I have to say the Last Hope graveyard is like some sort of sadistically evil deathtrap. Interesting, and even 'Fun', but sometimes cruel.
I fear that place more than any other area in the game.
Search found 8 matches
- Tue Feb 07, 2012 12:15 am
- Forum: Ideas
- Topic: Warning in the Last Hope Graveyard
- Replies: 11
- Views: 3268
- Sun Jan 29, 2012 8:28 pm
- Forum: Ideas
- Topic: Cursed and Auto-Explore
- Replies: 23
- Views: 5845
Re: Cursed and Auto-Explore
What if Cursed had an ability to take a large amount of their current hate and store it, dropping their hate to 0, and then be able to use a single stored "charge" of hate that when used would give them a % of previously stored hate. It wouldn't be free of course, though maybe doing some u...
- Sat Jan 28, 2012 4:37 pm
- Forum: Bugs Archive
- Topic: Bugs with door open sound and lore
- Replies: 3
- Views: 1131
Re: Bugs with door open sound and lore
I see what you mean. I mistakenly thought this was happening to you frequently :oops: . Yeah, what happened there I do hear about occasionally as you know, even the problem with old forest. I didn't know that the problem might have been caused by the forts though, and thats good to know. I've been v...
- Fri Jan 27, 2012 6:14 pm
- Forum: Bugs Archive
- Topic: Bugs with door open sound and lore
- Replies: 3
- Views: 1131
Re: Bugs with door open sound and lore
That would not be intended. In all the characters I've had throughout all the versions I've played, missing lore hasn't ever been an issue. I have however heard, in the in-game chat, that occasionally some lore may go missing in trollmire. To put it another way, autoexplore gets the lore for me ever...
- Sat Jan 21, 2012 5:56 am
- Forum: Bugs Archive
- Topic: [b37] Two of me. Again. (different situation/using bugfix)
- Replies: 2
- Views: 1168
Re: [b37] Two of me. Again. (different situation/using bugfi
I had almost the exact same issue. It didn't hurt the game's visible performance in my case, but I did end up killing my other self with no negative consequences.
- Thu Jan 19, 2012 2:32 am
- Forum: Bugs Archive
- Topic: [b37]Iceblocks and Mark of the Spellblaze Quest
- Replies: 1
- Views: 1084
Re: [b37]Iceblocks and Mark of the Spellblaze Quest
I'm not sure this is related but, when I'm frozen my minions and allies temporarily become hostile towards me (to attack the ice block I imagine). The past two high-level necromancers I've played had to kill both the corrupter and the anti-magic heathens. However I probably invoked darkness on the c...
- Thu Jan 19, 2012 2:26 am
- Forum: Bugs Archive
- Topic: [b37] Double 'doomed shades', and unrelated cloning
- Replies: 2
- Views: 1516
Re: [b37] Double 'doomed shades', and unrelated cloning
Yes, you're right I was playing a necromancer as well. Interesting to hear that you had the same experience.
- Wed Jan 18, 2012 11:14 am
- Forum: Bugs Archive
- Topic: [b37] Double 'doomed shades', and unrelated cloning
- Replies: 2
- Views: 1516
[b37] Double 'doomed shades', and unrelated cloning
After asking around it seems the incident in the picture below is very rare. It was not game-breaking, but I figured I should share it. The picture shows me (bottom), two identical bosses (topmost shade, and one closest to me), and one forgery of haze (right). The orc summoned two, one after the oth...