As in topic: there's two of them at once, although they appear to be one and the same. Attached screen and whatever log I still had in console. Some party errors at the end of it.
Also, my char happened to teleport randomly, as did the titans, but I did nothing to cause this.
Search found 38 matches
- Wed Jun 11, 2014 3:31 pm
- Forum: Bugs Archive
- Topic: [1.2.2] double Rotting Titan
- Replies: 0
- Views: 632
- Wed Jun 11, 2014 12:25 pm
- Forum: Bugs Archive
- Topic: [1.2.1] Segmentation fault
- Replies: 6
- Views: 2109
Re: [1.2.1] Segmentation fault
Looks like it's fixed.
- Fri Jun 06, 2014 3:17 pm
- Forum: Bugs Archive
- Topic: [1.2.1] Segmentation fault
- Replies: 6
- Views: 2109
Re: [1.2.1] Segmentation fault
Here you go: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffe5ca5700 (LWP 24806)] 0x000000000049c311 in ?? () (gdb) bt #0 0x000000000049c311 in ?? () #1 0x0000000000484060 in ?? () #2 0x000000000040c399 in ?? () #3 0x000000000040dcfa in ?? () #4 0x00007ffff76397ed in...
- Fri Jun 06, 2014 3:02 pm
- Forum: Bugs Archive
- Topic: [1.2.1] Segmentation fault
- Replies: 6
- Views: 2109
Re: [1.2.1] Segmentation fault
Yes.
Code: Select all
GNU gdb (GDB) 7.6.1-ubuntu
- Fri Jun 06, 2014 2:12 pm
- Forum: Bugs Archive
- Topic: [1.2.1] Segmentation fault
- Replies: 6
- Views: 2109
[1.2.1] Segmentation fault
I am repeatedly experiencing crashes: Segmentation fault (core dumped). They only happen when I'm using autoexplore, only in certain dungeons (so far first level of Maze, level 1 and 4 of Halfling ruins). Also happened in 1.2.0 (char is imported). The moment of crash isn't constant, so I can play by...
- Wed Jan 22, 2014 7:00 am
- Forum: Ideas
- Topic: Whole talent system rework
- Replies: 24
- Views: 6318
Re: Whole talent system rework
I think total overhaul is unnecessary. On the other hand, I agree with some of the points. I see no reason for the trees to have exactly 4 talents each, wouldn't have any problem with some having more or some having less. I don't think that "hey I have 5 good talent ideas for this tree, need to...
- Wed Jan 15, 2014 2:09 am
- Forum: Ideas
- Topic: Wait for item recharge
- Replies: 3
- Views: 2043
Re: Wait for item recharge
Timed rest, well, I'm not sure about it... So I need to figure out how many turns I need to wait and enter the number. As opposed to clicking some long-cooldown talent and resting. Both approaches are sub-optimal and I'd still like my suggestion implemented.
- Wed Jan 15, 2014 2:06 am
- Forum: Ideas
- Topic: In-game talent calculator
- Replies: 5
- Views: 2805
Re: In-game talent calculator
Hmm, does the Talent Point Planner do what you want? Well, not exactly. It is useful indeed, but for example there is no way to increase Spellpower - I can push Magic stat up to 60, but an endgame character would likely get near 100. Not to mention bonuses from equipment. I guess looking at the cha...
- Sun Jan 05, 2014 10:54 pm
- Forum: Ideas
- Topic: Wait for item recharge
- Replies: 3
- Views: 2043
Wait for item recharge
I think there's an option lacking to wait for item recharge. There are some items with long cooldowns (Eden's guile is 50, egg-sac is 100 iirc, etc) that one might want to have recharged in case something nasty comes up. Right now a workaround for that is to use a talent with long cooldown (usually ...
- Sun Jan 05, 2014 10:49 pm
- Forum: Ideas
- Topic: Improve Transmog chest for alchemists
- Replies: 18
- Views: 5374
Re: Improve Transmog chest for alchemists
Just be aware, it turns items into gems and transmorgifies them. If you want to keep the gems, you need to extract them manually.
- Sun Jan 05, 2014 7:20 pm
- Forum: Ideas
- Topic: Show talent area effect
- Replies: 0
- Views: 882
Show talent area effect
Right now there is no way to see what will be the area of effect of a talent that's centered on a character - in particular I have Stone Warden's Eldritch Slam in mind. It has large AoE, and quite often I have no idea if that orc will be hit or if it's just outside. I propose that the area be highli...
- Sun Jan 05, 2014 7:14 pm
- Forum: Ideas
- Topic: In-game talent calculator
- Replies: 5
- Views: 2805
In-game talent calculator
I'd like to see something calculating talent effects in-game. Right now I can only see what first (or next) level does, and for the current state of my character. As an inexperienced player, I have no idea how a particular talent will scale as the game progresses. This is especially important as I t...
- Fri Dec 27, 2013 2:46 pm
- Forum: Ideas
- Topic: Improve inventory browsing
- Replies: 4
- Views: 2088
Improve inventory browsing
Some ideas for inventory improvements: 1. Mark arcane items for antimagic players. Why? Because as anti-magic I absolutely cannot use arcane items, and would like to see them marked so I don't even look at them when browsing my loot. Right now I often consider viability of an item for my character, ...
- Sun Dec 22, 2013 2:42 am
- Forum: Ideas
- Topic: Oozemaster Adjustments
- Replies: 68
- Views: 18739
Re: Oozemaster Adjustments
Well, oozemancers are certainly casters, but they can survive melee quite well. They don't seem to take much damage, and can deal quite a lot with mindstars. Not that they have to with the variety of ranged destruction available. Slime spit, oozebeam, acidbeam, poisonous spores and acid splash are q...
- Sat Dec 21, 2013 2:58 pm
- Forum: Ideas
- Topic: Oozemaster Adjustments
- Replies: 68
- Views: 18739
Re: Oozemaster Adjustments
Recently won with this guy, http://te4.org/characters/9679/tome/b9627040-f32b-489d-bce3-309e4fc27681 and the thing I find really overpowered is Poisonous Spores. With range 10 and using Track I was able to poison many bosses way before they saw me. Damage on this thing is just insane. Perhaps range ...