 2012 1:19 am
- Forum: Addons
- Topic: Darkwood UI (merged with oldrpg)
- Replies: 14
- Views: 6084
Re: Darkwood UI Replacement - released
Holy crap man, I forgot that I have that connects to my 60 inch HD flat screen. Thanks for reminding me I'll go play it on that now.
- Fri Apr 13, 2012 8:39 pm
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 9518
Re: Custom Classes
I think that the the first one that Emetivore listed would probably be the favorite. I also agree with what Edge said with the to hard to balance.
- Fri Apr 13, 2012 4:13 am
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 9518
Re: Custom Classes
Like all the trees that have sustains that add damage to your attacks, like the Shadowblade dark magic one and the temporal one with weapon folding(?).
- Wed Apr 11, 2012 12:08 pm
- Forum: Ideas
- Topic: Racial modifiers to talent trees
- Replies: 23
- Views: 6548
Re: Racial modifiers to talent trees
I agree with what Grey said mostly because those dwarves mages are really durable, and I'm currently doing my first alchemist that is also a dwarf.
Sorry for going off topic here but: Dang! I didn't realize how good Alchemists were and how simple they are.
Sorry for going off topic here but: Dang! I didn't realize how good Alchemists were and how simple they are.
- Mon Apr 09, 2012 11:13 pm
- Forum: Ideas
- Topic: Custom Classes
- Replies: 26
- Views: 9518
Re: Custom Classes
So what about leveling up and get category points? Would you just upgrade trees or buy rune and infusion slots? Could have them choose 5 major categories and then 3 minor ones. The minor ones they would have to unlock with the category points.
- Mon Apr 02, 2012 2:49 am
- Forum: Bugs Archive
- Topic: Disruption Shield + Burning Hex = Instadeath
- Replies: 4
- Views: 2062