Search found 38 matches

by qui
Wed Jun 11, 2014 3:31 pm
Forum: Bugs Archive
Topic: [1.2.2] double Rotting Titan
Replies: 0
Views: 632

[1.2.2] double Rotting Titan

As in topic: there's two of them at once, although they appear to be one and the same. Attached screen and whatever log I still had in console. Some party errors at the end of it.

Also, my char happened to teleport randomly, as did the titans, but I did nothing to cause this.
by qui
Wed Jun 11, 2014 12:25 pm
Forum: Bugs Archive
Topic: [1.2.1] Segmentation fault
Replies: 6
Views: 2109

Re: [1.2.1] Segmentation fault

Looks like it's fixed.
by qui
Fri Jun 06, 2014 3:17 pm
Forum: Bugs Archive
Topic: [1.2.1] Segmentation fault
Replies: 6
Views: 2109

Re: [1.2.1] Segmentation fault

Here you go: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffe5ca5700 (LWP 24806)] 0x000000000049c311 in ?? () (gdb) bt #0 0x000000000049c311 in ?? () #1 0x0000000000484060 in ?? () #2 0x000000000040c399 in ?? () #3 0x000000000040dcfa in ?? () #4 0x00007ffff76397ed in...
by qui
Fri Jun 06, 2014 3:02 pm
Forum: Bugs Archive
Topic: [1.2.1] Segmentation fault
Replies: 6
Views: 2109

Re: [1.2.1] Segmentation fault

Yes.

Code: Select all

GNU gdb (GDB) 7.6.1-ubuntu
by qui
Fri Jun 06, 2014 2:12 pm
Forum: Bugs Archive
Topic: [1.2.1] Segmentation fault
Replies: 6
Views: 2109

[1.2.1] Segmentation fault

I am repeatedly experiencing crashes: Segmentation fault (core dumped). They only happen when I'm using autoexplore, only in certain dungeons (so far first level of Maze, level 1 and 4 of Halfling ruins). Also happened in 1.2.0 (char is imported). The moment of crash isn't constant, so I can play by...
by qui
Wed Jan 22, 2014 7:00 am
Forum: Ideas
Topic: Whole talent system rework
Replies: 24
Views: 6318

Re: Whole talent system rework

I think total overhaul is unnecessary. On the other hand, I agree with some of the points. I see no reason for the trees to have exactly 4 talents each, wouldn't have any problem with some having more or some having less. I don't think that "hey I have 5 good talent ideas for this tree, need to...
by qui
Wed Jan 15, 2014 2:09 am
Forum: Ideas
Topic: Wait for item recharge
Replies: 3
Views: 2043

Re: Wait for item recharge

Timed rest, well, I'm not sure about it... So I need to figure out how many turns I need to wait and enter the number. As opposed to clicking some long-cooldown talent and resting. Both approaches are sub-optimal and I'd still like my suggestion implemented.
by qui
Wed Jan 15, 2014 2:06 am
Forum: Ideas
Topic: In-game talent calculator
Replies: 5
Views: 2805

Re: In-game talent calculator

Hmm, does the Talent Point Planner do what you want? Well, not exactly. It is useful indeed, but for example there is no way to increase Spellpower - I can push Magic stat up to 60, but an endgame character would likely get near 100. Not to mention bonuses from equipment. I guess looking at the cha...
by qui
Sun Jan 05, 2014 10:54 pm
Forum: Ideas
Topic: Wait for item recharge
Replies: 3
Views: 2043

Wait for item recharge

I think there's an option lacking to wait for item recharge. There are some items with long cooldowns (Eden's guile is 50, egg-sac is 100 iirc, etc) that one might want to have recharged in case something nasty comes up. Right now a workaround for that is to use a talent with long cooldown (usually ...
by qui
Sun Jan 05, 2014 10:49 pm
Forum: Ideas
Topic: Improve Transmog chest for alchemists
Replies: 18
Views: 5374

Re: Improve Transmog chest for alchemists

Just be aware, it turns items into gems and transmorgifies them. If you want to keep the gems, you need to extract them manually.
by qui
Sun Jan 05, 2014 7:20 pm
Forum: Ideas
Topic: Show talent area effect
Replies: 0
Views: 882

Show talent area effect

Right now there is no way to see what will be the area of effect of a talent that's centered on a character - in particular I have Stone Warden's Eldritch Slam in mind. It has large AoE, and quite often I have no idea if that orc will be hit or if it's just outside. I propose that the area be highli...
by qui
Sun Jan 05, 2014 7:14 pm
Forum: Ideas
Topic: In-game talent calculator
Replies: 5
Views: 2805

In-game talent calculator

I'd like to see something calculating talent effects in-game. Right now I can only see what first (or next) level does, and for the current state of my character. As an inexperienced player, I have no idea how a particular talent will scale as the game progresses. This is especially important as I t...
by qui
Fri Dec 27, 2013 2:46 pm
Forum: Ideas
Topic: Improve inventory browsing
Replies: 4
Views: 2088

Improve inventory browsing

Some ideas for inventory improvements: 1. Mark arcane items for antimagic players. Why? Because as anti-magic I absolutely cannot use arcane items, and would like to see them marked so I don't even look at them when browsing my loot. Right now I often consider viability of an item for my character, ...
by qui
Sun Dec 22, 2013 2:42 am
Forum: Ideas
Topic: Oozemaster Adjustments
Replies: 68
Views: 18739

Re: Oozemaster Adjustments

Well, oozemancers are certainly casters, but they can survive melee quite well. They don't seem to take much damage, and can deal quite a lot with mindstars. Not that they have to with the variety of ranged destruction available. Slime spit, oozebeam, acidbeam, poisonous spores and acid splash are q...
by qui
Sat Dec 21, 2013 2:58 pm
Forum: Ideas
Topic: Oozemaster Adjustments
Replies: 68
Views: 18739

Re: Oozemaster Adjustments

Recently won with this guy, http://te4.org/characters/9679/tome/b9627040-f32b-489d-bce3-309e4fc27681 and the thing I find really overpowered is Poisonous Spores. With range 10 and using Track I was able to poison many bosses way before they saw me. Damage on this thing is just insane. Perhaps range ...