Search found 11 matches

by ne0pets22
Sat Jan 12, 2013 9:08 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

That's a version with only barbarian and spellsword merged. Old classpack was old, and we still be getting it to work.
by ne0pets22
Fri Jan 11, 2013 10:57 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

Hrm, I'm still trying to get the old version to work with the ranger changes merged. I'm getting /loader/init.lua:148: bad argument #1 to 'setfenv' whenever I try to merge the ranger. I've traced it to local _M = loadPrevious(...) in the actor.lua file, but I have no idea what I'm doing wrong. From ...
by ne0pets22
Fri Jan 11, 2013 1:51 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

Gaddammit, applied dekar's no_reload_break thing, fixed one bug, raised another. Is there any error reporting in ToME that we can use? Apart from staring at the loading bar and timing it? Also, could you put the git link in the main post? And mebbe the fancy site too: https://github.com/Davidy22/cla...
by ne0pets22
Thu Jan 10, 2013 3:26 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

Merged barbarian 0.95. I did actually notice that line was different in the new barbarian code, and I changed all the other classes too in the previous. That shouldn't have broken anything, I hope. Feel free to fork the github repo and start pushing stuff, I have no idea what changed between tome b4...
by ne0pets22
Wed Jan 09, 2013 8:24 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

Addon is still not loading. I don't know what I'm doing wrong. Still cramming on Lua, some of the stuff in the documentation interests me. I've just merged the newest barbarian, and I made a shiny webpage with git pages. http://davidy22.github.com/classPack/ And again, the repo is: https://github.co...
by ne0pets22
Wed Jan 09, 2013 6:44 am
Forum: Addons
Topic: Barbarian Class 0.9.8
Replies: 57
Views: 23455

Re: [1.0] Barbarian Class 0.94

Merging into the class pack. New codebase is screwing my head though, what's with the new getOffHandMult and combatDefenseBase functions in Combat.lua? Is it safe to just dump it all in? And are the combatDamage and physicalCrit functions still needed?
by ne0pets22
Thu Dec 27, 2012 11:19 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

All Commands still need "no_reload_break = true" added. Then it might be fine. Done and done: https://github.com/Davidy22/classPack Shame it doesn't work in the latest ToME quite yet, what with the other classes in there and all. Getting there though. Feel free to push commits to the repo...
by ne0pets22
Thu Dec 27, 2012 4:43 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

If you want to update your pack, I significantly cleaned up the code of my ranger in prepration for some big changes. Its for b43 and all that is left to do is in the superload of Actor.lua to look for "--base_postUseTalent(self, ab, ret)" ,uncomment it, remove everything above it until a...
by ne0pets22
Wed Dec 26, 2012 2:47 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

Lua goes completely over my head, but a github page I can do. Imma edit this when I put it up. EDIT: Heyyy, I can kinda guess at the lua class features. Hurray for transferrable skills! I'll merge the ranger class too then. EDIT: https://github.com/Davidy22/classPack. I didn't do the merge, too busy...
by ne0pets22
Sat Dec 22, 2012 4:02 am
Forum: Addons
Topic: [b41] Class Pack 1.03
Replies: 44
Views: 18432

Re: [b41] Class Pack 1.03

Why is this not in the game.

I still play b41 sometimes because of this mod. Any progress on porting to the RCs now that there's a feature freeze and all?
by ne0pets22
Sat Dec 22, 2012 3:51 am
Forum: Addons
Topic: Fresh and Clean Language Update Addon
Replies: 14
Views: 3361

Re: Fresh and Clean Language Update Addon

Any progress on the addon? And would it be possible for you to push these changes to the main game, given that they really only added polish? Love the addon, it makes everything just a bit nicer in this text-heavy game.