Search found 5 matches

by Reddragonfly
Mon Jun 30, 2003 2:53 pm
Forum: Archives
Topic: ADAMANT
Replies: 6
Views: 19603

Great! :)
also Ill update the pref files to cover monster races eg Old warrior, lion etc and include that into the package soon.
by Reddragonfly
Sun Jun 29, 2003 1:13 am
Forum: Archives
Topic: ADAMANT
Replies: 6
Views: 19603

16x16 graphics for Adamant

Modules looking great, cant wait to see it expand. Would like to see one or two new locations like towns maybe with a flavour from a player race. eg the Centaur villiage Giant fort etc etc. I have whipped some graphics for the module, if you play with 16x16 graphics it has the appropriate sprite eg ...
by Reddragonfly
Mon Jun 09, 2003 3:09 am
Forum: Ideas
Topic: FumbleFingers Upgrade
Replies: 11
Views: 8937

Hmmm...Im wondering if there is a way of keeping companions alive longer. Some aditional commands could be interesting, that way if you do have Fumblefingers on your team he wont die so quick. Stay this command would cause a pet to wel stay. useful if you want them out of the way. Fetch for extra mo...
by Reddragonfly
Wed May 14, 2003 9:39 am
Forum: Spoilers
Topic: Sidequests
Replies: 35
Views: 23623

I usually use 98 just because I find them fun, I also play with persistant levels so lately I havent had any. As persistant levels switch them off.
by Reddragonfly
Sun May 11, 2003 3:30 pm
Forum: General Discussion
Topic: When did you begin playing roguelikes ?
Replies: 29
Views: 23051

Well Ive always been interested in computer programming (Good old Basic he he and Now C) and rpgs (if anyone remebers Fighting Fantasy books created by Steve Jackson of Games Workshop Fame), and I have a brother doing Games development at Uni, so I was always on a look out for a way to combine my ho...