Search found 42 matches

by Toxic_Chicken
Fri May 18, 2012 11:16 pm
Forum: Bugs Archive
Topic: [b40] Equilibrium bar
Replies: 3
Views: 1149

[b40] Equilibrium bar

I gained an equilibrium bar after unlocking the Harmony tree and putting a few points in the talents. And the bar remained after I removed all the points.
by Toxic_Chicken
Wed May 16, 2012 3:24 pm
Forum: Addons
Topic: [b40] Illusionist class
Replies: 45
Views: 22284

Re: [b40] Illusionist class

@edge2054 Thank you for the feedback! It was helpful. This class is intended to be a mage. Only 2 talents used mindpower (Traumatize and Conflict), which was inconsistent with the rest of the class. The class is largely finished at this stage. I hope you get a chance to try it out. :) Recent changes...
by Toxic_Chicken
Tue May 15, 2012 7:18 pm
Forum: Addons
Topic: [b40] Illusionist class
Replies: 45
Views: 22284

Re: [b38] Illusionist class

Thank you for the feedback! I'm glad you enjoyed the class. 1. I noticed a distinct lack of sustains, outside the core ones like from divination tree. I would suggest: Make prediction into a sustain, and lower the evasion rate to between 10 and 20% with the same effect. After the first few levels I ...
by Toxic_Chicken
Fri May 11, 2012 5:05 pm
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199702

Re: Typos

Life Drinker:
Black blood for dark deads
Should be "deeds".
by Toxic_Chicken
Fri May 11, 2012 4:57 pm
Forum: Ideas
Topic: Whielding two-handed weapons in one hand
Replies: 10
Views: 4203

Re: Whielding two-handed weapons in one hand

I agree with Grey. I'm not a fan of anything that screws with attack timing or accuracy. Both mechanics are already too complicated. The only reason I would want this is to expand the number of artifacts available to Reavers (there seem to be a disproportionate number of 2-hand artifacts, but that c...
by Toxic_Chicken
Thu May 10, 2012 6:13 pm
Forum: Addons
Topic: [b40] Illusionist class
Replies: 45
Views: 22284

Re: [b40] Illusionist class

Recent changes (v9):

- Updated for B40.
- Terrifying Visage now prevents the target from moving.
- Fixed Abracadabra's regen. Increased the cooldown by 4.
- Silent Casting's resistance was reduced from 20% per talent level to 15%.
- Several other minor changes.
by Toxic_Chicken
Tue May 08, 2012 12:25 am
Forum: Spoilers
Topic: Character Tiers
Replies: 11
Views: 6781

Re: Character Tiers

belmarduk wrote:In the current format, I feel like Tome is too hard. A lot of classes and races are seemingly unwinnable, even in Adventure.
Every race and class has won the game. And most of them have at least one roguelike win.
by Toxic_Chicken
Sat May 05, 2012 11:16 pm
Forum: Dumb Questions
Topic: Dumb questions thread
Replies: 1110
Views: 456099

Re: Dumb questions thread

Summoner necro build: Unlock the shades tree and max out curse of the meek. Put points in arcane eye and probability travel. And abuse pro travel to trivialize most of the game. Adventurer parties shouldn't be a problem for any necromancer.
by Toxic_Chicken
Fri May 04, 2012 8:04 pm
Forum: Addons
Topic: [b40] Illusionist class
Replies: 45
Views: 22284

Re: [b38] Illusionist class

Recent changes (v8): - Increased the damage of Traumatize. It doesn't need a nerf. - Shadow spider's magic increases with cunning for consistency. - Renamed Mind Break to Terrifying Visage. It has a slightly different effect. - Lowered Divination mastery from 1.10 to 1.00. - Doubled the cooldown and...
by Toxic_Chicken
Sun Apr 29, 2012 10:41 pm
Forum: Dumb Questions
Topic: Dumb questions thread
Replies: 1110
Views: 456099

Re: Dumb questions thread

DarthImbreedous wrote:Are adventurer parties with a lower "health bar" in the worldmap (due to meeting patrols and the like) weaker? Like, having less members, and such.
No, but if they fight another patrol (or a npc) they'll die.
by Toxic_Chicken
Sun Apr 29, 2012 10:31 pm
Forum: General Discussion
Topic: New player, feedback and stuff
Replies: 34
Views: 10348

Re: New player, feedback and stuff

Corrupters are easy. I'm not sure how you're having such a hard time managing vim.
by Toxic_Chicken
Fri Apr 13, 2012 11:45 pm
Forum: Addons
Topic: [b40] Illusionist class
Replies: 45
Views: 22284

Re: [b38] Illusionist class

Recent changes (v7): - Conveyance doesn't require a category point anymore. - Divinations is now locked. - Fixed Conflict. It works on undead now. - Increased the strength and accuracy of eldritch tentacle. - Shadow Spider is now magic-based. And its talents are (slightly) different. - Gave shadow s...
by Toxic_Chicken
Tue Apr 10, 2012 3:04 pm
Forum: Addons
Topic: [b40] Illusionist class
Replies: 45
Views: 22284

Re: [b38] Illusionist class

I added a description of the class to the OP. Anyway, I started playing this class. Here's my experience, so far: Maya, the Cornac Illusionist (Roguelike) http://te4.org/characters/11413/tome/fa84a9cb-6370-498c-b05f-c3556ec865a1 Levels 1-10: I played this class like a summoner with a bunch of status...
by Toxic_Chicken
Tue Apr 10, 2012 1:37 pm
Forum: Spoilers
Topic: Where can i find more XP?
Replies: 22
Views: 8451

Re: Where can i find more XP?

You can't complete that quest.
by Toxic_Chicken
Thu Apr 05, 2012 4:18 pm
Forum: General Discussion
Topic: Best inscriptions/runes for an archer?
Replies: 7
Views: 2491

Re: Best inscriptions/runes for an archer?

2 shield runes, 1 controlled phase door rune, and a teleport rune. I only play skeleton archers.