Search found 8 matches

by Dante3214
Tue Feb 07, 2012 12:15 am
Forum: Ideas
Topic: Warning in the Last Hope Graveyard
Replies: 11
Views: 3268

Re: Warning in the Last Hope Graveyard

I have to say the Last Hope graveyard is like some sort of sadistically evil deathtrap. Interesting, and even 'Fun', but sometimes cruel.

I fear that place more than any other area in the game.
by Dante3214
Sun Jan 29, 2012 8:28 pm
Forum: Ideas
Topic: Cursed and Auto-Explore
Replies: 23
Views: 5845

Re: Cursed and Auto-Explore

What if Cursed had an ability to take a large amount of their current hate and store it, dropping their hate to 0, and then be able to use a single stored "charge" of hate that when used would give them a % of previously stored hate. It wouldn't be free of course, though maybe doing some u...
by Dante3214
Sat Jan 28, 2012 4:37 pm
Forum: Bugs Archive
Topic: Bugs with door open sound and lore
Replies: 3
Views: 1131

Re: Bugs with door open sound and lore

I see what you mean. I mistakenly thought this was happening to you frequently :oops: . Yeah, what happened there I do hear about occasionally as you know, even the problem with old forest. I didn't know that the problem might have been caused by the forts though, and thats good to know. I've been v...
by Dante3214
Fri Jan 27, 2012 6:14 pm
Forum: Bugs Archive
Topic: Bugs with door open sound and lore
Replies: 3
Views: 1131

Re: Bugs with door open sound and lore

That would not be intended. In all the characters I've had throughout all the versions I've played, missing lore hasn't ever been an issue. I have however heard, in the in-game chat, that occasionally some lore may go missing in trollmire. To put it another way, autoexplore gets the lore for me ever...
by Dante3214
Sat Jan 21, 2012 5:56 am
Forum: Bugs Archive
Topic: [b37] Two of me. Again. (different situation/using bugfix)
Replies: 2
Views: 1168

Re: [b37] Two of me. Again. (different situation/using bugfi

I had almost the exact same issue. It didn't hurt the game's visible performance in my case, but I did end up killing my other self with no negative consequences.
by Dante3214
Thu Jan 19, 2012 2:32 am
Forum: Bugs Archive
Topic: [b37]Iceblocks and Mark of the Spellblaze Quest
Replies: 1
Views: 1084

Re: [b37]Iceblocks and Mark of the Spellblaze Quest

I'm not sure this is related but, when I'm frozen my minions and allies temporarily become hostile towards me (to attack the ice block I imagine). The past two high-level necromancers I've played had to kill both the corrupter and the anti-magic heathens. However I probably invoked darkness on the c...
by Dante3214
Thu Jan 19, 2012 2:26 am
Forum: Bugs Archive
Topic: [b37] Double 'doomed shades', and unrelated cloning
Replies: 2
Views: 1516

Re: [b37] Double 'doomed shades', and unrelated cloning

Yes, you're right I was playing a necromancer as well. Interesting to hear that you had the same experience.
by Dante3214
Wed Jan 18, 2012 11:14 am
Forum: Bugs Archive
Topic: [b37] Double 'doomed shades', and unrelated cloning
Replies: 2
Views: 1516

[b37] Double 'doomed shades', and unrelated cloning

After asking around it seems the incident in the picture below is very rare. It was not game-breaking, but I figured I should share it. The picture shows me (bottom), two identical bosses (topmost shade, and one closest to me), and one forgery of haze (right). The orc summoned two, one after the oth...